Download here: SimHub Dashboards

Updated Mercedes AMG GT3:
- Fixed Redline Bar
- Fixed Predicted Times
- Fixed Tyre Temps in Widget Page 2

Updated AMR Vantage GT3:
- Fixed Predicted Times
- Added new S/F Line Notifications reffering to lates Onboards

 
Can anyone confirm the Energy gauge Problem in the 911 dash?

For me it works correct.

Habe you downloaded from Website or overtake? I just updated Website for now
 
Referring to screenshots sent to me by @Dragan10014 (big applause) i updated the following Dashboards today:

- Aston Martin Valkyrie
- received PIT LIMITER notification
- received low NRG warning (<10 %)

- Alpine A424
- set GAP visibility tto 10 to -10 window
- received low NRG warning (<10%)
- reworked PIT LIMITER system completely

- Porsche 911 GT3 (both)
- fixed NRG Bar

- Ginetta LMP3
- fixed Tyre Temps
 

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  • Aston_Valkyrie_in Pit.png
    Aston_Valkyrie_in Pit.png
    1.1 MB · Views: 26
  • Alpine_ low_Fuel_message_2.png
    Alpine_ low_Fuel_message_2.png
    1.2 MB · Views: 26
  • Alpine_ pitlimiter_aktiv_in der Boxengasse_2.png
    Alpine_ pitlimiter_aktiv_in der Boxengasse_2.png
    1.2 MB · Views: 27
Another small update to the Valkyrie today with new change notifications
 

Attachments

  • Aston_Valkyrie_bremsbalance_change.png
    Aston_Valkyrie_bremsbalance_change.png
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Maybe I'm dumb but... I can't get any telemetry for the game on Simhub. I come from iRacing where I can just pick what I want with a few plugins, create my own dashboards, it reads everything in the Available properties, but nothing for LMU.

I installed the plugin in the Simhub folder, installed it when I opened Simhub, I put the dll in the LMU Plugin folder and... nothing. I'm starting to believe the issue comes from LMU, or maybe I downloaded old files here. Properties show up in Available properties but it always read 0, [NULL], N/A or -1. Is there anything obvious I missed?


EDIT SOLVED: I wasn't dumb, I seached a bit more and found this topic :) https://community.lemansultimate.com/index.php?threads/shared-memory-plugin-not-loading.3705/ I needed VSC 2013. It was the missing piece and it worked!
 

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  • 1782075731008.png
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Last edited:
Sorry but i don't see where download :
Costum variables: 11.12.24
Redadeg.lmuDataPlugin : 19.06.25
LMU_SharedMemoryMapPlugin64 : 19.06.2025
Can you help me
Thanks
 
@Redadeg I noticed you don't have the Adess AD25 yet.

So, I made it for you. Feel free to put on your website.

It's a duplication of the Ginetta (as the data is the same). Just the layout has been changed around to match the new one.

I've also added in a Brake Balance output on the dash too.

https://drive.google.com/file/d/1CIyxwM8jjlgYB-OiGHBgMhRj3Tlv0vfo/view?usp=sharing

I haven't managed to test it yet in anger but I use the Ginetta dash all the time and it's fine so should be ok.
 
cool yeah I managed, now I need to find a way to make it mirrored on the right leds so they go from right to left

edit "managed!"View attachment 13888
Thanks a lot for these led brow tuning tips. I used these as my base for 2 x separate led-brows. There was small issue of last led not flashing up because of rounding issues, and that is also fixed. Works like a charm


Right brow:
var v = Number($prop('GameRawData.PlayerNativeTelemetry.mLiftAndCoastProgress') || 0);
var max = 254;

if (isNaN(v)) v = 0;
v = Math.max(0, Math.min(max, v));

// Switched Math.floor -> Math.round
var litCount = Math.round((v / max) * 8);

var leds = [];
for (var i = 0; i < 8; i++) {
leds.push(i < litCount ? '#BF00FF' : '#00000000');
}

return leds;

left brow:
var v = Number($prop('GameRawData.PlayerNativeTelemetry.mLiftAndCoastProgress') || 0);
var max = 254;

if (isNaN(v)) v = 0;
v = Math.max(0, Math.min(max, v));

// Switched Math.floor -> Math.round
var litCount = Math.round((v / max) * 8);

var leds = [];
for (var i = 0; i < 8; i++) {
leds.push(i >= 8 - litCount ? '#BF00FF' : '#00000000');
}

return leds;

1782676768012.png
 
Thanks a lot for these led brow tuning tips. I used these as my base for 2 x separate led-brows. There was small issue of last led not flashing up because of rounding issues, and that is also fixed. Works like a charm


Right brow:
var v = Number($prop('GameRawData.PlayerNativeTelemetry.mLiftAndCoastProgress') || 0);
var max = 254;

if (isNaN(v)) v = 0;
v = Math.max(0, Math.min(max, v));

// Switched Math.floor -> Math.round
var litCount = Math.round((v / max) * 8);

var leds = [];
for (var i = 0; i < 8; i++) {
leds.push(i < litCount ? '#BF00FF' : '#00000000');
}

return leds;

left brow:
var v = Number($prop('GameRawData.PlayerNativeTelemetry.mLiftAndCoastProgress') || 0);
var max = 254;

if (isNaN(v)) v = 0;
v = Math.max(0, Math.min(max, v));

// Switched Math.floor -> Math.round
var litCount = Math.round((v / max) * 8);

var leds = [];
for (var i = 0; i < 8; i++) {
leds.push(i >= 8 - litCount ? '#BF00FF' : '#00000000');
}

return leds;

View attachment 14948
I dont know why you need such a big formula, just use the game output and put it on a gradient :D Works like a charme:
1782729186645.png
 
@Redadeg I noticed you don't have the Adess AD25 yet.

So, I made it for you. Feel free to put on your website.

It's a duplication of the Ginetta (as the data is the same). Just the layout has been changed around to match the new one.

I've also added in a Brake Balance output on the dash too.

https://drive.google.com/file/d/1CIyxwM8jjlgYB-OiGHBgMhRj3Tlv0vfo/view?usp=sharing

I haven't managed to test it yet in anger but I use the Ginetta dash all the time and it's fine so should be ok.
Thanks a lot man, much apreciated.

Since i have really shit trouble here right now since last sunday my father past away.

I will download it an offer it later to the community, okay?
 
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