Download here: SimHub Dashboards

Si tienes problemas con alguno de los paneles de control y quieres saber si funcionan correctamente, siempre que sepas qué cambiar, descarga AFX o AIO dash y pruébalo. El motivo es que su creador los modificó al implementar LMUEBridge, etc. Me aparecía una luz de combustible bajo en el Aston LMGT3 y simplemente edité los archivos del panel de control porque había un error.
¿LMUbridge funciona en línea? Juego en línea el 90 % del tiempo. Y espero pacientemente que S397 algún día ofrezca datos de telemetría como el resto de los simuladores.
 
Hi everyone, so has the development of these dashboards been completely abandoned?

What do u mean by abandoned? This guy made every single dash board in the game available to us. This is still the case? If u want to take the time to learn how to get them to update then do so. The info is all in this same forum section…
 
What do u mean by abandoned? This guy made every single dash board in the game available to us. This is still the case? If u want to take the time to learn how to get them to update then do so. The info is all in this same forum section…
I guess he wants Reda to magically fix every telemetry problem from S397. Can't blame people tho, it's a very niche problem regarding overall players knowledge, unfortunately ...
 
What’s with the animosity? The guy was only asking if they’ve been abandoned.

Last we heard from Redadeg is that he was having quite a serious operation, leaving the dashes as is and having a well deserved break from it all. Not least of all because the LMU anti cheat implementation completely broke the plugins for these dashes.

As others have mentioned, there are ways to get them working if you’re that way inclined. The main issue here still lies with the devs and not implementing proper telemetry so these dashes just work out of the box without the need of messing around with the code for them.

Here’s hoping there’s an update on the telemetry in this afternoons video.
 
What’s with the animosity? The guy was only asking if they’ve been abandoned.

Last we heard from Redadeg is that he was having quite a serious operation, leaving the dashes as is and having a well deserved break from it all. Not least of all because the LMU anti cheat implementation completely broke the plugins for these dashes.

As others have mentioned, there are ways to get them working if you’re that way inclined. The main issue here still lies with the devs and not implementing proper telemetry so these dashes just work out of the box without the need of messing around with the code for them.

Here’s hoping there’s an update on the telemetry in this afternoons video.
Thanks!

A lot of people—even if they use the wrong words—like to go on the offensive right away, with an iron sword between their teeth.
 
Actually looking forward to updating my favourite dashboards next week, can never forget the amazing amount of work put in by Raderdeg to get us here in the first place. Hope you recovering good bro
 
At first: I am still alive 🍸

Second: Yeah, i went a diffrent way as i expected, but now - after 2.5 month - i am back in work, and have a shit ton to do. TBH i am completely out of LMU, did not start it this year (one hand driving is hard anyway) and had not the mood to follow what happend to the telemetry.

I saw the video yesterday evening and was surprised the telemetry was mentioned.

Of course i am looking forward to it as well. Bloddy hell.

But next week tuesday i start a 3 days busines trip, so the week after easter i will start updating all dashboards with the native data we get then (hopefully).

Of course if there is somebody out there who starts editing the actual dashboards, i would apreciate to spare time and not to edit the same dashboard twice.

If it works everything as intended, i will be back to "dashbusiness" and will try to make them even better...
 
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Stuff that is added with 1.3 to the SharedMemory:

float_t mOptimalTemp;
unsigned char mCompoundIndex;
unsigned char mCompoundType;
unsigned char mExpansion[18];

bool mLapInvalidated;
bool mABSActive;
bool mTCActive;
bool mSpeedLimiterActive;
uint8_t mWiperState;
uint8_t mTC;
uint8_t mTCMax;
uint8_t mTCSlip;
uint8_t mTCSlipMax;
uint8_t mTCCut;
uint8_t mTCCutMax;
uint8_t mABS;
uint8_t mABSMax;
uint8_t mMotorMap;
uint8_t mMotorMapMax;
uint8_t mMigration;
uint8_t mMigrationMax;
uint8_t mFrontAntiSway;
uint8_t mFrontAntiSwayMax;
uint8_t mRearAntiSway;
uint8_t mRearAntiSwayMax;
uint8_t mLiftAndCoastProgress;
uint8_t mTrackLimitsSteps;
// Normalized track limits points (TrackLimitPoints * TrackLimitStepsPerPoint) float mRegen;
//kW float mSoC;
float mVirtualEnergy;
float mTimeGapCarAhead;
float mTimeGapCarBehind;
float mTimeGapPlaceAhead;
float mTimeGapPlaceBehind;
char mVehicleModel[30];
IP_VehicleClass mVehicleClass;
IP_VehicleChampionship mVehicleChampionship;

float mSessionTimeRemaining;
float mTimeOfDay;
bool mIsFixedSetup;
uint8_t mTrackGripLevel;
uint8_t mCloudCoverage;
uint8_t mTrackLimitsStepsPerPenalty;
uint8_t mTrackLimitsStepsPerPoint;
 
Stuff that is added with 1.3 to the SharedMemory:

float_t mOptimalTemp;
unsigned char mCompoundIndex;
unsigned char mCompoundType;
unsigned char mExpansion[18];

bool mLapInvalidated;
bool mABSActive;
bool mTCActive;
bool mSpeedLimiterActive;
uint8_t mWiperState;
uint8_t mTC;
uint8_t mTCMax;
uint8_t mTCSlip;
uint8_t mTCSlipMax;
uint8_t mTCCut;
uint8_t mTCCutMax;
uint8_t mABS;
uint8_t mABSMax;
uint8_t mMotorMap;
uint8_t mMotorMapMax;
uint8_t mMigration;
uint8_t mMigrationMax;
uint8_t mFrontAntiSway;
uint8_t mFrontAntiSwayMax;
uint8_t mRearAntiSway;
uint8_t mRearAntiSwayMax;
uint8_t mLiftAndCoastProgress;
uint8_t mTrackLimitsSteps;
// Normalized track limits points (TrackLimitPoints * TrackLimitStepsPerPoint) float mRegen;
//kW float mSoC;
float mVirtualEnergy;
float mTimeGapCarAhead;
float mTimeGapCarBehind;
float mTimeGapPlaceAhead;
float mTimeGapPlaceBehind;
char mVehicleModel[30];
IP_VehicleClass mVehicleClass;
IP_VehicleChampionship mVehicleChampionship;

float mSessionTimeRemaining;
float mTimeOfDay;
bool mIsFixedSetup;
uint8_t mTrackGripLevel;
uint8_t mCloudCoverage;
uint8_t mTrackLimitsStepsPerPenalty;
uint8_t mTrackLimitsStepsPerPoint;
And just to note the mRegen isn't the Regen we've all been using. That is still to be patched in, in a future game patch. This mRegen is sort of like an "dynamic" active Regen. So from all the electronics that was lost since the EAC, Regen is the only one that's still missing 👍🏻
 
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