Online & Offline SC, FCY, and Slow Zones (Both Officials and Hosted)

There are 2 ways this can work.

1) remove the ability to immediately go to the garage after you crash and are unable to move, allowing trucks and Marshalls, to return you back and repair track damage and remove debris

2) People can leave the garage but their vehicle isn't in the garage but left on track, and Marshalls do their job like in number 1




Let me know if there is any other way to add these features
 
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I've thought about this feature a lot. In real life, when a car crashes it takes a while to remove the car from track. Marshals work on that, but also remove the debri off track, fix tire stacks / guard rails. That's why slowzones, FCY etc, are usefull. In the game, when there is a crash, people press escape and go to the garage. So your point is very valid. If there would be any animation you can also see the progresion. I'm not a developer, but I can imagine something like this is difficult to build. There are a lot of dependencies.

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id love to have FCY and SC in the game. 90% of the time the crashed car is able to move and carry on within 1/2 seconds of spinning or hitting a wall.
the problem i see happening is making sure the SC is not triggered by accident as you could end up with multiple SCs for nothing.

only way i can see it working is when a car loses a wheel, engine goes red or hits a wall over a certain speed.
if you lose a wheel maybe its an automated 2/3 laps behind a FCY/SC
red engine 3/4 laps behind FCY/SC
and a barrier hit over 240kph/150mph triggers 5+ laps behind FCY/SC
 
id love to have FCY and SC in the game. 90% of the time the crashed car is able to move and carry on within 1/2 seconds of spinning or hitting a wall.
the problem i see happening is making sure the SC is not triggered by accident as you could end up with multiple SCs for nothing.

only way i can see it working is when a car loses a wheel, engine goes red or hits a wall over a certain speed.
if you lose a wheel maybe its an automated 2/3 laps behind a FCY/SC
red engine 3/4 laps behind FCY/SC
and a barrier hit over 240kph/150mph triggers 5+ laps behind FCY/SC
Also disable the ability to return and retire to the pits by the click of a button, would mean you have to stay to one side while Marshalls clear the track and a two truck to recover the car.
 
Return to pits is fine in races. It's just a quick and easy way of getting the car out of the way of other drivers.
However, I would like in ranked races to disable the option to return to the pits instantly during qualifying sessions. For me that is a bit of a potential exploit, particularly in short sessions. I think in qualifying sessions you either retire from the session or find your way back to the pits under your own power.

(I confess, I have completed 2/3 of a lap at Le Mans in a 6 minute qualifying session, returned to pit and then gone again with +20 deg warmer tyres).
 
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