Hyper tyres

Yet again, doing stuff that only the elite can deal with, some of us are normal people with jobs, and just want to play a game for a few hours now and then, think about us for a change, you know the people that actually pay for everything, not streamers and freeby hunters
Many of us are both people who want to play a few hours now and then and also want realism. So you want to dilute the player pool even further by creating a race category solely for what you want?

Then again, it'll probably be only you, so go for it, Dan.
 
Those complaining about tyres being too realistic remind me of people buying properties nearby airports and then complaining that it is too noisy and something needs to be changed. LMU is a sim, devs made tyre model.as realistic as possible. If someone does not like it, then that person should buy a ps5 and gran turismo.
 
Its not a bad idea, you buy a game that is supported largely free of charge for the duration of its lifetime. It basically designed thbe entire sim community

If you are going to use and example lad, dont use that pretty much defined an entire era and community of games
 
Its not a bad idea, you buy a game that is supported largely free of charge for the duration of its lifetime. It basically designed thbe entire sim community

If you are going to use and example lad, dont use that pretty much defined an entire era and community of games

Does anybody else find a way to decipher this message? Cause I'm lost.
 
So the discussion is starting to go in circles a bit, but what seems to be largely forgotten is that in every sim even modern ones, and unfortunately especially those focused on online competition, the experience is still made easier for us compared to real life in several ways. Tire warm-up is no exception.
Contrary to what I sometimes read here, no, the tire warm-up in the game is not “too difficult.” In fact, we have a much easier time controlling the car on cold tires than drivers do in reality. Sure, I’m not a Hypercar driver myself, but apparently Charles Milesi is 😄
For those interested, you can hear him talk about it here:
It’s in French, but to summarize the relevant part :
the YouTuber asks Charles for his opinion on tire warm-up, and Charles says that S397 is actually right to keep tire warm-up simplified, because according to him, players would struggle far too much if cold tires behaved like the real thing.
He has done other videos in the same style, and in the end the main criticism he has about the game is more related to braking phases being too abrupt when grip is lost (especially in another video).

So overall, we already have tire warm-up that is easier than reality, probably not something we should complain too much about. 😅
 
So the discussion is starting to go in circles a bit, but what seems to be largely forgotten is that in every sim even modern ones, and unfortunately especially those focused on online competition, the experience is still made easier for us compared to real life in several ways. Tire warm-up is no exception.
Contrary to what I sometimes read here, no, the tire warm-up in the game is not “too difficult.” In fact, we have a much easier time controlling the car on cold tires than drivers do in reality. Sure, I’m not a Hypercar driver myself, but apparently Charles Milesi is 😄
For those interested, you can hear him talk about it here:
It’s in French, but to summarize the relevant part :
the YouTuber asks Charles for his opinion on tire warm-up, and Charles says that S397 is actually right to keep tire warm-up simplified, because according to him, players would struggle far too much if cold tires behaved like the real thing.
He has done other videos in the same style, and in the end the main criticism he has about the game is more related to braking phases being too abrupt when grip is lost (especially in another video).

So overall, we already have tire warm-up that is easier than reality, probably not something we should complain too much about. 😅
That was from 8 months ago, with the awful slidey tyre model. Since the (much better) tyre model update for the Hypercar’s, they have indeed got much closer to the real life difficulty of cold tyres out of the box, which is great. If they apply the much better warm up from the new 2026 Hypercar tyre to their model, this may go back to how it was.

I agree on his point with reference to braking, as I feel that still applies after the update, but I accept a lot of that is simply down to not having the G-forces involved in real life braking or indeed the pedal feel. Unless you have a £2k active pedal, which of course most of us don’t.
 
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That was from 8 months ago, with the awful slidey tyre model. Since the (much better) tyre model update for the Hypercar’s, they have indeed got much closer to the real life difficulty of cold tyres out of the box, which is great. If they apply the much better warm up from the new 2026 Hypercar tyre to their model, this may go back to how it was.

I agree on his point with reference to braking, as I feel that still applies after the update, but I accept a lot of that is simply down to not having the G-forces involved in real life braking or indeed the pedal feel. Unless you have a £2 grand active pedal, which of course most of us don’t.
One important detail though. In a video from about 3 months ago (so after the tire model update), he mentioned that the braking issue was partially improved, even if it’s still somewhat present. As for the tires, they’re still not identical to reality (he tested both the medium and hard compounds -
).
In the video I posted earlier, he doesn’t talk about unpredictability at all, actually quite the opposite. He says the tires heat up quickly and that the car is easier to control than in real life. His point was precisely that the game should probably avoid going for a fully realistic tire warm-up model, because it would become far too difficult to drive otherwise. He even says that, in his opinion, almost nobody would actually finish a race if the cold tire behavior was truly realistic. :eek:
 
I going to say smth smart although I'm not sure if this thread is even deserving ;)

For actual races: thumbs up to cold tires and warming them up. the current model seems fine.
For practice: waste of time, especially when changing things in the setup
 
A lot of the issue also is that in this game the huge majority of drivers prefer or never move out of bloody GT3 cars. So you stick them in a proto of any kind and they have zero idea how to drive on cold tyres, let alone bring them in

The brake warming does next to sod all to be honest, it worked in ACC very well, but does very very little in this. I personally think there is an algo at play that just lets them warm up in a time clock, you can improve that marginally but only a little the algo does most of it, unless you really know what you are doing which 98% of players won't.

For me, the physics her come alive in prototypes in LMU, it is a totally different game, yes the tyres are a pain in the arse, especially on cold tracks or in cold weather, that being the case I can't be arsed and just quit, I have better ways to waste my time quite honestly. I paid for entertainment not waiting 4 bloody laps to warm tyres up so about 100 people in the world can show off how sad they are.
 
I paid for entertainment not waiting 4 bloody laps to warm tyres up so about 100 people in the world can show off how sad they are.
You paid for LMU. From the very beginning, LMU has always stated that its goal was to reproduce the WEC experience as faithfully as possible. So at the end of the day, you paid for a simulation.
And even though the sim already makes compromises compared to reality (as real drivers themselves have pointed out, like in the videos I shared earlier), it’s still apparently “not simplified enough”?!

I think the issue is simply that you may have bought the wrong product. Don’t buy a motorcycle if you’re afraid of getting wet in the rain 😉
 
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