Known Issue [HUD] messed up (stretched)

This issue is known and being investigated by the developers.

guanxi

New member
On my HUD, the speed, Revs and Gear display seem stretched vertically, only the rev indicator is somewhat circle-shaped, everything else is ovalized. I'm on a 3440x1440p monitor.
 
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We are aware of this issue, if you restart the game it should resolve. This is due to be resolved in Patch 1.
 
I have the same problem, also running a 3440x1440 monitor
Could you possibly try changing your resolution settings if this happens again? Our team are aware of this and there is a fix on its way but this has been known to work as a quick fix in the meantime.
 
Hello I have also this issue with a wide monitor using resolution ratio 2,37 (2560 x 1080)
24022111200323900618360913.jpg


In first, with a resolution set at 1920 x 1080 (Rate 1,77) I was not able to produce the issue whatever the change that I did with graphic settings.

When I have started LMU the firt time with a resolution set at 2560 x 1080 all was fine.

As soon as I changed , MSAA value or FXAA value, I had this issue and was not able to correct it with setting with initial values.
But if I left and restart LMU , the HUD is correctly displayed.
I can also produce the issue if I don't change AA setting and just change HUD with WIDE or FULL parameter. In this case also I can left and restart LMU and obtain a fine display with HUD.
24022111200223900618360912.jpg

To resume : As soon as you change some graphics parameters with a resolution with size rate 2,37 you have this bug. Left and Restart of LMU correct it.
Is there some gamers could also confirm that ?
 
Hi,

I can confirm this - more or less. I changed to a "standard" resolution (and I also changed the MSAA settings and I have chosen HUD-Full), then I changed the resolution again back to 3440x1440. Afterwards I started a race and the HUD was fine and correct.

Thanks for the help and the tips.
 
Thank you for your update. I am glad this is working for you now- I will update in here when we push an actual fix but in the meantime, enjoy!
 
Hi, has there been update to this? This is still happening for running 3440x1440 triples (10320x1440). I have tried above mentioned comments, but no success so far.
 
Hi, has there been update to this? This is still happening for running 3440x1440 triples (10320x1440). I have tried above mentioned comments, but no success so far.
Was probably fixed in a patch way back then. Can you upload Config_DX11.ini found in Le Mans Ultimate\UserData?
 
Very thin but I would have suggested back then to try "read only"

Similar to GTR 2 config which would switch back to FS after setting windowed mode.
I have always used GME's to automatically swap config.ini's when I change monitors and resolutions.
Unless I set and save them all as read only I would get bugs.
That didn't stop me changing resolution/ window in game, just wouldn't save on restart which is what I wanted.Screenshot 2025-01-09 140855.png
 
Last edited:
Was probably fixed in a patch way back then. Can you upload Config_DX11.ini found in Le Mans Ultimate\UserData?
Here is my config file. I tried changing widescreenUI and widescreenHUD but they just revert back to 0 after i start the game.

//[[gMa1.002f (c)2016 ]] [[ ]]
[COMPONENTS]
VideoGUID=00002704-0000-0000-0000-000000000000
VideoDriver=0
VideoResW=10320
VideoResH=1440
VideoRefreshRate=144
VideoMode=123
VideoRefresh=0
WindowedMode=0
Borderless=1
VrMirror=0
EPostProcessingSettings=3
MSAA=4
VSyncMode=0
UseFXAA=0
ShaderLevel=0
SubViews=2
UseSubViewParams=1
WorkaroundFlags=0
ViewParams=(0.940, 0.393, 0.800, 60.000, 0.006) // screen width (m), screen height (m), eye distance (m), side angle (deg), bezel gap (m)
LeftView=(0.940, 0.393, 0.800, 60.000, 0.006)
RightView=(0.940, 0.393, 0.800, 60.000, 0.006)
PreferredGPU=-1
WidescreenUI=0
WidescreenUIWidth=511
WidescreenHUD=0
CustomVidRes=(0, 0)
VRUIScale=(1.000, 1.000, 1.000)
MinimumVidRes=(800, 600)
MaximumVidRes=(99999, 99999)

[INSTALL]
InstallFrom=
InstallTo=

[AUTOLAUNCH]
Mode=Off
LaunchTime=600

[VERSION]
Version=-1.000000
 
If i use 3440x1440 the HUD is correct, but im only using 1 screen in that scenario. Then I cannot go back to my resolution of 10320x1440 unless i quit/restart. It seems to me the game is pre-programmed with a bunch of common resolutions and along with that HUD variables of widescreen or not.
 
If i use 3440x1440 the HUD is correct, but im only using 1 screen in that scenario. Then I cannot go back to my resolution of 10320x1440 unless i quit/restart. It seems to me the game is pre-programmed with a bunch of common resolutions and along with that HUD variables of widescreen or not.
Ok thanks, let me ask. I don't think we have anyone with that big a resolution to test though.
 
I am using triple ultrawides, 10320x1440 and the HUD is still stretched. It is very annoying. Can this be fixed in the next update? Thanks.
 
I saw this small offset in the stream of balkn, maybe it is related to some triple screen parameters like bezel offsets or so.
He is using triple screen and you can see at the end of the rev bar, that the underlying HUD seems to be stretched too far towards the outside of the screen.
1740490780163.png
 
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