Patch #3 Hotfix #3 - 14th May 2024 [Build 14290093]
Fixed an issue where cars would disappear from the starting grid
Fixed an issue where changing setting in the pit menu shortly before a stop can cause players to get stuck in the pitbox without receiving a service
Fixed an issue where non-hybrid, player-controlled vehicles use their coast engine samples when accelerating
Patch #3 Hotfix #2 - 7th April 2024 [Build 14242973]
Fixed an issue where the game would crash when joining a server
Fixed an issue where notifications are not displayed when toggling HUD to off
Patch #3 Hotfix #1 - 18th April 2024 [Build 14084694]
Fixed Crashes on exiting the game, caused by Thrustmaster & Changing video driver to another monitor
Fixed repair damage pit menu option not always showing
Fixed laptimes not recording in race results file
Force Feedback (FFB)
FFB improvements to prevent cutting out intermittently mid corners.
Added logging to help investigate further issues
Reverting changes made in Patch 3 for FFB Levels too low on LMP2 and GTE
Aston Martin Vantage GTE
Corvette C8R GTE
Ferrari 488 GTE
Oreca 07 LMP2
Porsche 911 RSR GTE
Sebring International Raceway
Rolled back ability to start timed laps straight out of the pits due to race exploit.
Autodromo Nazionale Monza
Fixed advertising material error on concrete wall at pit entrance
Patch #3 - 16th April 2024 [Build 14037991]
Please note: we are aware that some users are experiencing FFB issues please use the ffb-pub steam beta branch to try an experimental configuration for this. We are collating feedback for this through Discord.
General and Code Updates
Fixed a crash when whilst joining an online-session
Fixed allowed seat movement ranges not loading from cars
Changed force feedback (FFB) per car to standardise forces across all vehicles - note: you may need to change your strength settings if you only drive one particular car or class
Car Rain Effects Issues
Various minor improvements and fixes in general to rain effects on cars
Fixed rain ripples not appearing on car bodies
Added max frame rate setting
Removed driving assist keybinds so you can no longer adjust assists whilst driving and must do so from the pitlane or pause menu to prevent abuse of assists
Improved robustness of alt-tab to ensure the game correctly takes and looses focus
Fixed an issue with unsupported characters in game chat causing results to not be processed
Virtual Energy usage is now logged in XML Result files
Possible crash fix when joining online practice servers
“Stop/Go” and “Damage” pit menu options are now hidden when not applicable.
Updated Gamepad and Keyboard default profiles with improved steering settings and adjusted default gamepad keys
Fixed other car headlights not disabling in private sessions
UI and HUD
Quick Race
Addressed incorrect naming conventions for Race Tracks and Car class appearing before car name.
Race Weekend
Fixed an issue where some car logos aren’t displaying on the standing screen
Updated inconsistent naming for track and cars names
Online
Added your split to the monitor and to race results
Fixed issue where player can join race event after completing the Practice session before being returned to daily race menu
Added game chat to the monitor screen
A widget has been added to the nav bar showing the events you are registered for
Profile
Fixed issue where DQ'd users are being shown as DNF
HUD
Corrected HUD label for Fuel during pitstops with Hypercars
Fixed Cockpit HUD rendering some icons beneath text when they should not (such as “Low Fuel” displays)
Fixed driver overlay HUD hiding during end-of-race period
Addressed alignment issues with Ultrawide monitor after adjusting HUD Scale
Removed options that should not appear on MFD
Updated disqualification messages to be more clear
Settings
Fixed issues with inverted FFB settings
Removed redundant “Transparent Trainer” and “Lead Time” settings
Addressed issue with settings cycling setting to Maximum of minimum
Removed keybindings for Assists
UI & Localisation Updates
Fixed the styling for saving a setup
added units to some settings
Fixed issue with missing descriptions for Car Class
Fixed issue with Qualify laps per session setting removed, it’s now always unlimited
Fix Player Compound Displaying As Wet On Race Start
Tracks
Bahrain International Circuit
Fixed material settings on terrain puddle decals
Fixed some assets not being rendered in mirrors
Fuji Raceway
Added missing curb at T5
Corrected driving surface properties for pit building floor
Fixed material settings on terrain puddle decals
Minor camera updates
Circuit de la Sarthe (Le Mans)
Fixed some z fighting on roadlines at pit entry
Improved and optimised material properties on advertisements
Fixed material settings on terrain puddle decals
Autodromo Nazionale Monza
Fixed material settings on terrain puddle decals
Fixed some collidable assets not being rendered in mirrors
Fixed some advertisement detail types
Updated Rolex gantry asset
Minor camera updates
Algarve International Circuit (Portimāo)
Updated/Corrected Curbs at T3 and T5
Updated Track Limits boundaries
Fixed material settings on terrain puddle decals
Minor camera updates
Sebring International Raceway
Improved and optimised material properties on advertisements
Added missing no rain zone in paddock
Fixed some collidable assets not being rendered in mirrors
Fixed various issues with objects not lighting correctly at night
Fixed material settings on terrain puddle decals
Added details to Sunset Bridge often used for driving references
Tweaked tent colours in paddock
Spa Francorchamps
Fix for some AI (LMP2) hitting pit wall when leaving garages
Fixed missing collision mesh at final turn run off
Fixed some assets not being rendered in mirrors
Fixed material settings on terrain puddle decals
Minor camera updates
Cars
General
Updated seat movement amount
Car Rain Effects Issues
Various minor improvements and fixes in general to rain effects on cars
Fixed rain ripples not appearing on car bodies
Balanced FFB between cars
GTE
Aston Martin Vantage GTE
Normalised FFB. Strength reduced ~36%
Updated default setups
Fixed an issue with #777 D’Station material
Fixed livery issue on #98 team
Fixed wet windshield textures
Fixed windshield wear not showing on inside
Fixed headlights not reflecting
Corvette C8.R GTE
Normalised FFB: reduced ~ 36%
BoP: +20kg weight penalty
Updated default setups
Fixed wet windshield textures
Fixed windshield wear not showing
Reduced AI corner cutting
Ferrari 488 GTE
Normalised FFB: reduced ~ 36%
BoP: +20kg weight penalty for Le Mans and +25kg for non-LM tracks
Updated default setups
Fixed wet windshield textures
Fixed decals on windows
Fixed Kessel exterior windows not showing tear off stickers
Porsche 911 RSR GTE
Normalised FFB: reduced ~ 36%
BoP +20kg weight penalty
Updated default setups
Fixed wet windshield textures
Fixed wheel pivots
Fixed brake lights not reflecting in puddles
Fixed doubled headlight glass
Fixed #56 Rexy WEC livery
Fixed some issues with the rim and rim blur
LMP2
Oreca 07 LMP2
Normalised FFB. Reduced ~ 36%
Updated default setups
Fixed wet windshield textures
Fixed main body AO map
Fixed position lights being on all the time
Fixed floating mesh when rear wing is detached
Updated seat movement amounts
Hypercar
General
Fixed wet windshield textures
Fixed fuel consumption estimate
Fixed virtual energy consumption estimate
Fixed Virtual Energy refill not being concurrent with refuelling
Set higher refuel rate to make sure physical fuel always goes in fast enough during pit stops.
Recalculated brake disc inertia, adjust brake pad friction around 'cold' temperatures
Cadillac V.Series R LMDh
Normalised FFB: reduced ~0.7%
Updated default setups
Increased fuel consumption by about 24%
Fixed carbon on main livery material
Fixed headlights not reflecting
Updated cameras
Updated windshield dirt textures
Ferrari 499P LMH
BoP: +10kg weight penalty
FFB normalised: increased ~2.5%
Updated default setups
Adjusted fuel consumption to about +35%
Added track map (look up…)
Updated cameras
Updated rim blur
Fixed front differential settings going out of intended range
Glickenhaus SCG 007 LMH
FFB normalised: Increased ~14.2%
Updated default setups
Increased fuel consumption by about 24%
Fixed headlights not reflecting
Updated seat movement amounts
Updated cameras
Peugeot 9X8 LMH
BoP: -2.5kg weight penalty
FFB normalised: increased ~8.4%
Adjusted fuel consumption to about +25%
Updated default setups
Fixed TC/ABS lights
Fixed LOD issues on external cockpit instance
Fixed rear lights not always being on
Updated HUD brightness
Moved fuel displays to the left a small amount on HUD
Updated cameras
Fixed front differential settings going out of intended range
Porsche 963 LMDh
FFB normalised: decreased ~12%
BOP: +10kg weight penalty
Updated default setups
Increased fuel consumption by about +32%
Fixed Pit BoP docking time
Slightly adjusted mirror position
Toyota GR010 LMH
FFB normalised: increased ~9%
BoP: +10kg weight penalty
Adjust fuel consumption by about +33%
Updated default setups
Fixed front differential settings going out of intended range
Fixed wet windshield textures
Updated seat movement amounts
Updated cameras
Vanwall Vandervell 680 LMH
FFB normalised: increased ~5.7%
Increased fuel consumption by about +12%
Updated default setups
Fixed wrong Pit BoP docking time
Centered driving view
Updated seat movement amounts
Fixed windshield wear texture
Updated cameras
Patch #2 Hotfix #3 - 10th April 2024 [Build 13988648]
Improved the UI rendering code which may result in UI performance improvements for some users
Fixed artifacting occurring on AMD graphics cards
Fixed a game crash for users on Thrustmaster hardware
Patch #2 Hotfix #2 - 5th April 2024 [Build 13948185]
Rolled back a fix for restoring FFB after full screen alt tabbing, as it maybe causing some people to lose FFB in other situations such as session change or returning to the main menu.
Updated FFB to react differently with fast changes in force levels, particularly seen when other users join the server,
NB: previous-release is now a branch accessible to all users on steam and can be accessed by visiting Steam > Library > Le Mans Ultimate > Properties > Betas in the drop down menu. With this you will be able to use Patch 2 without the hotfix 1 at this time.
Patch #2 - 26th March 2024 - [Build 13856879]
General and Code Updates
Integrate crash reporting software to automatically collect crash reports
Fix crashes when no sound devices is available
Fixed an issue that would cause cars to collide if one of them teleported close to the other in an online session - disabled collision for teleporting cars if they end up in other cars
Fix for FFB oscillating during game freezes or change state
Fixed a bug to ensure the game is running at normal speed when exiting the pause menu
Quality of life changes for virtual fuel information display in the MFD and speedometer overlays (See UI for more details)
Fixed issues around fuel estimates at the start of a fast rolling race
Various fixes to AI fuel consumption
Fixed virtual energy usage - MGU deployment and higher gears will no longer drain energy faster
Fix for virtual fuel reporting as 100x the actual value when measured in KW in the pit menu.
AI toggle removed as not performing as this is not currently supported
Fixed some talent files failing to load
Reviewed Driving Aid Penalties implementation
Fixed Blue Flag in cockpit stating LMP incorrectly
Removed some unused cockpit LED options which were causing some crashes
AI
Improved AI ability to avoid other cars by both braking and turn in
AI are more careful in unclear situations (slow, unpredictable cars ahead)
Fixed an error in strategy causing fuel logging to fail along with wrong conditions being used for strategy calculations. This fixes various situations in which AI would behave incorrectly.
Improved AI full grid turn 1 situations - less contact, cars no longer occasionally come to a full stop
AI can predict better whether it is safe to lift before corners in order to carry more momentum for lapping another car on exit
AI can now pick closing gaps on flat out sections of the circuit and predicts whether the car ahead leaves space or not - should help in not-quite-straight situations that otherwise never have enough space in one go to overtake around a specific side
Lapped cars no longer immediately attempt to re-overtake when they get the chance
Much less aggressive overtaking attempts, so AI don't get out of shape as much anymore
AI no longer brake at the last possible moment when there is a car ahead, instead in situations that require it they'll be more careful
AI now try to carry a little bit more speed into braking zones when overtaking and lapping
Improved lift and brake logic to avoid getting too close to other cars
AI tyre wear is now hidden from player on HUD
UI
Boot sequence and registration
Video is now skippable
First time user difficulty select now better matches in-game settings
Email validation is now less strict allowing “+” and other similar valid email characters
Temporarily removed names being registered with symbols as it was causing backend issues. This will be returned when we have made the required changed
Race weekend
Any session length can now be set
Updated available class UI to be more clear
Changing grid position option now loops from max to low again.
Virtual Energy and Fuel
Garage
Fuel capacity changed to fuel ratio
Fuel carried shows the amount of fuel you will have when leaving the pit
HUD
Virtual energy shows the number of laps you will have with it
Replaced Fuel Capacity with Fuel Ratio for Hypercars
The strategy section now shows the amount of fuel you will have after the next pit stop
Speedo shows Fuel and NRG more clearly
Updated fuel and energy usage on HUD to show to two decimal points.
Removed option for relative refuelling and added fuel units (l or gal) to Pit Menu
Online
“Special Event” cards show correct countdowns
Added a notification for when your race results are ready
Added a notification for when there is a server problem and the event is canceled
Weather forecast should now be correct
Updated available class UI to be clearer
Loading into the race no longer has the standings on the screen until everything is loaded
Race
AI-only cars now show their manufacturer logo in standing
General
Added localisation and descriptions to more setting options
Changing difficulty settings no longer changes your preset name in graphics preset name to custom
Circuits
Bahrain International Circuit
Fixed fast rolling starts reporting left lane as right and vice versa
Minor adjustments to road surface grip properties
Updated rolex gantry fixing some minor issues
Updated camera files fixing some switch issues over the start finish and other updates
Fuji Raceway
Minor adjustments to road surface grip properties
Updated rolex gantry fixing some minor issues
Minor ambient occlusion fixes on some assets
Circuit de la Sarthe (Le Mans)
Minor adjustments to road surface grip properties
Adjusted AI block path into turn 1
Autodromo Nazionale Monza
Minor adjustments to road surface grip properties
AI adjustments to improve multi class racing
Track limits - minor fix on main straight
Algarve International Circuit (Portimāo)
Minor adjustments to road surface grip properties
Minor grandstand fix
Updated rolex gantry fixing some minor issues
Fixed floating pit props
Sebring International Raceway
Improved paddock area night lighting
Updated paddock tents and pit props
Updated pit lane entry with entry used in 2023 race
Fixed timing to work on first lap out of the pitlane
Tweaked grip levels, including increased grip at Sunset Bend
Spa Francorchamps
Updated camera file
Improved fix for AI avoiding clipping wall on pit entry
Increased separation for left and right AI paths so cars are less close together on fast rolling starts
Vehicles
GTE
General
Updated weight penalties for using ABS assist: 18kg for Low level and 30kg for High level
Changed pitstop restrictions, so that driver change and refuelling are concurrent, tyre change, repairs and brakes are not
BoP: 10kg reduction in weight penalty to both Le Mans and non-LM specification
Added emissive on the wheel
Added LEDs to cockpit
Added rain light
Small tweak to random delay for tyre change
Corvette C8R GTE
BoP: 7.5kg increase in weight penalty to non-Le Mans and 20kg for Le Mans specification
Added rain light
Fixed windows so they clear water
Headlights now reflect in puddles
Fixed hole around rear wing
Fixed issues with seat belt
Ferrari 488 GTE
Fixes to stop AI from track cutting
BoP: 7.5kg increase in weight penalty to non-Le Mans and 20kg to Le Mans specification.
Porsche 911 RSR GTE
Headlights now reflect in puddles
LMP2
Oreca 07 LMP2
Added weight penalties for using ABS assist: 14kg for Low level and 23kg for High level
Changed pitstop restrictions, so that driver change and refuelling are concurrent, tyre change, repairs and brakes are not. Small tweak to random delay for tyre change
Tweak to how much time it takes to adjust/replace front splitter body part
Minor correction to fuel density
Fixed some cameras
Updated rim textures
Updated LODs
Fixed issues with LOD textures
Increased wiper effect texture resolution
Lowered AI grip on wet tires by ~4%
Hypercar
General
Added weight penalties for using ABS assist: 15kg for Low level and 25kg for High level
Tweaked wet tires to give more cooling on damp tracks, and made them degrade more when they’re overheated
Changed pitstop restrictions, so that driver change and refuelling are concurrent, tyre change, repairs and brakes are not. Small tweak to random delay for tyre change
Tweak to how much time it takes to adjust/replace front splitter body part
Corrections to virtual energy estimates
Minor correction to fuel density
Fixed some cameras
Updated LODs
Cadillac V.Series R LMDh
Set view pitch to 0.0
Reduced AI cutting
Minor correction to fuel density
Ferrari 499P LMH
BoP: 40kg increase in weight penalty
Fixed window distortion in rain
Fixed gaps in cockpit when using onboard cameras
Fixed available range of settings for rear differential preload
Fixed available range of settings for rear differential preload
Reduced AI cutting
Glickenhaus SCG 007 LMH
Set view pitch to 0.0
Reduced AI cutting
Fixed available range of settings for rear differential preload
Peugeot 9X8 LMH
BoP: 10kg increase in weight penalty
Fixed missing LEDs in cockpit
Fixed available range of settings for rear differential preload
Porsche 963 LMDh
Made #75 pit light a bit darker
Fixed windscreen static wear texture
Toyota GR010 LMH
BoP: 30kg increase in weight penalty
Fixed rain drops on body and windows
Fixed available range of settings for rear differential preload
Fixed regression in UI rendering DLL in Patch 1 from Hotfix 3
Patch #1 - 12th March 2024 - [Build ]
General Updates
Fixed a crash when TGM option is enabled, often affecting triple screen users due to the default key combination
Fixed a crash type when joining/leaving a multiplayer server
Fixed dynamic rain drops not rendering on car surface
Changed online race starts so that cars can no longer move on the grid
Added additional logging for some issues, including loading getting stuck at 48% and joining servers to help us diagnose potential fixes
LMDh cars now correctly switch to EV mode at the start of a pit stop
Removed foreign characters from controller names that caused errors reading the file
Removed the possibility of getting in an enteral loop of practice results in single-player
Adjusted default Post Effects setting to Low to improve performance across a wider variety of hardware
Weather settings now save and load correctly
Player is no longer able to use more tyres then they have available
Fixed low starting virtual energy causing pit stops to be requested when they shouldn’t be
Fixed an issue causing Head Physics to be locked to a maximum of 10%
Increased rate of windscreen cleaning at pit stops
Increased strength of terrain ambient occlusion, for occluded areas in overcast lighting.
Fixed some issues where shadows would not work correctly on TV cameras. Minor improvements to shadows in general.
UI
Moved Tyre Manager and Setup menu option to the top navigation bar in race events for easier user access
Car wireframes have been removed and replaced with a top-down view of the car you are driving
Added virtual fuel and fuel capacity to setup screen
Fixed some areas of the game not translating to localised languages
Updated Triple Screen multiview tool graphics
Removed non-functional FFB settings
Special curb effect
Steer resistance effects
Car specific FFB
Input Devices
Added Asetek wheel default presets
Fixed default steering angle on Moza profiles
Adjusted Moza R9 Wheel base preset - fixed inverted steering
Use Simultaneous Shift Up & Down Neutral Activation now off by default
Updated G920 profile with corrected FFB settings and updated default assignments.
Fixed Steering Torque Sensitivity Description and updated allowed range to be 100% to 200%.
AI
AI will now be placed on the grid in class order on events with no qualifying
AI now use proper race strategy in race only SP sessions
Improved AI tyre compound prediction at start of race
Online
Users are now prevented from driving off during pre-race countdown
Added an error notification for registering for an event when it’s full after we have started servers - please register at least 6 minutes before a session to be guaranteed a space
Those who have not validated their email will now receive a message to do so when trying to go online
There is now a countdown to the race start in monitor
Also removed the scary retire message if you are on grid
Fixed an issue of previously registered drivers showing up in other event pages
Fixed sometimes being sent to the wrong event when leaving a practice server
On race monitor screen you can now see the info for all sessions on the left
Event cards no longer appear blank on first launch
Updates to the online profile should now sync across multiple machines
Fixed some track maps being inverted on event cards
Time remaining in a race now updates live when time scaled are events are run online
Safety car has been removed from being displayed as an available car on the event ticker
Weird numbers in chat near the end of an online race removed
Circuits
Bahrain International Circuit
Removed rain from default weather
Fixed undercar shadows not applying to terrain decals
AI: minor updates, keep AI off curbs at penultimate turn.
Fixed some track limits errors
Fuji Raceway
Improved Mt Fuji material
Updated advertisements
Removed rain from default weather
Fixed undercar shadows not applying to terrain decals
Fixed incorrect brake markers at T1
Fixed floating props in pit garages
Minor terrain material updates
AI: Major review improved main driving line
Fixed some track limits errors
Circuit de la Sarthe (Le Mans)
Fixed undercar shadows not applying to terrain decals
AI: Minor revisions
Fixed some track limits errors
Prevented dust effects on some surfaces which should not have them
Autodromo Nazionale Monza
Moved Pit Box 5 which was in empty garage to occupied garage
Added missing TV screen on pitwall platform
Updated pit entry/out signs to standard WEC assets
Fixed undercar shadows not applying to terrain decals
AI: Minor revisions, stop AI overdriving at 2 Variante.
Fixed some track limits errors (Parabolica and slightly more lenient at Turn 1)
Small fixes to roadlines
Algarve International Circuit (Portimão)
Fixed undercar shadows not applying to terrain decals
AI: Fixed slow downs onto main straight
AI: Minor revisions
Fixed some track limits errors
Sebring International Raceway
Removed invisible collision barriers at main pit lane entry and IMSA pitlane entry
Fixed undercar shadows not applying to terrain decals
AI: Improved pit path
AI: Minor tweaks, stop AI over-driving some corners
Minor tweaks to track limits
Spa Francorchamps
Minor track limit revisions including T1 review
AI: Fixed AI clipping pit wall on initial entry
Vehicles
GTE
Aston Martin Vantage GTE
Removed push decal from door
Fixed number plates on 55 and 98 THOR WEC
Optimised shadow objects
Fixed missing mirrors in cockpit
Fixed hole in floor
Fixed headlights not reflecting in puddles
Updated headlight glow
Updated flag display
Corrected fuel estimate, was too low
Added gear change restrictions, so going from N to R cannot be activated above 5km/h and going from N to 1st cannot be activated above 80km/h
Corvette C8.R GTE
Fixed issue with brake calipers
Added windscreen wear
Added rain light
Flag display settings
Fixed headlights not reflecting in puddles
Optimised shadow objects
Removed KM/H from HUD
Corrected fuel estimate, was too low
Add gear change restrictions, so going from N to R cannot be activated above 5km/h and going from N to 1st cannot be activated above 80km/h
Ferrari 488 GTE EVO
Optimised shadow mesh
Fixed issue with brake calipers
Fixed missing rear wing end plate
Added rain light
Add gear change restrictions, so going from N to R cannot be activated above 5km/h and going from N to 1st cannot be activated above 80km/h
Added 12.5kg of weight penalty for non Le Mans tracks
Porsche 911 RSR-19 GTE
Fixed gap in centre mirror that could be seen on onboard cameras
Fixed mesh issue below driver side door
Fixed position lights not showing on certain LODs
Fixed headlights not showing in puddles
Made rain light a lot brighter
Fixed issue with brake calipers
Flag display settings
Adjusted cockpit camera position
Moved flag display higher up
Optimised all driver related meshes
Increased headlight glow brightness
Added custom colours to headlights
Corrected fuel estimate, was too low
Add gear change restrictions, so going from N to R cannot be activated above 5km/h and going from N to 1st cannot be activated above 80km/h
LMP2
Oreca 07 LMP2
Optimised shadow mesh
Fixed rain tire textures not showing
Fixed headlights not showing in puddles
Fixed brake lights not showing
Updated flag display
Corrected fuel estimate, was too low
Change gearbox downshift protection rpm threshold down to 8300rpm
Hypercar
Cadillac V-Series.R LMDh
Updated flag display
Fixed left and right mirrors not being adjustable
Fixed headlights not showing in puddles
Added extra 10mm of range for rear 3rd packer settings
Ferrari 499P LMH
Fixed gap in centre mirror that could be seen on onboard cameras
Fixed rim blur
Fixed strange shadows on track in cockpit view
Fixed headlights not showing in puddles
Fixed typo in default setups
Glickenhaus SCG 007 LMH
Fixed two objects poking out of cockpit, were visible from external views
Fixed font so "R" shows in non english languages
Fixed rear camera being too bright
Fixed headlights not showing in puddles
Fixed headlight glow not showing
Updated flag display
Exterior on-throttle sample sound update and slightly increased volume
Peugeot 9X8 LMH
Fixed rim animation
Updated wiper animation and textures
Updated LOD uvw maps
Flag display settings
Centred camera
Optimised shadow mesh
Made headlights reflect in puddles
Changed default setups
Porsche 963 LMDh
Updated rim material
Fixed low body LOD
Fixed setting change title and text
Removed arrows from detail mesh
Added blue pit light for car #5
Added red pit light for car #75
Adjusted emissives labels
Optimised shadow mesh
Updated rim smoothing
Added rain light
Updated flag display
Made headlights reflect in puddles
Added extra 10mm of range for rear 3rd packer settings
Small onboard engine sound sample bugfix
Toyota GR010 LMH
Updated cockpit materials
Fixed number plate clipping on certain LOD levels
Fixed issue with brake calipers
Flag display settings
Fixed cockpit view position
Moved flag display up
Made headlights reflect in puddles
Lowered HUD and flag display glow
Changed default setups
RCD class filter correction
Reduced onboard MGU volume
Vanwall Vandervell 680 LMH
Added rainlight
Updated collision mesh
Updated wiper animation
Fixed brake light
Updated flag display
Updated brakes textures and meshes, updated current LODs and added missing LODs
Optimised shadow mesh
Optimised LODs
Added interior glow mesh
Made headlights reflect in puddles
Hotfix #5 - 5th March 2024 - [Build 13614891]
Fixed the “teleport” bug for online users that had pressed “esc” on their previous race, resulting in the user being magically transported to their pitbox after the leader crossed the line in the following race and causing a DNF
Hotfix #4 - 28th February 2024 - [Build 13564021]
Fixed a bug where selecting Restart Race would result in the player receiving a DNF in Race Weekend
Online
Fixing the Event Results DR & SR bug where gain and losses would be doubled on the event causing the Event and Profile to be out of sync
Slowed down the number of requests to Steam for Avatars so the limit is not hit - this may mean slower, but more consistent update
Hotfix #3 - 23nd February 2024 - [Build 13546746]
Disabled redundant development tool that may have been introducing stability issues for some users
Hotfix #2 - 22nd February 2024 - [Build 13524820]
Fixed an issue for users that remain in the Online Practice server until it closes with crash or unusual menu behaviour when starting next session
Disabled ineffective kerb (curb) Vibration Strength FFB effect which caused issues for some users after hotfix-1
Hotfix #1 - 21st February 2024 - [Build 13519678]
Addressed intermittent crash when driving over a rumble strip
Enabled the classic multi-view tool - this can be triggered by pressing "ctrl" + “shift” + "=" to configure multiple monitors
Improved a crash for some users when entering Multiplayer session after a Race Weekend session
Fixed an issue where the overlay initialises too early and causes hang at startup
Fixed an issue where the UI has input lag when in focus for some users
Added protection for invalid characters in controller filers causing errors reading the file
Thrustmaster TX Racing Wheel: Enabled constant steering force
Note - if you have modified your controller settings you will need to delete your current controls.json and direct input.json found in \LeMansUltimate\UserData\player\
Updated Gamepad and Keyboard default profiles
Note - if you have modified your controller settings you will need to delete your current controls.json and direct input.json found in \LeMansUltimate\UserData\player\
Fixed incorrect Force Feedback orientation on SimSteering, Simucube, SimXperience and VRS Directforce wheelbases
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