Late spotter calls from CrewChief

LordF

Active member
I'm driving an LMGT3 being overtaken by HY car. Because of the speed difference, the call ("Car left" or "Car right") comes when the HY-car is already beside me. Basically (too) late to decide my driving line.
Does anyone knows a way to get these calls sooner.

TIA.

FYI: The use of the radar would make it easier, but I don't want to use it but rely on my rear-view mirror and head tracking for immersion.

Fingers crossed, version 1.0 will include better in-game spotter calls
 
You could specify a greater "LMU spotter default car length", but those calls are indeed meant for when there's overlap.
There's also various other "Spotter" settings: overlap delay, closing speed. You might also want to lower "Multi-class faster car warning time"
 
You could specify a greater "LMU spotter default car length", but those calls are indeed meant for when there's overlap.
There's also various other "Spotter" settings: overlap delay, closing speed. You might also want to lower "Multi-class faster car warning time"
Did some testing but it's not good. Hopefully LMU does implement a good Spotter. Specially when driving off-line against AI, once the AI calculated which way to go, it could trigger a Spotter call immediately.

@Woodee Can you shed some light on how the Spotter Detail implementation will look like. I have it set to Full, but (s)he's still on holydays ;)
 
Did some testing but it's not good. Hopefully LMU does implement a good Spotter. Specially when driving off-line against AI, once the AI calculated which way to go, it could trigger a Spotter call immediately.

@Woodee Can you shed some light on how the Spotter Detail implementation will look like. I have it set to Full, but (s)he's still on holydays ;)

I wouldn't be able to even if I knew.... NDA and all that, sorry.
 
I wouldn't be able to even if I knew.... NDA and all that, sorry.
Thought so, had to ask though ;)

Meanwhile the CrewChief team gave me this to test:
>>There is an option to set update interval in the properties, the default is 100, try and set it to 16 which will make sure you pull updates from the game at 60hz which is the fastest, the problem here is likely that the LMDH cars are so fast that default of 100 is to slow, this value has no effect in iracing as it always updates at 60hz do the the way its shared memory works.<<
It does seem to improve it a bit, together with "LMU spotter default car length" set to 6.
 
If you want to "rely on my rear-view mirror and head tracking for immersion" then for true immersion don't use a spotter. CC's warning that a faster class car is approaching is what you'd get IRL AFAIK.
 
If you want to "rely on my rear-view mirror and head tracking for immersion" then for true immersion don't use a spotter. CC's warning that a faster class car is approaching is what you'd get IRL AFAIK.
According to the Gemini AI:

2.5 Flash
Conversation with Gemini

Q: What kind of spotter calls do wec multi-class drivers receive during race

A: In multi-class endurance racing like the World Endurance Championship (WEC), spotter calls are crucial for both safety and strategy, especially given the significant speed differences between the various car classes (Hypercar, LMP2, and LMGT3). While traditional "spotters" in the NASCAR sense (someone watching the entire track from a high vantage point) are less common for the whole track in WEC, the role of "eyes in the sky" is performed by a combination of race engineers, team strategists, and in-car system

Here's a breakdown of the kind of "spotter calls" WEC multi-class drivers receive
1. Traffic Management (The Most Critical Aspect):

Faster Car Approaching/Overtaking: This is paramount for slower classes (LMP2, LMGT3). Drivers will be told:

"Hypercar [Car Number] closing, 5 seconds behind."
"Hypercar [Car Number] on your left/right."
"Clear left/right."
"Blue flag, faster car approaching." (While drivers are expected to be aware of blue flags, verbal confirmation helps).

Instructions on where to make way: "Hold your line, they'll go around." or "Lift slightly, give them room on the exit."
Slower Car Ahead/Being Overtaken: For faster classes (Hypercar, LMP2), drivers need to know:
"GT [Car Number] ahead, 2 seconds."
"GT [Car Number] in Turn 3, watch the braking zone."
"Be patient with the [class] car ahead."
"They're going to give you the inside/outside."
"Clear, good pass."

2. Situational Awareness:

Track Conditions:
"Oil/debris on track in Turn X."
"Wet patch at apex of Turn Y."
"Yellow flag ahead, sector Z." (Often accompanied by in-car warnings, but verbal confirmation is important).
"Safety Car/Full Course Yellow deployed."

Competitor Information:
"Competitor [Car Number] pitting this lap."
"Competitor [Car Number] running a different tire strategy."
"Your gap to [Car Number] is increasing/decreasing."
"They're faster/slower than you in sector 1."

Team Strategy Updates:
"Pit this lap for fuel and tires."
"Box, box, box."
"Push now, we need to make up time."
"Manage tires/fuel for the next X laps."
"Maintain gap to [Car Number]."

3. Car Status and Performance:

Mechanical Alerts:
"Check engine temps."
"Tire pressure low on front left." (Often automated, but reinforced verbally).
"We're seeing a slight vibration, monitor it."

Lap Times and Pace:
"Good lap, [time]."
"You're down 0.2 in sector 2, find some time there."
"Maintain current pace."

4. Driver-Specific Preferences:

The level of detail and frequency of communication can vary greatly depending on the driver's preference. Some drivers prefer constant updates, while others only want critical information. Spotters and race engineers often develop a personal "vernacular" with their drivers.

How it's communicated:
Two-way Radio: This is the primary method of communication between the pit wall (race engineer/strategist) and the driver.

Pit Boards: While less detailed than radio, pit boards are still used for crucial information like "PIT THIS LAP," "FUEL," or "BOX."

In-car Displays: Modern WEC cars have digital dashboards that display various information, including current lap times, gaps, and warning messages.

In essence, WEC multi-class drivers receive a constant stream of information designed to keep them aware of their surroundings, optimize their performance, and execute the team's strategy, all while navigating a track with cars of vastly different speeds. The "spotter" role is distributed among the team, with the race engineer acting as the central hub of information for the driver.
 
AFAIK spotters are only possible in oval racing where someone can see the whole circuit. (Crew Chief only allows a spotter on non-ovals if Realistic mode is unchecked.)
 
AFAIK spotters are only possible in oval racing where someone can see the whole circuit. (Crew Chief only allows a spotter on non-ovals if Realistic mode is unchecked.)
I use the spotter in CrewChief but I don't have realistic mode checked?
 
I turned off Crew Chief a week or two ago because it was causing performance issues in- game. I do not miss it in the slightest.


I use the radar, have relative timing down in the corner of the screen and do not feel less informed, if anything my awareness is better.
 
Well, Crew Chief has other issues, such as telling you tires are cold when they are not really....
Just a bunch of 'not good enough' information that subtracts from its other good points.
In the grand final scorer, I decided it is not something worth having......
Though, MAYBE I could set it up to REMOVE the aspects with shortfalls and keep the useful ones..... I better go check if that can be achieved.....
 
The tyres thing probably just means giving the class information data file some love: https://mr_belowski.gitlab.io/CrewChiefV4/About_Customising_CarClasses.html Or you can just uncheck the tyre warnings Property.

No one in the CC dev team plays LMU much so we hope for support from "activist" users to do stuff like that (also recording circuit landmark data). Not seen much of it so far, just people expecting us to maintain the code and cover the foibles of all the games that CC works with.
 
At
I'm driving an LMGT3 being overtaken by HY car. Because of the speed difference, the call ("Car left" or "Car right") comes when the HY-car is already beside me. Basically (too) late to decide my driving line.
Does anyone knows a way to get these calls sooner.

TIA.

FYI: The use of the radar would make it easier, but I don't want to use it but rely on my rear-view mirror and head tracking for immersion.

Fingers crossed, version 1.0 will include better in-game spotter calls
Least your spotter is present. Mine only gives lap times reguardless of the spotter lvl its its set to🤣
 
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