There is no possibility of that.Any chance we'll see DLSS3 on the 1.0 launch? This would help this game IMMENSELY.
Hello. Made a suggestion about ray tracing.DLSS is mandatory to be in a modern 2024 game like LMU. Ray/Path tracing should be implemented too.
Obviously optimization first, DLSS second. If they implement DLSS after optimization you will still be able to turn OFF DLSS. What we dont want is DLSS without optimization.No! Not that blurry mess or fake frames that incrase input lag!
The should do a proper multicore otimization. Not that fake sh*t, that ruins the graphics.
Lol it's all fake mate. It's a video gameNo! Not that blurry mess or fake frames that incrase input lag!
The should do a proper multicore otimization. Not that fake sh*t, that ruins the graphics.
DLSS/FSR actually reduces latency. It's frame gen that increases it, so the first option would definitely be welcome.No! Not that blurry mess or fake frames that incrase input lag!
The should do a proper multicore otimization. Not that fake sh*t, that ruins the graphics.
So, in the context of what they were talking about, they mean AI frame generation, so it's frames that don't actually exist now, that get shown ahead of time, which helps performance but is not ideal in something like a game where fast direction changes are abundant.Lol it's all fake mate. It's a video game![]()
DLSS would be nothing but beneficial. Everyone agrees. I use it on ACC, AC and numerous other racing games and it improves FPS with a very small (almost unnoticeable) affect on latency.So, in the context of what they were talking about, they mean AI frame generation, so it's frames that don't actually exist now, that get shown ahead of time, which helps performance but is not ideal in something like a game where fast direction changes are abundant.
Compare that to traditional (rasterised) images which is what you get without any frame generation, which only renders what actually is happening - but that comes at a performance cost if you add traditional AA processing.
Nobody's saying otherwise, but the team is too small to do that - at least soon, anyway, there are still lots of other issues to sort out.DLSS would be nothing but beneficial. Everyone agrees. I use it on ACC, AC and numerous other racing games and it improves FPS with a very small (almost unnoticeable) affect on latency.
The staggering and frame drops on LMU is crazy and it needs something to get it as smooth as other titles.
DLSS would be nothing but beneficial. Everyone agrees. I use it on ACC, AC and numerous other racing games and it improves FPS with a very small (almost unnoticeable) affect on latency.
The staggering and frame drops on LMU is crazy and it needs something to get it as smooth as other titles.
Other people are experiencing the same Champ. Hence why I'm discussing it here. I see it on streams and talk to others who see the same thing quite often. How much do you gaslighting shills get paid for running around protecting sub-par game development? Free DLCs?Nobody's saying otherwise, but the team is too small to do that - at least soon, anyway, there are still lots of other issues to sort out.
That being said, the staggering/frame drops must be an issue on your end, otherwise everyone would be experiencing the same.
Yeh I'll agree. Completely.Instead of hiding this behind any upscale technology, they should first fix the issue. DLSS, FSR, etc just renders internally at lower resolution and upscales to the screen/given resolution. The frame drops is a bottleneck problem somewhere, they should first have a "stable frame rate" before implementing any kind of performance technology.
Nah. I just live in the real world. They simply don't have the resources. It won't fall out of the sky magically if you just pray for it.Other people are experiencing the same Champ. Hence why I'm discussing it here. I see it on streams and talk to others who see the same thing quite often. How much do you gaslighting shills get paid for running around protecting sub-par game development? Free DLCs?
Bro whats AFMF? ThanksGet an AMD GPU and use upscaling on driver level. Together with AFMF, it's as smooth as butter. I have no fps drops, no stutters. Running RX6800 on 5700x3d 21:9 UW 34" monitor, all high or ultra graphical settings.