Simhub Plugin, Dashboards, Overlays, Led Profiles, Streamdeck, Strategy planner and more (Last update: 26/06/2026 / v1.6.1.3)

New release : 1.6.1.2 Here

- Weather.CurrentSessionLengthMinutes and GameInfos.LengthTime are now reflected correctly the lenght of the session (thanks to Herve45 for his feedback)
- Several numeric fields that were previously of string type are now truly numeric fields
- Fix for the new Toyota TR010 custom team (motormap and ARB) (thanks to Kimi23 for his feedback)

and updated dashboard : LMU NeoSuperDash

- Two little (but useful) new things:
  • There's now an indicator to show the engine map selected in relation to the maximum possible (only for hypercar):
Capture d’écran 2026-06-15 173620.webp

  • there is now a message on the Welcome screen to inform you if there's a new dashboard update available (which will always be downloadable on overtake):
Capture d'écran 2026-06-15 173516.webp


And a big thanks to Herve45 for his deep dive...
 
Last edited:
Hey Haagel, I don't know if anyone has reported it yet, but in the LMP2 and LMP3 the fuel gauge is constantly on, even though there is still enough gas in the tank. Thanks for the great work :)
 
Hey Haagel, I don't know if anyone has reported it yet, but in the LMP2 and LMP3 the fuel gauge is constantly on, even though there is still enough gas in the tank. Thanks for the great work :)
Hi,

No, I've never had any feedback on this and I don't see a problem myself. Many things do not work properly until there is at least one valid time recorded for the car-track pair. Was this the case?
Can you try with the latest versions of the dashboard and the plugin I just posted and retest?
If the problem still appears, can you tell me an example of car/circuit, and what type of session (practice, quali or race)
 
Quick question is it possible in your plugins to have fuel target +1 / +2 /+3 /+4
At the end of each turn you update the value ?

Could be great to have fuel target on dash :)
 
Quick question is it possible in your plugins to have fuel target +1 / +2 /+3 /+4
At the end of each turn you update the value ?

Could be great to have fuel target on dash :)
Why not. Do you know the formula to calculate that?
 
My first idea :

LMU_NeoRedPlugin.Energy.VE.PerLastLap / LMU_NeoRedPlugin.Energy.VE.Computed_RemainLaps+1) => % target
But the main trouble is that VE.Computed_RemainLaps evolve on each laps and your target isn't fix.


So if we want something stable you need to have : VE.LC1 save at the end of turn one.
VE.LC1 :
LMU_NeoRedPlugin.Energy.VE.Computed_RemainLaps between x.0 and x.5 => round up
LMU_NeoRedPlugin.Energy.VE.Computed_RemainLaps between x.51 and x.9 => round up +1
at the end of each lap after lap 1 : VE.LC1 -1
We need a VE.LC0 to know the base so target is clear in case lap one was too slow

ex :
Lap one
VE.Computed_RemainLaps : 20
VE.LC0 : 20
VE.LC1 : 21

Lap 18
VE.LC0 : 3
VE.LC1 : 21 - 17 : 4
VE.PerLastLap / 4 => LC target

You don't really care when you start using LC1, you will always have a good % target.

(same logic with LC2/LC3/LC4 (don't think you need more than 4 LC)

Target will be clean and you can put effect if target < Perlap %


1781775501883.png
 
Last edited:
Hi,

No, I've never had any feedback on this and I don't see a problem myself. Many things do not work properly until there is at least one valid time recorded for the car-track pair. Was this the case?
Can you try with the latest versions of the dashboard and the plugin I just posted and retest?
If the problem still appears, can you tell me an example of car/circuit, and what type of session (practice, quali or race)
Hey Haagel,
so i´m trying it with the latest dashboard. It happens on every track, but only in the LMP2 and LMP3 cars. With Hypercars and GT3´s the blinking fuel symbol appears only, if i have less then 2 laps fuel inside. So with HY´s and GT3´s it works correct.
Maybe you can try it yourselve or you have a workaround fo me ?
Thank you :)
 
Hey Haagel,
so i´m trying it with the latest dashboard. It happens on every track, but only in the LMP2 and LMP3 cars. With Hypercars and GT3´s the blinking fuel symbol appears only, if i have less then 2 laps fuel inside. So with HY´s and GT3´s it works correct.
Maybe you can try it yourselve or you have a workaround fo me ?
Thank you :)
Hi,

I have tried with LMP2, LMP2_ELMS and LMP3 without any issues.

Many things do not work properly until there is at least one valid time recorded for the car-track pair. Was this the case?

Can you tell me an example of car/circuit, and what type of session (practice, quali or race)?
 
Hi,

I have tried with LMP2, LMP2_ELMS and LMP3 without any issues.

Many things do not work properly until there is at least one valid time recorded for the car-track pair. Was this the case?

Can you tell me an example of car/circuit, and what type of session (practice, quali or race)?
Hi,
ok that's really weird. I try it with LMP2_ELMS and LMP3 on Silverstone, Bahrain and Imola.
It is in every session (practice, quali and race) online and SP.
I have also a valid time, a time appears in top left section.
Maybe its something wrong with my simhub settings, but i dont wanna to reset everything.
So I just have to live with it, it's not too much of a bother anyway.
 
Hi,
ok that's really weird. I try it with LMP2_ELMS and LMP3 on Silverstone, Bahrain and Imola.
It is in every session (practice, quali and race) online and SP.
I have also a valid time, a time appears in top left section.
Maybe its something wrong with my simhub settings, but i dont wanna to reset everything.
So I just have to live with it, it's not too much of a bother anyway.
On the welcome screen, the version shown both for the plugin and the dashboard is v1.6.1.2?
 
Hi Haagel,
so i´m testing many thinks today. Reinstall dashboard again, deleted all files related to LMU from simhub folder and reset all car specific settings.
then I had Steam check the files for errors. nothing helps.
But what I've noticed now, when I turn the fuel gauge down or up in the MFD, the dashboard shows all the time "fuel 0".
Maybe this will help to find a solution ?
Thanks a lot
 
Hi Haagel,
so i´m testing many thinks today. Reinstall dashboard again, deleted all files related to LMU from simhub folder and reset all car specific settings.
then I had Steam check the files for errors. nothing helps.
But what I've noticed now, when I turn the fuel gauge down or up in the MFD, the dashboard shows all the time "fuel 0".
Maybe this will help to find a solution ?
Thanks a lot
Unfortunately, not really.

When you have the issue, could check this properties, and give me their values ?

LMU_NeoRedPlugin.Energy.VE.Computed_RemainLaps
LMU_NeoRedPlugin.Energy.VE.Max
DataCorePlugin.Computed.Fuel_LastLapConsumption
DataCorePlugin.GameData.Fuel
DataCorePlugin.GameData.MaxFuel
LMU_NeoRedPlugin.Energy.Fuel.LiterPerLap_Average
LMU_NeoRedPlugin.PitMenu.Fuel_Text
LMU_NeoRedPlugin.PitMenu.Fuel

Also, while editing the dashboard, could you check this field and tell me if there's something else than "True" or "False" as the result ?


Capture d’écran 2026-06-20 155512.png

At last, just to try, in the dashboard properties, could you try to check this option, save the dashboard, and see if the issue still occurs ?

Capture d’écran 2026-06-20 155739.png
 
Unfortunately, not really.

When you have the issue, could check this properties, and give me their values ?

LMU_NeoRedPlugin.Energy.VE.Computed_RemainLaps
LMU_NeoRedPlugin.Energy.VE.Max
DataCorePlugin.Computed.Fuel_LastLapConsumption
DataCorePlugin.GameData.Fuel
DataCorePlugin.GameData.MaxFuel
LMU_NeoRedPlugin.Energy.Fuel.LiterPerLap_Average
LMU_NeoRedPlugin.PitMenu.Fuel_Text
LMU_NeoRedPlugin.PitMenu.Fuel

Also, while editing the dashboard, could you check this field and tell me if there's something else than "True" or "False" as the result ?


View attachment 14902

At last, just to try, in the dashboard properties, could you try to check this option, save the dashboard, and see if the issue still occurs ?

View attachment 14903
1. ähm sorry, where can i find the values ?

2. there is "true"

3. i checked it, but it didn´t help.
 
Ah ok, thanks

LMU_NeoRedPlugin.Energy.VE.Computed_RemainLaps 28.8
LMU_NeoRedPlugin.Energy.VE.Max 905000000
DataCorePlugin.Computed.Fuel_LastLapConsumption 0
DataCorePlugin.GameData.Fuel 78
DataCorePlugin.GameData.MaxFuel 110
LMU_NeoRedPlugin.Energy.Fuel.LiterPerLap_Average 2.856451
LMU_NeoRedPlugin.PitMenu.Fuel_Text 0
LMU_NeoRedPlugin.PitMenu.Fuel 73
 
DataCorePlugin.Computed.Fuel_LastLapConsumption 0
This is weird, as it's a native simhub property which should calculate fuel consumption. So if it's always at 0, it explains why the fuel alert doesn't work well.

I believe there's a simhub's option about that which should be enabled. I'll check that later
 
Back
Top