DingBatDave
Member
Cheating will always happen in every game. I have never ever seen a developer, more than one in this case, publically ignore cheating and state it's not policed.Now there is a precedent of cheating like this being not act on via (in-game) reports nor penalised effectively in-game (be it auto-DQ or otherwise, read last part).
So you may have spent a hundred bucks on the game and unless you spend more and take part on specific races (no short daily races in championship mode) you will have to deal with people cutting to gain advantage for example. Add people in this forum being somewhat more involved and of course this comments are going to come from people that feel a bit more hurt about something they care. Your post is still needed, don't get me wrong, is more about "this is kinda expected".
And for some if not most people that "wOuLd" leave this is not a "I am throwing simracing into the trash" but just LMU. They will keep enjoying online simracing.
I understand human reviewing costs, but if the alternative sucks then there will be complains.
If your subscription races are limited, there will be complains.
If your communications to the community suck, you get this.
Of course those complains come from the more involved people, not the majority. It's up to the studio to point what's wrong from people's feedback. I think valve employees in GDC talks and such mention how people are very good at noticing something is wrong but not that good at being precise and usually offering bad solutions. Not just development and play testing but game balancing and player's experience.
Some of the things I see are related or led to this:
- Why this format? Quali via lap times of live races?
-- Wait, LMU doesn't have time trials like R3E, iR or AMS2?
- Should this event appear different in the UI? Does it change which people enter it, their intentions and the experience of racing it?
- Is the matchmaking balance between SR/DR/10-race badge leading to good races over the spectrum of fast/slow | safe/unsafe | rookie/experienced?
And less relevant to this case but might as well:
- Is the matchmaking balance between SR/DR/10-race badge easy to manipulate for premades?
-- Should be a way for easier to run with friends?
-- Should be a short race format with mandatory pitstop so people that want to do a driver swap can? (e.g. 40min x5 fuel and tyre usage)
To not add salt to injury and repeat the same about communications/PRn't: it would've been an AMAZING moment to remind that they are testing LiveSteward system and is not yet(?) deployed and even PR some "we'll use this to broad the scope of the system".
From https://store.steampowered.com/news/app/2399420/view/529865174674309717:
Yes, I might havehijacked responding to add other stuffget inspired a bit
I have never ever seen that, if there's precedent for a dev doing that, then it only serves as an example of more than one developer being utterly and completely tone deaf.
I'm personally done with LMU. It's a fantastic bit of software, ruined by this situation where cheaters are defended and supported and the poor gits paying for it are the ones who get cheated. Im done with this entirely. not done talking about scumbag cheaters tho. But i'll never pick it up and play it again as a result and certainly will not spend money with a company who ignore cheating.
