Disregarding blue flags in none race sessions

skywalker22

Active member
Each day I notice how many drivers in none race sessions come out of pits, most of the times with cold brakes and tires, straight on racing line and stay there, disregarding fast approaching drivers and given blue flags.
I'm wondering why is that so? Or they don't care at all, or they don't know the meaning of blue flag? Don't they use rear view mirrors?
Its not that its so damn important, but still, they should care a bit more, and act like they are not alone on the track, and out of warm up or cool down lap. And it is bothering. They only make others engry, and lots of bad things happen afterwards, when drivers on fast laps are being literaly blocked for nothing.
We all know how penalties are given in situations like that IRL.
I see here a room for improvement from game's side in the future.

What're your thoughts about it?
 
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Each day I notice how many drivers in none race sessions come out of pits, most of the times with cold brakes and tires, straight on racing line and stay there, disregarding fast approaching drivers and given blue flags.
I'm wondering why is that so? Or they don't care at all, or they don't know the meaning of blue flag? Don't they use rear view mirrors?
Its not that its so damn important, but still, they should care a bit more, and act like they are not alone on the track, and out of warm up or cool down lap. And it is bothering. They only make others engry, and lots of bad things happen afterwards, when drivers on fast laps are being literaly blocked for nothing.
We all know how penalties are given in situations like that IRL.
I see here a room for improvement from game's side in the future.

What're your thoughts about it?
I’m not that familiar with the endurance series, but the series I do watch generally don’t penalise for this in practice sessions. It just annoys the $@&! out of other drivers.

It’s obviously discourteous to do this, but even if the game were made to penalise for blue flag incidents (a bit tricky to do generally, given the various scenarios multiclass racing can bring up) I don’t think practice sessions would be included. Just IMO.
 
Hello,

I have to agree with @Lazza is probably very complex to program to give a penalty.

The only way of that happen is in host races with live stewarding, if the game permits like it happens on ACC, if i'm not wrong.
 
every such thread on iRacing forums has same replies - "blue flag is informational only", "faster car is responsible for making overtake in safe manner", "slower car is responsible for keeping predictable line". there is nothing to add.
driving faster class car and having difficulties overtaking - something is wrong here. may be somebody isn't ready for faster class.
 
every such thread on iRacing forums has same replies - "blue flag is informational only", "faster car is responsible for making overtake in safe manner", "slower car is responsible for keeping predictable line". there is nothing to add.
driving faster class car and having difficulties overtaking - something is wrong here. may be somebody isn't ready for faster class.

They're obviously referring to cars in the same class.
 
plebs are being plebs.
The likely explanation is that they are completely self-absorbed.
like @skywalker22 I wish to inspect their brain (or occasionally smash it in)

From my experience about 1 in 10 drivers has the intelligence to act appropriately in a practice session.

I just had an LMP go for a burnout paradise "near miss" as we both exit the pits. Then he spins turn 1.
Tells you all you need to know.
 
They're obviously referring to cars in the same class.
well, I am used to endurance simracing (in iRacing and here) and many times I've been overtaken by lapped and "having faster lap times" cars, because they returned from pits after repairs, and I've been lapped (after I was in repairs) and making overtakes on slower-going cars (while they were laps ahead of me). It's OK to see lap times and let them go by, seeing faster car coming from behind. And same from other side - when you are faster but laps behind and recovering. In iRacing we can use overlays and see fast and last lap times of relative drivers. Here I don't use it yet, because I don't drive long races - I usually have network problems with 62-car splits.
Me personally don't like drivers exiting pits with cold tires, and fighting other cars going to fast lap (after their outlap).
 
every such thread on iRacing forums has same replies - "blue flag is informational only", "faster car is responsible for making overtake in safe manner", "slower car is responsible for keeping predictable line". there is nothing to add.
driving faster class car and having difficulties overtaking - something is wrong here. may be somebody isn't ready for faster class.
What I was mostly refering (if you read whole post), is about out and in lap, where there is nothing to gain, and why ruining someone's lap because of being an as*hole and stisking to the racing line AND not looking into rear view mirror?! Thats what I don't get it.
Being a racing drive (sim or real life), means that you should be thought as above average person in lots of things, like good reflexes, responsiveness, overview of what is happening, intelligence, multitasking and could-be-more, so considering this, I don't know why am I writing here? I guess I am wrong. Seems that lots of people who drive sims (not RL) are not considering what this task/job is all about.
 
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I understand your thinking, it's practice so there's nothing to gain.
In a race scenario there is huge amount to gain by doing quick in/ out laps so isn't practice sessions the very place to figure out where to get the most time ? Use the cars on warm tyres around you to see where you can negate the difference in the performance or how you might keep the car you just joined in front of from overtaking you.
Practice sessions aren't only for hot lapping, they are also for getting comfortable with race situations.
 
This one is hard, because I also ignore blue flags on practice sometimes. When? For instance, when I try new race lines, breaking points, accelerate early, track limits, etc. and I invalidate the lap but the delta is around zero or positive. If I am the one who is held by someone with blue flags I flash him and if I see is not letting me go, I think he is on a fast lap, even if is invalidated and I drop back a few seconds.
 
Blue flags are for informative purposes at the first place. The second first place is safety reasons. If driver see a blue flag he should pay attention and checking what happened behind.
Any driver who ignore blue flag for purpose is reported to the stewards. In short, driver must allow the following car to pass at the earliest opportunity.
Consequences depends of session. For example in practice session penalties aren't common but during quali there is a very high chance of penalised driver for obstructing. In a race it's more or less like @xyz.asdf wrote:
"faster car is responsible for making overtake in safe manner", "slower car is responsible for keeping predictable line"
When the car is lapped the 'predictable line' shouldn't be a 'race line' but sometimes it's hard or too late for change so it's not matter as long as it's safe.

Probably there are slight differences between regulations of particular series but in general it's working like I described. At least in real life.
 
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Hello,

I have to agree with @Lazza is probably very complex to program to give a penalty.

The only way of that happen is in host races with live stewarding, if the game permits like it happens on ACC, if i'm not wrong.
Not easy for sure because of it's nature but it could be implemented in the similar way like giving position back but with more loose timer (AI in LMU is smart).

In multiplayer it could be done in the same way but with additional % of lap or within few laps (I think on straight faster driver will be.. faster;) If not then that's his concern;)). But because I don't like multi I will leave discovering solutions to people who know what could work or what not necessary.
 
When the car is lapped the 'predictable line' shouldn't be a 'race line' but sometimes it's hard or too late for change so it's not matter as long as it's safe.
The 'racing line' is the only predictable line.
Unlike in F1, all you have to do is not defend, even when lapped by the same class, maybe lift earlier at the end of a straight, or maybe shortshift more than usual. No getting off line as quickly as possible because P1 is flashing his lights like mad behind you... It doesn't matter if it's P1 behind or P10 behind trying to lap, it's their responsability to find a safe way around you.
 
The 'racing line' is the only predictable line.
Unlike in F1, all you have to do is not defend, even when lapped by the same class, maybe lift earlier at the end of a straight, or maybe shortshift more than usual. No getting off line as quickly as possible because P1 is flashing his lights like mad behind you... It doesn't matter if it's P1 behind or P10 behind trying to lap, it's their responsability to find a safe way around you.
Exactly so.
 
The 'racing line' is the only predictable line.
Unlike in F1, all you have to do is not defend, even when lapped by the same class, maybe lift earlier at the end of a straight, or maybe shortshift more than ususal. No getting off line as quickly as possible because P1 is flashing his lights like mad behind you... It doesn't matter if it's P1 behind or P10 behind trying to lap, it's their responsability to find a safe way around you.
Predictable line is a consistent path. You are writing about the line which is optimal. In other words the fastest possible.

P.S. When it comes to F1 it's not only 'you can't defend'.
 
Predictable line is a consistent path. You are writing about the line which is optimal. In other words the fastest possible.

P.S. When it comes to F1 it's not only 'you can't defend'.
If I come upon a car which is running at pace off of the racing line, that to me is unpredictable, as I have no idea what the driver is going to do next.
 
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