I can't play online for a month. Error loading server for race

V3ttel

New member
You offer to buy a season pass, but is this a joke? I've been waiting a month for a patch from you. He left. Only after qualifying does a freeze occur, and I am thrown out of the server with the error: server loading error. The rating is going down. This has happened 6 times already. Today I tried the race. And the same thing. Will this be fixed?

That is, it is simply impossible to play!!!
 

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Can you provide us with the report information


1451.18s JNILog.cpp 34: DataPlugin: Received 900 packets with 10476 bytes of data and counting.
1455.57s NetComm.cpp 3877: [NETLOG] Sent Sync Event @ et=828.990000
1461.01s CommMain.cpp 1003: Could not find commentary event "TiresTooColdWarning"
1463.78s AsyncSocket. 558: [NETLOG] Fatal error on user send due to state. Type: TCP State: Closed
1463.78s Connection.c 276: [NETLOG] Server@34.240.176.186 Failed to send any tcp data, current app buffer size: 12
1463.78s Connection.c 213: [NETLOG] Server@34.240.176.186: Fatal error on async socket send, os error: .. Last time app send called 0.252s ago, last successful os send 0.252s ago, last app receive 192.718s, last os receive 0.245s ago. Data rate up/down over last 299.22s app: 0.05/0.00KB/s os: 0.05/0.00KB/s. Calls send/receive: 1186/5 os: 1186/431493 Tick send: 431860 Avg queue size send/receive: 0.03/.2f
1463.78s HotPacket.cp 1153: [NETLOG] Disconnected unexpectedly from server.
1463.78s HotPacket.hp 70: Node Remove: nodeID=14
1463.78s NetComm.cpp 11455: [NETLOG] NetComm::pushToChats : Connection lost
1463.79s NetComm.cpp 11455: [NETLOG] NetComm::pushToChats : Connection lost
1463.79s JNILog.cpp 34: New Message received: Connection lost
1463.79s JNILog.cpp 34: New Message received: Connection lost
1464.56s NetComm.cpp 1239: [PERF] Statistics over the last 300.002s:
1464.56s NetComm.cpp 1348: [PERF] client stats 300.002: totalDownloadRate 0.00;downloadRateGuaranteed 0.00;downloadRateLossy 0.00;totalUploadRate 0.00;uploadRateGuaranteed 0.00;uploadRateLossy 0.00;
 
What is your internet speed up and down? Plus what is the up and down speed set to in game?
The only game in history where I see some synchronizations when connecting or changing sessions. Are you going to fix this? It's a disgrace
 
It is the same for me for weeks. This is not an isolated case and I know there are others who have it too. Once I have black sreen at launch, and I have to restart the computeur, once I pass the stage of launch and in the loading of an online session the loading stop at 46, 47, or 48 % and I can't do anything. Impossible to display another screen, I have to restart the computeur. No error message, only "server loading error" at the begining of the loading. I just can't play this game anymore... And it worked very well before. I uninstalled and reinstalled the game but it's still the same. I looked for solutions on the forums, on the FAQs, I put an exclusion for LMU in my antivirus but nothing works, it does not come from there.
 
1463.78s AsyncSocket. 558: [NETLOG] Fatal error on user send due to state. Type: TCP State: Closed
1463.78s Connection.c 276: [NETLOG] Server@34.240.176.186 Failed to send any tcp data, current app buffer size: 12
A protocol issue. If you use a VPN you may want to check your TCP port config, just in case. Now having said that, the issue might very well be elsewhere between you and the server. You should try to ping that server mentioned there and see what's happening.
 
A protocol issue. If you use a VPN you may want to check your TCP port config, just in case. Now having said that, the issue might very well be elsewhere between you and the server. You should try to ping that server mentioned there and see what's happening.
What VPN. Me. The game's developers are crooked. It's the only game like this out of all of them.
 
I don't know how to do this. But it continues... And it worked very well before.

See post #2 of this thread

 
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