The OpenXR toolkit has all the necessary tools. I also reduce contrast and saturation after switching to mOLED.Any other simple way (no reshade) to reduce saturation? I'm on a micro oled headset and it looks way too saturated. Switched over to iracing and it almost felt like black and white. But way more realistic look.
You mean the red, green, blue sliders? What values did you set? I´m not good at this type of stuff.The OpenXR toolkit has all the necessary tools. I also reduce contrast and saturation after switching to mOLED.
There is a separate tab for adjusting brightness, contrast, saturation, shadows, and so on. I am using OXR tk v1.4.0 primashockYou mean the red, green, blue sliders? What values did you set? I´m not good at this type of stuff.
Found it. Had to enable post processing in OXRTK. Set saturation to 45 for now.There is a separate tab for adjusting brightness, contrast, saturation, shadows, and so on. I am using OXR tk v1.4.0 primashock
What's your PC Specs? I find AMS2 runs extremely well compared to LMU and with a much higher SS in SteamVR. With LMU I have to lower it massively which lowers the immersion due to blurring, I'm wondering whether this engine doesn't like AMD GPUs perhaps.Compared to AMS2 the performance is much better. With the same settings AMS2 uses 80-85% of my 4070ti Super, LMU 50-60
You have a 4090 so I'd expect that to run VR much better than meSame here. Most options maxed out and still more headroom than in other sims. Would love to sacrifice a little of that for better mirror resolution.
Touché.You have a 4090 so I'd expect that to run VR much better than me![]()