This is a great way to experience a full endurance race solo. As we all know, the most important thing in endurance racing isn't whether your race pace matches your opponents' in real time. The live standings shown mid-race don't decide the final result – victory depends solely on the total number of laps completed (total distance covered) within the allotted time. You can never be sure of the outcome until the very last moment – and that's one of the biggest charms of endurance racing.
Given that the game engine struggles to synchronise AI tyre wear with the player's, I've shifted the AI's performance onto their final lap totals. For example, I recently ran three 6‑hour races at Imola. I usually completed around 196‑197 laps. So next, I set the AI fuel multiplier to 0.1. They still pit around lap 45‑50 – not because of fuel shortage, but due to tyre wear, as they're forced to change tyres when wear hits about 40%. Fine, let's ignore those details for now. Every car wears differently, their pit stops are staggered, and they're completely out of sync with the player. For a sprint race, that would be chaotic and awful. But for endurance racing, it's exactly what I want. I don't need to stare at a rival glued to my bumper – he might fall behind in the next pit window. I don't need to get frustrated by being overtaken, because I might pass him again soon. Nothing is certain until the finish.
All I need is a field of roughly equal competitors. And yes – with my settings, the AI leader at 95% difficulty completed 200 laps in 6 hours at Imola, the second group 199, the third 198, fourth, fifth, and so on. The first time, I was reckless and just sprinted the whole way – I ended up with only 195 laps, behind the Mustang, a loser even in the fifth group. The second time, I tried a different strategy – saving fuel, saving tyres, reducing pit stops – and managed two more laps, scraping into the fourth group. I think I'll try a third and fourth time – it's great fun. And this is only at 95% difficulty. If I turn it up, the AI will complete even more laps. If I can't race more efficiently and keep improving, I'll get left behind again. I can't imagine what it's like at 100% or even 105%... yeah, it would be hugely challenging and enjoyable – worth attempting again and again.
Under this kind of race, tyre wear, tyre allocation, and everything else can be run exactly like real‑world race regulations. Our tyres wear, their fuel is infinite – and in this strange balance, offline endurance racing comes alive. You might have your doubts – no problem, just jump into a race and you'll understand the fun for yourself.Maybe you'll say, why not just turn off fuel consumption—that's easy, right? But it's not the same. In my setup, the player's side keeps all the normal consumption—that's what makes for a proper race experience.
Given that the game engine struggles to synchronise AI tyre wear with the player's, I've shifted the AI's performance onto their final lap totals. For example, I recently ran three 6‑hour races at Imola. I usually completed around 196‑197 laps. So next, I set the AI fuel multiplier to 0.1. They still pit around lap 45‑50 – not because of fuel shortage, but due to tyre wear, as they're forced to change tyres when wear hits about 40%. Fine, let's ignore those details for now. Every car wears differently, their pit stops are staggered, and they're completely out of sync with the player. For a sprint race, that would be chaotic and awful. But for endurance racing, it's exactly what I want. I don't need to stare at a rival glued to my bumper – he might fall behind in the next pit window. I don't need to get frustrated by being overtaken, because I might pass him again soon. Nothing is certain until the finish.
All I need is a field of roughly equal competitors. And yes – with my settings, the AI leader at 95% difficulty completed 200 laps in 6 hours at Imola, the second group 199, the third 198, fourth, fifth, and so on. The first time, I was reckless and just sprinted the whole way – I ended up with only 195 laps, behind the Mustang, a loser even in the fifth group. The second time, I tried a different strategy – saving fuel, saving tyres, reducing pit stops – and managed two more laps, scraping into the fourth group. I think I'll try a third and fourth time – it's great fun. And this is only at 95% difficulty. If I turn it up, the AI will complete even more laps. If I can't race more efficiently and keep improving, I'll get left behind again. I can't imagine what it's like at 100% or even 105%... yeah, it would be hugely challenging and enjoyable – worth attempting again and again.
Under this kind of race, tyre wear, tyre allocation, and everything else can be run exactly like real‑world race regulations. Our tyres wear, their fuel is infinite – and in this strange balance, offline endurance racing comes alive. You might have your doubts – no problem, just jump into a race and you'll understand the fun for yourself.Maybe you'll say, why not just turn off fuel consumption—that's easy, right? But it's not the same. In my setup, the player's side keeps all the normal consumption—that's what makes for a proper race experience.
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