the new GT3 tires

Egler

New member
Am I the only one who thinks the new tires are absolutely terrible?
You can't drive at all. The car throws you off the track completely randomly. You have no chance of noticing when it's happening, and you have no chance of catching the car again.
I drove a daily race at Spa yesterday. Spa, a track everyone knows well.
It started in qualifying; at first I was surprised why only five cars were setting a time. But of course, because everyone else flew away.
In the race itself, 20 drivers started, of which only 8 made it to the finish line... 8!!!!
The other 12, including me, were simply thrown off the car, slammed into the barriers, and the race was over...

That can't be what was intended, can it??
That has nothing to do with realism, because I've never seen a GT3 race where two-thirds of the drivers didn't even make it to the finish.
 
The main thing for me with the tyres is they have taken away road feel, for me it feels like there is a damper running in the ffb, they feel spongy and over inflated, much preferred pre patch version.
 
The main thing for me with the tyres is they have taken away road feel, for me it feels like there is a damper running in the ffb, they feel spongy and over inflated, much preferred pre patch version.
If you look in the patch notes they have increased the interpolation, so you may want to lower any setting relating to that in your wheel software. Alternatively, if you have in game smoothing on or high, try lowering it a little. Just to add, if you’ve only played Qatar, that is a very smooth surface. Even the kerbs are pretty smooth. Spa felt exactly as it did before, if not even better/more detailed than before, so I don’t agree with you, but just suggesting some things that may help you.

As for the tyre model, I absolutely love it. Feels much like the tyre model from last summer, which has been by far the best. Trouble is, we’ve had over 6 months of the far easier and more forgiving tyre model in the December update. Too much slip angle allowed, able to just chuck cars into corners etc, which was then increased further for the LMGT3’s in the Feb tyre model. This new one, you really have to balance your inputs and be much more careful. Requires finesse. Really satisfying once you get it right. Feels like you’re dancing the car around the track. So yeah, think it’s brilliant. And the fact they’ve had so many real life LMGT3 drivers helping out, pro’s and AM’s, I trust it’s realistic. I hope it’s here to stay and comes to all other classes asap.

As for OP, skill issue 😉 While that is a slightly tongue in cheek comment, I do mean it. As above, if you’ve only joined LMU since LMGT3’s were introduced, this tyre model would be very alien to you. I was expecting to experience the same as you after watching all the preview videos, but have very rarely spun, as have understood the tyre model right from the off due to it being similar to last summers. You can’t mash the brakes so much, you need to be careful with your steering inputs, especially high speed stuff, and then again need to be more careful with throttle inputs. Practice. I’m sure it’ll click, you just need to give it time.
 
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In den Patchnotizen wird die Interpolation erhöht. Daher sollten Sie die entsprechenden Einstellungen in Ihrer Lenkradsoftware verringern. Alternativ können Sie die Glättung im Spiel ein- oder hochschalten und sie etwas verringern. Falls Sie nur Katar gespielt haben: Das ist eine sehr glatte Oberfläche. Sogar die Randsteine sind ziemlich glatt. Spa fühlte sich genauso an wie vorher, wenn nicht sogar besser/detaillierter als vorher. Ich stimme Ihnen also nicht zu, sondern schlage nur ein paar Dinge vor, die Ihnen helfen könnten.

Und was das Reifenmodell angeht, bin ich absolut begeistert. Es fühlt sich sehr nach dem Reifenmodell vom letzten Sommer an, das bei weitem das beste war. Das Problem ist, dass wir im Dezember-Update über sechs Monate lang das viel einfachere und nachsichtigere Reifenmodell hatten. Zu viel Schlupfwinkel erlaubt, wodurch die Autos einfach in die Kurven geschleudert wurden usw., was dann für die LMGT3s im Februar-Reifenmodell noch weiter erhöht wurde. Bei diesem Neuen muss man seine Eingaben wirklich ausbalancieren und viel vorsichtiger sein. Erfordert Fingerspitzengefühl. Wirklich befriedigend, wenn man es einmal richtig hinbekommt. Fühlt sich an, als würde man mit dem Auto über die Strecke tanzen. Also ja, ich finde es brillant. Und da so viele echte LMGT3-Fahrer mitgeholfen haben, Profis und AMs, vertraue ich darauf, dass es realistisch ist. Ich hoffe, es bleibt und kommt so schnell wie möglich in alle anderen Klassen.

Was den OP betrifft, ist es eine Frage der Fähigkeiten 😉 . Das ist zwar ein etwas ironischer Kommentar, aber ich meine es ernst. Wie oben: Wenn Sie erst seit der Einführung der LMGT3 bei LMU sind, wird Ihnen dieses Reifenmodell sehr fremd sein. Ich hatte nach dem Ansehen aller Vorschauvideos mit derselben Erfahrung gerechnet, bin aber nur sehr selten gefahren, da mir das Reifenmodell von Anfang an klar war, da es dem vom letzten Sommer ähnelte. Sie können nicht so stark auf die Bremse treten, Sie müssen beim Lenken vorsichtig sein, insbesondere bei hohen Geschwindigkeiten, und beim Gasgeben noch vorsichtiger sein. Üben Sie. Ich bin sicher, es wird Klick machen, Sie müssen ihm nur Zeit geben.

Ich bin eigentlich ganz neu bei LMU, da ich es erst seit ein paar Wochen habe. Aber ich habe schon einige Stunden in vielen anderen Simulatoren verbracht. Aber es ist ziemlich schockierend, wenn von 20 Fahrern nur 8 überhaupt ins Ziel kommen.
 
I find the car more slide with cold/overheated tires, once that they are at normal temperature car behave more or less as before. But at the same time I found strange behavior, don't know if because of setup or what, online Spa, I was with Ferrari 286 GT3, full wing and couldn't do Eau Rouge at full throttle, let the car coast also didn't work, the rear side of the car spans.
 
There was a lot incidents because of the 0% tyres bug yesterday evening. May be this was your problem. If yes choose new tyres in the tyres page just before rejoin race.
I had new tires, 100% on the MFD at the race start. The problem started after 1 or 2 laps, I DNF at the end (broken car).
 
I find the car more slide with cold/overheated tires, once that they are at normal temperature car behave more or less as before. But at the same time I found strange behavior, don't know if because of setup or what, online Spa, I was with Ferrari 286 GT3, full wing and couldn't do Eau Rouge at full throttle, let the car coast also didn't work, the rear side of the car spans.
This was an issue before that they specifically mention as fixed in the patch. It was only in the Ferrari when you followed a car closely through Eau Rouge, so it’s interesting you’ve had similar issues. Were you driving on your own or following a car?
 
This was an issue before that they specifically mention as fixed in the patch. It was only in the Ferrari when you followed a car closely through Eau Rouge, so it’s interesting you’ve had similar issues. Were you driving on your own or following a car?
I know this problem was before when it was on dirty air, and I know it should be fixed, but now it was on my own (no one ahead). I also saw videos/streams of other people doing it with no problem, no idea what could have happened.
 
Simply couldn't drive with the LMGT3's yesterday. Only did a few test laps and honestly didn't pay attention to the status of the tyres in the MFD. Did a few test lap with tyre warmers, and a few without warmers. Couldn't drive with both, although grip with warmers was of course way higher. Overall, this was my first experience in LMU where driving was simply worse than before. Also did a test lap in an LMP2 to compare, and that was still good fortunately.
 
I did some laps yesterday on Le Mans and have not experienced any issues with the new tyre model. As mentioned by the youtube folks the day before the release the old TC settings do not work anymore. I used the default setup (7-7-7) for TC and default Brake Bias and after getting the tyres up to temp i could drive the pace i was used to. Getting the tyres up to temp takes way more effort though.

Today i want to try to change some TC, Brake Bias and ABS settings to see what works best for me.
 
If you look in the patch notes they have increased the interpolation, so you may want to lower any setting relating to that in your wheel software. Alternatively, if you have in game smoothing on or high, try lowering it a little. Just to add, if you’ve only played Qatar, that is a very smooth surface. Even the kerbs are pretty smooth. Spa felt exactly as it did before, if not even better/more detailed than before, so I don’t agree with you, but just suggesting some things that may help you.

As for the tyre model, I absolutely love it. Feels much like the tyre model from last summer, which has been by far the best. Trouble is, we’ve had over 6 months of the far easier and more forgiving tyre model in the December update. Too much slip angle allowed, able to just chuck cars into corners etc, which was then increased further for the LMGT3’s in the Feb tyre model. This new one, you really have to balance your inputs and be much more careful. Requires finesse. Really satisfying once you get it right. Feels like you’re dancing the car around the track. So yeah, think it’s brilliant. And the fact they’ve had so many real life LMGT3 drivers helping out, pro’s and AM’s, I trust it’s realistic. I hope it’s here to stay and comes to all other classes asap.

As for OP, skill issue 😉 While that is a slightly tongue in cheek comment, I do mean it. As above, if you’ve only joined LMU since LMGT3’s were introduced, this tyre model would be very alien to you. I was expecting to experience the same as you after watching all the preview videos, but have very rarely spun, as have understood the tyre model right from the off due to it being similar to last summers. You can’t mash the brakes so much, you need to be careful with your steering inputs, especially high speed stuff, and then again need to be more careful with throttle inputs. Practice. I’m sure it’ll click, you just need to give it time.
Spot on. It’s really nice now and requires a level of finesse that was lost previously. I’m not fast by any stretch, but I genuinely had so much fun yesterday lapping in the Porsche. Will need to try some others
 
I've done a full day of testing to gather my thoughts on the tyre model mainly on Monza as that was the track I did all my pre update testing ready for the update. I've played the game since launch and have over 600 hours now and although not a real world driver I do have 10 years+ of sim racing experience and I'm a DR S2 driver within this game so I know what I'm doing. In my view the update is a step back in terms of the tyre model, I understand why they've done it because of all the top drivers abusing slip angles but for people like me who doesn't use much slip and has always run with high TC settings etc I think this has alienated half of the fan base now which is a massive concern. I had many concerns on here in the December update with sudden losses of the rear at strange times, it was able to be countered by adding lots of rear toe and rear anti roll but of course we couldn't do that in fixed setup races. That was eventually fixed in the Feb update and the cars felt fantastic to drive, I didn't see many complaints at all. This new update has reversed that and added back the sudden rear loss of grip that just cannot be caught. I did a couple of races online at Spa last night and Puhon was just a crash fest, everyone looping the rears around, this isn't good for the game. This game can't just cater to the top 5% of racers, it has to have balance. Seeing prominent Youtubers bash the new tyre model isn't what is needed at a point when the game has just gained a lot of traction. Seeing one of the best sim racers in the world in James Baldwin constantly lose the rear in his initial testing was painful to watch. I know people will come for me for this opinion but all I'm trying to do is provide feedback on what I'm feeling in what is by far my favourite sim racing title currently.
 
I find the car more slide with cold/overheated tires, once that they are at normal temperature car behave more or less as before. But at the same time I found strange behavior, don't know if because of setup or what, online Spa, I was with Ferrari 286 GT3, full wing and couldn't do Eau Rouge at full throttle, let the car coast also didn't work, the rear side of the car spans.
Yeah, I can't do Au Rouge anymore flat out, I need to lift and yeah same, I see that my rears fall away in the final turn most times. So finding I am going through there super slow now.
 
Am I the only one who thinks the new tires are absolutely terrible?
You can't drive at all. The car throws you off the track completely randomly. You have no chance of noticing when it's happening, and you have no chance of catching the car again.
I drove a daily race at Spa yesterday. Spa, a track everyone knows well.
It started in qualifying; at first I was surprised why only five cars were setting a time. But of course, because everyone else flew away.
In the race itself, 20 drivers started, of which only 8 made it to the finish line... 8!!!!
The other 12, including me, were simply thrown off the car, slammed into the barriers, and the race was over...

That can't be what was intended, can it??
That has nothing to do with realism, because I've never seen a GT3 race where two-thirds of the drivers didn't even make it to the finish.
I tried to drive F296 LMGT3 yesterday, and I didn't make time in practice at Le Mans. Very slippery, especially when cold. But it is not biggest problem, may be after some more practice I can get used to it.
Main issue as I see is too much small vibrations, getting stronger with higher speed. Feels like I did multiple lock-ups and all the tires are flat-spotted. Cold or hot tires. It happens on absolutely new tires and does not stop after some time like after real lock-ups and flat spots.
So it's impossible to drive such tires.
I checked LMH car I used in last week and it is same without any changes (to exclude my hardware issue). So I will participate in special event with LMH car instead of LMGT3.
I see here problem and I expect some patch correcting this.
 
If you look in the patch notes they have increased the interpolation, so you may want to lower any setting relating to that in your wheel software. Alternatively, if you have in game smoothing on or high, try lowering it a little. Just to add, if you’ve only played Qatar, that is a very smooth surface. Even the kerbs are pretty smooth. Spa felt exactly as it did before, if not even better/more detailed than before, so I don’t agree with you, but just suggesting some things that may help you.

As for the tyre model, I absolutely love it. Feels much like the tyre model from last summer, which has been by far the best. Trouble is, we’ve had over 6 months of the far easier and more forgiving tyre model in the December update. Too much slip angle allowed, able to just chuck cars into corners etc, which was then increased further for the LMGT3’s in the Feb tyre model. This new one, you really have to balance your inputs and be much more careful. Requires finesse. Really satisfying once you get it right. Feels like you’re dancing the car around the track. So yeah, think it’s brilliant. And the fact they’ve had so many real life LMGT3 drivers helping out, pro’s and AM’s, I trust it’s realistic. I hope it’s here to stay and comes to all other classes asap.

As for OP, skill issue 😉 While that is a slightly tongue in cheek comment, I do mean it. As above, if you’ve only joined LMU since LMGT3’s were introduced, this tyre model would be very alien to you. I was expecting to experience the same as you after watching all the preview videos, but have very rarely spun, as have understood the tyre model right from the off due to it being similar to last summers. You can’t mash the brakes so much, you need to be careful with your steering inputs, especially high speed stuff, and then again need to be more careful with throttle inputs. Practice. I’m sure it’ll click, you just need to give it time.
Setting lower FFB or set more smoothing will kill FFB and it is unacceptable.
I don't use any "enhancements" in Simagic software, in game I have 35% and 1-2 smoothing. I can't make anything lower, and I have too much oscillations. LMGT3 cars are undrivable now.
 
It’s not worse really is it, just slightly different.

You can’t expect to have a change like we did and drive exactly the same and get the same results. Things have changed, no matter how small (or large) so we need to adapt. For some it suits their driving style, for others it doesn’t and requires a little time and thought.

I fear many drive from memory, rehearsing inputs and now things have changed, those memorised inputs are resulting in spins.

As said previously, maybe I’m not fast enough to have this problem but let’s all give a conscious effort to learn to drive the cars as they are, not force them to respond to what WE want them to do.
 
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Setting lower FFB or set more smoothing will kill FFB and it is unacceptable.
I don't use any "enhancements" in Simagic software, in game I have 35% and 1-2 smoothing. I can't make anything lower, and I have too much oscillations. LMGT3 cars are undrivable now.
I probably didn’t word that very well. I don’t mean to lower FFB or add more smoothing. The complete opposite actually. 35% is pretty low FFB, I’d up that to at least 50%. If you have oscillations add a little damper or friction. I personally have friction at 12% and also inertia at 20%. Sounds like you’ve made your mind up though so good luck to you.
 
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