Wet Races - Could they be better ?

kram56

Member
I thought the wet weather racing was great but could be better.

1) I think the 'RealRoad Wet' needs to be set to default so that there is some visibility at the start to reduce the mayhem.
2a) The rain should not exceed 2/5 of the race so that there is time for a change to soft tires.
2b) If you loose 50 seconds in a pit stop and the difference between wet and dry tires is approx. 5 seconds per lap then at Sebring you will require 10 laps to catch a guy who stays out on wets tires (once the track is dry, allow another 5 laps).
3) There is not enough tire degradation of the wet tires on a dry track.
4) Possibly increase the 'RealRoad Time Scale' so that the track dries quicker ?
5) I think that there should be a possibility of rain in all races, this will stop guys running super loose setups and exploiting the slip angle in LMU.
 
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4) The track dries based on the number of cars driving on the track. I don't think increasing the time scale would be a great idea. The track should dry naturally anyway.
5) can you explain what you mean by exploiting the slip angle if the track is wet, you'll slide a lot easier in some corners. I'm sure the person behind following them would have a better run taking a normal line. You shouldn't always lose a lot of time from sliding either not in all cases.
 
You basically want to turn endurance races into sprints like, totally predictible, and almost use fixed setups. Totally deleting what makes LMU races original.

Maybe wait for the hosted and do your own rules.
 
4) The track dries based on the number of cars driving on the track. I don't think increasing the time scale would be a great idea. The track should dry naturally anyway.
5) can you explain what you mean by exploiting the slip angle if the track is wet, you'll slide a lot easier in some corners. I'm sure the person behind following them would have a better run taking a normal line. You shouldn't always lose a lot of time from sliding either not in all cases.
4) Fair comment
5) It would appear that the closer you are to the maximum slip angle you are the quicker you are. Obviously this is not the case in real life.
 
You basically want to turn endurance races into sprints like, totally predictible, and almost use fixed setups. Totally deleting what makes LMU races original.

Maybe wait for the hosted and do your own rules.
No, completely the opposite.
At the moment you can run the whole 90 minute race at Sebring on wets despite the track being more or less dry for approximately 40% of the race.
Currently there is no strategy, no one can take a chance at put dry tires on because;
a) Wets perform too well on a dry track (they don't ware quicker in the dry).
b) The track never gets dry enough to exploit the dry tires.

I would like things to be less predictable.
 
4) Fair comment
5) It would appear that the closer you are to the maximum slip angle you are the quicker you are. Obviously this is not the case in real
If you're driving with maximum slip angle in the dry your tire will be done within 2-3 laps on LMU and it's not always the best way to get the fastest time from the car as shown by the esports guys onboard videos. I can agree in a way devs can do some tweaks, but at the same time, people try to exaggerate this slip angle thing like people are drifting to get their times when that is not the case. In real life, you don't lose a lot of time from slides either but a better lap can come from when you don't slide much.

If the track isn't drying up fast enough whether that is by track temp or not enough sun to dry up the track quickly and heat the wet tires. It's mostly overcast in that race which is a factor at play if you're not familiar with this weather system. No one will take dry tires because the conditions still favor wet tires and you easily go off line to cool them down. Things can be less predictable with more drastic changes in track temp and weather. If weather and track temp don't change that much in a 90 mins race what do you expect? Maybe the argument can be the wet tire just has a lot of thread which it does so it doesn't burn up quickly if track temps are still low. Have you tried to use wets in single player as an example on a hot track temp and see what happens?
 
Maybe the argument can be the wet tire just has a lot of thread which it does so it doesn't burn up quickly if track temps are still low. Have you tried to use wets in single player as an example on a hot track temp and see what happens?
No I haven't tried that but when I get time I will.
Either way if there were less rain and then sunny conditions to heat the track IMHO it would make the racing less predictable and more fun.
 
No I haven't tried that but when I get time I will.
Either way if there were less rain and then sunny conditions to heat the track IMHO it would make the racing less predictable and more fun.
Not saying this is your position, but i've seen some argue for "random" weather. "Less predictable" does not mean "more fun" for me.

I agree with the basic point that changes could be made that encourage a tire change from wet to dry or vice versa, and that certainly would enhance the experience. But this can be done in ways that still reward (as in real life racing) strategy, skill, experience and practical knowledge rather than lucky guesses. Longer races with the right forecast could allow a dry line to form predictably, or rain to begin late enough that when to make the change becomes a real factor, rewarding those with greater car control in varying conditions.
 
Since iRacing intruduced next-level of intermediate/wet conditions, I expect no less from LMU, else, this game will go into oblivion very shortly.
 
Since iRacing intruduced next-level of intermediate/wet conditions, I expect no less from LMU, else, this game will go into oblivion very shortly.
Good things take time. All LMU is missing are puddles and further improving the wet line for rubber to remain after the track gets wet. Iracing isn't 100% perfect either as the road surface transition isn't perfect and doesn't look better than LMU graphically. Imagine driving a dry line and so much spray still kicking up is visually misleading on iracing. That phase is still very confusing in IR when it's clearer in LMU as it is much less/non spray on a drying line. Iracing full wet conditions is perfect for sure with the puddles. The majority of sim racers don't like racing the rain anyway some lack the skill mostly. It was only initial hype on iracing and it has all died back down as most things.
 
I know it takes time, I just hope there will be some day, but I hope sooner then in iR (which got rain after 16 years - LOL).
Yee, wet conditions are quite different story then the dry ones. I know that from RL racing (in karting), and I am well aware then majority of sim drivers can harldy keep up in dry conditions, so wets are out of the question :)
 
If you're driving with maximum slip angle in the dry your tire will be done within 2-3 laps on LMU


I disagree sir, I just did this and while the car definitely wanted to kick loose on throttle at times, it wasn't to the point of being completely unrecoverable. After that I simply quick shifted and kept it moving. But yes, I will wholeheartedly agree, Wets should be wearing a LOT faster on a track that has roughly 20 cars, well...roughly 20 up to the first turn lol.
 
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