LMU is an excellent simulator for long-duration races (e.g., 3 hours or more), but it has some AI limitations that can compromise the fun, often tipping the race in favor of the player. Below are some settings that have improved my experience slightly while I wait for the game to develop further.
1. As others have reported, it's important to set the right AI strength level, using your qualifying time as a reference. The goal is to be about 0.5 seconds from pole (about 0.8-1.0 at Le Mans). Be careful because the level changes by about 2-3 points depending on the circuit. For me, 94 is generally a good value, but for Sebring and Bahrain I have to use 95, 97 at Fuji. It can also depend on the car (e.g., the 9x8 without wings requires about 2 more AI strength points).
2. Aggression must be at its maximum, otherwise the AI will waste too much time in lapping cars. However, be careful to balance this with the AI's strength. If the latter is too high, the high aggression will lead to collisions with you when overtaking. In this case, lower the AI, not the aggression. It's also recommended to only change the aggression to low at the start for one lap (fortunately, the system allows for changes during the game) to limit the risk of accidents at the start.
3. You need to change the fuel usage (AI Fuel Mult) in the settings.json file to make the AI's stints as long as yours, which is just over 45 minutes or an hour, depending on the circuit. 0.92 is a good starting point, but it depends on the circuit. Sebring 0.95, Portimao 0.83, Spa 0.93, Le Mans 0.92, Monza 0.92, Fuji 0.93, Bahrain 0.93, Qatar 0.83, Imola 0.93, San Paolo 0.92, COTA 0.92.
4. The AI doesn't manage tires well, over-wearing them and making unnecessary changes (e.g., putting on used tires). Therefore, it tends to make more pit stops with tire changes than the player. This destroys race strategy, as the tire change results in about 25-35 seconds of time lost between changing the tires and warming up for the next 2-3 laps, to the player's advantage. The best thing to do is activate the tire warming option. The result is that the AI is much more consistent in lap times, and the impact of the tire change is minimal (keep in mind that the AI is still a little quicker than you in the pit stop and is a little faster than normal in the first laps).
5. Set tires limit according to real life: 18 for 6H, 26 for 8H, 32 for 12H, 56 for 24H. If you ran half race you can use 9 for 3H, 13 for 4H, 16 for 5H, 28 for 12H. If you use more tires, AI will change them more frequently.
6. Shorten the first stint of Le Mans to 11 laps. This will put you out of sync with the AI without impacting your strategy, but will prevent the AI from DNFing when loading a saved game when the save happens with the AI in the pit lane.
1. As others have reported, it's important to set the right AI strength level, using your qualifying time as a reference. The goal is to be about 0.5 seconds from pole (about 0.8-1.0 at Le Mans). Be careful because the level changes by about 2-3 points depending on the circuit. For me, 94 is generally a good value, but for Sebring and Bahrain I have to use 95, 97 at Fuji. It can also depend on the car (e.g., the 9x8 without wings requires about 2 more AI strength points).
2. Aggression must be at its maximum, otherwise the AI will waste too much time in lapping cars. However, be careful to balance this with the AI's strength. If the latter is too high, the high aggression will lead to collisions with you when overtaking. In this case, lower the AI, not the aggression. It's also recommended to only change the aggression to low at the start for one lap (fortunately, the system allows for changes during the game) to limit the risk of accidents at the start.
3. You need to change the fuel usage (AI Fuel Mult) in the settings.json file to make the AI's stints as long as yours, which is just over 45 minutes or an hour, depending on the circuit. 0.92 is a good starting point, but it depends on the circuit. Sebring 0.95, Portimao 0.83, Spa 0.93, Le Mans 0.92, Monza 0.92, Fuji 0.93, Bahrain 0.93, Qatar 0.83, Imola 0.93, San Paolo 0.92, COTA 0.92.
4. The AI doesn't manage tires well, over-wearing them and making unnecessary changes (e.g., putting on used tires). Therefore, it tends to make more pit stops with tire changes than the player. This destroys race strategy, as the tire change results in about 25-35 seconds of time lost between changing the tires and warming up for the next 2-3 laps, to the player's advantage. The best thing to do is activate the tire warming option. The result is that the AI is much more consistent in lap times, and the impact of the tire change is minimal (keep in mind that the AI is still a little quicker than you in the pit stop and is a little faster than normal in the first laps).
5. Set tires limit according to real life: 18 for 6H, 26 for 8H, 32 for 12H, 56 for 24H. If you ran half race you can use 9 for 3H, 13 for 4H, 16 for 5H, 28 for 12H. If you use more tires, AI will change them more frequently.
6. Shorten the first stint of Le Mans to 11 laps. This will put you out of sync with the AI without impacting your strategy, but will prevent the AI from DNFing when loading a saved game when the save happens with the AI in the pit lane.
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