Sorry, I bought rFactor 2 at a steep discount. It's not that I don't support Studio 397, but I've always taken it for granted that the new generation surpasses the old—that LMU would inevitably be better than its predecessor. What I didn't expect was that rF2 is also a 397 title, developed on the same engine. Why, after playing rF2 for a week and going back to LMU, oh my god, the handling felt so rigid and boring! I can't find another sim that gives me that addictive car feel that rF2 has. When it comes to simulating real cars, it's almost unbeatable. Yes, this is exactly the game 397 made themselves—ugly UI, terrible music, and confusing settings. If it weren't for a friend strongly recommending it, having already played LMU, I wouldn't have even bothered downloading it.
This is truly a magical game. With so many mods, it should be riddled with bugs, but that's not the case at all. The tire wear issue that was unsolvable in LMU is perfectly solved here (or rather, the problem never actually existed). My wear rate is almost the same as the AI's, and faster AI cars even wear slightly more than the slower ones. Man, the race pace is so tight, and everything fits the player so well.
I just don't understand why it turned into hopeless garbage in LMU. Was it changed on purpose? Using the same engine, didn't they know how to copy and paste? Why haven't they changed it back after all these years? Unfortunately, genuine wheel‑to‑wheel combat can only happen in rF2. At 100% aggression, they'll try every way to dive into any gap you leave, and they won't back off on the straights at all. That's simply impossible in LMU, where the AI always lines up in a long train behind you. Boring races.
I really don't understand why they put so much effort into getting the WEC license, yet players aren't buying it and are instead making their own liveries from scratch. Moreover, LMU's races simply can't reproduce the real WEC racing atmosphere, which is precisely the biggest selling point for LMU given its weak car list and track selection. It's a pity they're not willing to do it right. ~ Yes, right now for sim racers, LMU is like a beautifully packaged clown—utterly useless. ...Hmm, maybe deliberately ruining the originally solid single‑player experience is just one of the ways to force players into online games... I hope I'm wrong, really, because they did once have such a great game as rF2.
This is truly a magical game. With so many mods, it should be riddled with bugs, but that's not the case at all. The tire wear issue that was unsolvable in LMU is perfectly solved here (or rather, the problem never actually existed). My wear rate is almost the same as the AI's, and faster AI cars even wear slightly more than the slower ones. Man, the race pace is so tight, and everything fits the player so well.
I just don't understand why it turned into hopeless garbage in LMU. Was it changed on purpose? Using the same engine, didn't they know how to copy and paste? Why haven't they changed it back after all these years? Unfortunately, genuine wheel‑to‑wheel combat can only happen in rF2. At 100% aggression, they'll try every way to dive into any gap you leave, and they won't back off on the straights at all. That's simply impossible in LMU, where the AI always lines up in a long train behind you. Boring races.
I really don't understand why they put so much effort into getting the WEC license, yet players aren't buying it and are instead making their own liveries from scratch. Moreover, LMU's races simply can't reproduce the real WEC racing atmosphere, which is precisely the biggest selling point for LMU given its weak car list and track selection. It's a pity they're not willing to do it right. ~ Yes, right now for sim racers, LMU is like a beautifully packaged clown—utterly useless. ...Hmm, maybe deliberately ruining the originally solid single‑player experience is just one of the ways to force players into online games... I hope I'm wrong, really, because they did once have such a great game as rF2.