Why the line is NOT WITHIN THE TRACK?

zzmadd

Member
Why you consider outside the track the line?
Why you ask us to have imaginary reference point as the line is not a reference point?
What are you precicely asking us?
Why you set wrong rules?
What are you precicely looking to teach us?
Why do you want to be different?
Do you think that by frustrating us you make us bow? More complaint to imaginary rules?
Who are you to throw motorsport rules out fo the window?
Rules that say that both wheels must be outside the like for a car to be considered for a track limit infringment?
In this case, but many many many many others all over the game, maybe, maybe the rear wheel is outside but the front wheel never ever even for a moment gets outside?
397 people? Why?
 

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The White Line Rule​

According to the FIA International Sporting Code, the white lines defining the track edges are considered part of the track.

  • Inside the track: The asphalt between the white lines AND the white lines themselves.
  • Outside the track: Anything beyond the outer edge of the white line (curbs, runoff areas, gravel, or grass).

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The front tyre is at least 5 cm within the line. Period.
Both wheels simultanously need to be outside the line, not touching the line, the line is, like in tennis, considered INSIDE the field, or track.
Dude, get yourself together.
 
Probably can't be sure from a still photo tbh ... do you know that’s the precise time the penalty occurred?
 
In Strict, if you're out of the track and just on the line, you get a track warning. In realistic, if you're still on the line you generally get away with it.

@zzmadd: we need to see the entire sequence in video in slow motion to make sure you kept it on the "track" at all times. A single frame doesn't say much if you really want to make a debate out of this. Because of the camber on the tyre, the tyre might not even be touching the line anymore. Actually that makes sense considering you've unloaded the right side.
 
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that image shows the car at its furthest point.
Track limits are on strict in such server but that was a yellow infringment not violet. So it's considered a full infringment.
It was practice but it's not the point, the point is can we have limits that are meaningful?
It is so pointless to have them set this way. A line is a line. I am targeting the line...but 397 has different opinions.
 
that image shows the car at its furthest point.
Track limits are on strict in such server but that was a yellow infringment not violet. So it's considered a full infringment.
It was practice but it's not the point, the point is can we have limits that are meaningful?
It is so pointless to have them set this way. A line is a line. I am targeting the line...but 397 has different opinions.

Well you had the chance to give all the data, and you went with the "trust me bro" argument.

And at the end you just went for an attack on S397.
I think most of us know what actually happened and the preferred solution would be.
 
I can upload the video.
I attack because I've been following 397 limits since the game released. And it got worse. To the point even lines are not track anymore.
 
I can upload the video.
I attack because I've been following 397 limits since the game released. And it got worse. To the point even lines are not track anymore.
Track limits have always been defined within each track (relative to the centre line), and have needed fixing in various spots. It's not a global issue/change.

Having said that, although I can kind of see how you could argue in a realistic sense that if it visually doesn't appear you were ever entirely off the white lines and therefore should be judged to be on-track, this is a game doing game things, and the bottom line is if you were judged off track then don't go so wide next time. The track limit notifications are your guide, and are the same for everyone.
 
Track limits have always been defined within each track (relative to the centre line), and have needed fixing in various spots. It's not a global issue/change.

Having said that, although I can kind of see how you could argue in a realistic sense that if it visually doesn't appear you were ever entirely off the white lines and therefore should be judged to be on-track, this is a game doing game things, and the bottom line is if you were judged off track then don't go so wide next time. The track limit notifications are your guide, and are the same for everyone.
I don't agree.
The ONLY NOTIFICATIONS I can see is not the future based on the past (next time more or less than last time), but are the LINES I have at disposal in real time. I can rely on what I see not on what I don't see.
If you put white lines, if the FIA uses white lines, then adjust all the limits to the white lines by hand. End of the story.
Parenthesis, also the white lines are bs, as in certain conditions grass, walls, etc become the limit and then they should adjust to them the limits.
What is the point of using laser scanned content and then using digitally auto generated track limits that don't allow you to drive what you see in real time?
 
can see is no
I don't agree.
The ONLY NOTIFICATIONS I can see is not the future based on the past (next time more or less than last time), but are the LINES I have at disposal in real time. I can rely on what I see not on what I don't see.
If you put white lines, if the FIA uses white lines, then adjust all the limits to the white lines by hand. End of the story.
Parenthesis, also the white lines are bs, as in certain conditions grass, walls, etc become the limit and then they should adjust to them the limits.
What is the point of using laser scanned content and then using digitally auto generated track limits that don't allow you to drive what you see in real time?
I see what you are trying to prove.
Indeed perhaps at some points on some tracks track limits need to be adjusted.
But I don't think the way this is said will help resolve the problem : your first post is quiet agressive toward the entity that can help fixing this.
Wouldn't be better to post a bug report describing the track, the layout and the position of this problem to help fix that ?

Honnest question : are we sure that spec mode is 100% accurate when it comes to car position ?

To conclude, if you know there is a margin error in track limit, take a little margin : if u can really put your car this precisly along the line, no doubt you will be able to put it 5-10 cm more in.
 
STRICT should be with and including white lines.
It would be unrealistic and not fun if it is implemented differently.
 
Try playing Raceroom.

Easily the most awful rack limits system in any sim, it is so bad it actively makes you want to play it less. It even uses a system that if you cut a track 3 corners before the last one you will lose that and your next lap, it is utterly not fit for purpose.

In real life there are numerous venues that allow huge braces of track limits, Watkins Glen is a joke for instance cars are at times 4 car lengths wide of a white line there.

This game is ALL about rules, and being hugely strict, I actually think the track limit rules here are OK, some, like Bahrain are hugely idiotic as they gain you no time or advantage, but in the main it is OK.
 
One of the many, many, many..I can gather maybe 20 examples BUT pls don't ask me more as it's time consuming to find them, record them, upload them.In good faith, if I post here is because track limits are wrong. They are done the wrong way and some intervention to INCLUDE the lines should be done.
 
I see what you are trying to prove.
Indeed perhaps at some points on some tracks track limits need to be adjusted.
But I don't think the way this is said will help resolve the problem : your first post is quiet agressive toward the entity that can help fixing this.
Wouldn't be better to post a bug report describing the track, the layout and the position of this problem to help fix that ?

Honnest question : are we sure that spec mode is 100% accurate when it comes to car position ?

To conclude, if you know there is a margin error in track limit, take a little margin : if u can really put your car this precisly along the line, no doubt you will be able to put it 5-10 cm more in.
The problem is solved BY ALLOCATING MAN HOURS TO THE ISSUE and next time you do something in the game BY ALLOCATING SOME CONTROL UNIT so that anything released is meaningful and not full of bugs like it si at the moment.
The problem is NOT SOLVED BY ME BEING NICE or FUNNY or IRONIC or any of such s***.
 
The problem is solved BY ALLOCATING MAN HOURS TO THE ISSUE and next time you do something in the game BY ALLOCATING SOME CONTROL UNIT so that anything released is meaningful and not full of bugs like it si at the moment.
The problem is NOT SOLVED BY ME BEING NICE or FUNNY or IRONIC or any of such s***.
All those screaming and this agressivity for a practice session ? Are we not over reacting there ?
If the track limits were wrong only for you i would understand all this thread, but i guess they are all equals for all drivers aren't they ?
The problem is NOT SOLVED BY ME BEING NICE or FUNNY or IRONIC or any of such s***.
I agree with you, being nice wont fix issue (considering this is one), but being agressive and this negative will only result in people seing you as someone who only wants to show how frustrated you are, and not a person interested in finding a way to solve issue.
Do not take time to answer me, this will be a waste of time (i will ignore you as nothing interesting can come out of a discussion like that).

Just a quick interesting question for yourself : What do you REALLY want ? Just some attention on a forum or to help improving the game ?
The more post like this one you do, the less audience you'll have.

Good races, see you on track perhaps
🏎️
 
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