Rotary encoders for TC, ABS, engine map or something else

Currently we can assign a button to raise or lower the traction control but not assign a button per level of control, this would be very practical on steering wheels equipped with rotary buttons!
 
I’d like to request support for multi-position switches (such as those on the Fanatec Formula V2/V2.5 wheels) in LMU. Currently, these switches seem to be limited to single +/- increments for adjusting settings like Traction Control / Slip / Cut .

For users with advanced wheels that feature multi-position switches, it would be great to have the ability to directly map switch positions to specific values in-game. This would allow the in-game setting to match the position of the switch on the wheel, providing a more seamless and immersive experience. As it stands, you have to manually ensure that the wheel’s position and in-game values are aligned when starting a session, which can be cumbersome.

By enabling direct mapping, users could set, for example, position 5 on the wheel and have the corresponding value instantly reflected in-game, removing the need for manual +/- adjustments. This functionality would enhance the experience for those using advanced hardware setups.
 
I’d like to request support for multi-position switches (such as those on the Fanatec Formula V2/V2.5 wheels) in LMU. Currently, these switches seem to be limited to single +/- increments for adjusting settings like Traction Control / Slip / Cut .

For users with advanced wheels that feature multi-position switches, it would be great to have the ability to directly map switch positions to specific values in-game. This would allow the in-game setting to match the position of the switch on the wheel, providing a more seamless and immersive experience. As it stands, you have to manually ensure that the wheel’s position and in-game values are aligned when starting a session, which can be cumbersome.

By enabling direct mapping, users could set, for example, position 5 on the wheel and have the corresponding value instantly reflected in-game, removing the need for manual +/- adjustments. This functionality would enhance the experience for those using advanced hardware setups.
Do they actually have a button for each position? Like if you look in the windows control panel, does it just repeat the same button press when you turn them?
 
Yes it has 3 modes for the MPS

Encoder - Simple +/-
Pulse and Constant send the position of the switch 1-12 as shown in the image.
 

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Yes it has 3 modes for the MPS

Encoder - Simple +/-
Pulse and Constant send the position of the switch 1-12 as shown in the image.
Ok, that should already work. Or are you wanting one position to be +5 brake bias, or something like that? That's a little more complex.
 
Ok, that should already work. Or are you wanting one position to be +5 brake bias, or something like that? That's a little more complex.
No not anything special for increments just for TC / TC Cut and TC Slip and I've just retested and I cant get it working.

When the wheel is set to Encoder - increasing and decreasing the MPS sets these controls

1725997746488.png

When setting the MPS to Pulse or Constant it maps a range of buttons B37 (Position 1) -> B48 ( Position 12)

1725997740041.png

For reference to configure in ACC there are individual options in the key binds for TC1 TC2 TC3 .. etc so you can map each position to a position on the MPS with a unique button being sent for each.

In iRacing you spin the dial all the way to the left, then all the way to the right and it maps the range (e.g. B37-B48) and then assigns them in game.

Happy to do any testing if I'm not configuring it correctly.
 
I have a rotary on my g923, tried not to long ago to set the brake bis to it and it didn't work, had to use the d-pad.
I use the rotary dial on my wheel to set brake bias and it works well. The rotary dial is on my thumb and only sends + or - commands though so its perfect for brake bias.

1725998046726.png
For TC settings its generally 1-11/12 or disable so you can map the physical dial to a number on the wheel.
 
Definitely a huge feature for better wheels. Brake bias would be a whole new level required (some sort of electronics customisation section in the setup), but ABS and TC can hopefully happen relatively quickly. Never did in rF2, but maybe the focus of LMU can help...
 
This is not a bug, but a missing feature.
Same goes for Fanatec's Formuala steering wheel.
ACC did an amazing job with these mapping, I hope S397 does it as well.
 
I would like to have rotary enocders implemented the way, so each positon would have it's own value (like each positon of rotary encoders is its own button).
Lots of steering wheels have these programable encoders, and would be nice to be used here in LMU as well, like they are meant to. Same way as ACC has done it. More about you can see here how's in ACC (for axample):
 
There is an option in the calibration screen to "Use Brake Bias assignment as Axis" I don't have any rotary encoders, but try turning that on.
Settings/Controls/Calibration/Wheel Settings:
 
I fully support you! Almost all wheels have convenient rotary switches, but LMU turns them into unnecessary garbage. I would like to ask the developers to fix this issue.
 
Bonjour, est-il prévu de pouvoir mapper les boutons rotatifs de nos volants ? J'ai le Moza FSR et j'aimerais mapper le TC/ABS… Par exemple, au lieu d'augmenter le TC de 1, j'aimerais pouvoir régler directement les TC3/4/5. Je n'ai vu aucun fil de discussion à ce sujet. Merci.
 
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