I've been using AFMF in LMU for a few weeks, never thought of adding Super Resolution into the mix. I'll give it a try, thanks!Get an AMD GPU and use upscaling on driver level. Together with AFMF, it's as smooth as butter. I have no fps drops, no stutters. Running RX6800 on 5700x3d 21:9 UW 34" monitor, all high or ultra graphical settings.
The likelyHOOD of adding it to an existing engine is indeed very low.Has S397 provided any feedback as to the likelihood of it being added, or is DLSS a feature that needs to be baked in early on to the dev cycle for software?
I disagree. With drive towards a console version, that opens a lot of doors that would have otherwise remained closed. Vulkan/DX12, along with upscaling (FSR4?) in some form, seem much more plausible after whatever adaptations they're making for console (think PS5 + PSSR).The likelyHOOD of adding it to an existing engine is indeed very low.
Maybe or maybe not, PS technology is proprietary, which does not mean there is a direct translation to Vulkan or DX12. Or if there is I am not aware of it. Anyway, I would expect for the next game to see some good graphics/performance improvements, for LMU just small stuff shades of it here and there.I disagree. With drive towards a console version, that opens a lot of doors that would have otherwise remained closed. Vulkan/DX12, along with upscaling (FSR4?) in some form, seem much more plausible after whatever adaptations they're making for console (think PS5 + PSSR).
I disagree.
If LMU wasn't headed for console, I'd agree with you. But with S397 openly working towards porting LMU to console, they're heavily incentivized to optimize this fork of the RF2 engine so that they don't need to degrade the experience (remember how ACC was on console). You can see they're already doing this, by adding occlusion culling in the upcoming March 31st patch (v1.3), and adding texture streaming in v1.2.
What you mean is that you hope that they rewrite the graphics engine for console. So you do agree.
Anyway, it would be nice if there were hints as to what they are actually doing.