LM Ultimate VR thread

Any other simple way (no reshade) to reduce saturation? I'm on a micro oled headset and it looks way too saturated. Switched over to iracing and it almost felt like black and white. But way more realistic look.
 
Any other simple way (no reshade) to reduce saturation? I'm on a micro oled headset and it looks way too saturated. Switched over to iracing and it almost felt like black and white. But way more realistic look.
The OpenXR toolkit has all the necessary tools. I also reduce contrast and saturation after switching to mOLED.
 
hmm thought I'd give this another go but it appears VR Performance is not high on the agenda of priorities with S397 (not surprising after the slow inclusion of VR support in the first place), this sim is far too hungry on CPU/GPU. Needs a lot of work and yes I've tried a lot of things, I'm not new to tweaking VR! Will come back in a few updates time and see if anything improves.
 
Same here. Most options maxed out and still more headroom than in other sims. Would love to sacrifice a little of that for better mirror resolution.
 
Compared to AMS2 the performance is much better. With the same settings AMS2 uses 80-85% of my 4070ti Super, LMU 50-60
What's your PC Specs? I find AMS2 runs extremely well compared to LMU and with a much higher SS in SteamVR. With LMU I have to lower it massively which lowers the immersion due to blurring, I'm wondering whether this engine doesn't like AMD GPUs perhaps.

Same here. Most options maxed out and still more headroom than in other sims. Would love to sacrifice a little of that for better mirror resolution.
You have a 4090 so I'd expect that to run VR much better than me 😄

I'm gonna do a complete fresh uninstall wipe and reinstall to see if that helps (already tried clearing LMU caches, reverting to defaults etc but nothings helped so far) as I recall this occasionally helped with RF2 back in the day, maybe through the updates somethings got twisted & broken, will see what happens as I want to race & enjoy this sim finally.
 
LMU works better than AMS2 only at first glance. There's no grass, the textures outside the track are terrible, the spectators and stewards are low-poly, and the anti-aliasing is terrible even at x8. AMS2 has TAA, grass, active mirrors, and high-poly textures even outside the track. So, for some users, LMU may work better, but that doesn't mean it looks better. The last update for VR was in December 2024. It's been almost two years since they even made a customizable HUD for us, even though Pimax officially allocated $2 million for MSG, which was probably in vain.
 
hmm nope unfortunately a complete fresh install hasn't changed a thing, every setting on the lowest, SS down to 80% and it still can't hold 90fps when alone on track.

I'll keep an eye on patch notes in future to see if this partnership with Pimax yields any results for VR users in general, until then I'm out.
 
You have a 4090 so I'd expect that to run VR much better than me 😄
Touché. :D

But I would expect the difference to be about the same on lower end hardware. Currently my GPU is at about 70% in AMS2 and around 50% in LMU. I have to admit though, that I run AMS2 with some 30% of supersampling.
 
Surprisingly, I can't get a stable 90 fps with msaa x4 on the 5090. A lot depends on the track and weather conditions, but it's not at all clear where the performance is going, and the optimization is terrible. Although, there's nothing to compare it to; ACE is so bad that LMU could be considered the perfect VR experience. But why rely on a bad experience? We need optimization!
 
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