Dedicated Server

You really think they are doing a hosted system like the actual version, with simgrid integration for leagues, and then give free ways of hosting dedicated ?
 
Many portals have abandoned the game, and I think there are many more, we are all waiting AC EVO
Users of our portals do not buy content!
 
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You really think they are doing a hosted system like the actual version, with simgrid integration for leagues, and then give free ways of hosting dedicated ?
No one is interested, everyone is waiting for optimization for EVO, dedicated servers and GT3, I, as the administrator of the LMU portal, deleted, and stopped running rF2 championships!
 
This is a serious indictment , you are thinking of switching to kunos when you still know nothing about kunos' plans , this is stupidity....
 
Just open their wallets without much complaining and kunos is there for them , and the developers of studio 397 despite their efforts will be at home for many days, go ahead , go and buy the new kunos title.
 
From what i know from AC dedicated servers, they are quite easy to use and setup.
You loose the rF2 physics, but you will gain a lot of confort on setting up servers.
Hoping contents/mods will be on par to rF2 content, going to AC Evo will probably be a good choice, and more if totally free.

There is some plugins to manage content and validity and even penalties which will surely be ported to EVO.

AC servers are running quite well on LFM.
Nothing to compare to rF2 from server management perspective.

From what i remember, AC servers had just some weird management of skins with slots,
where rF2 authorizes any player to use any skin, but also has the "reserved slot" function (unique skin).

LMU hosted servers lack of parameterizing we had on rF2 : Fixed "modifed" setups/upgrades, categorizing classes (Pro/AM) by upgrades mods, FreeSettings, ... There is a lot of work on Hosted management to go to the level of rF2 dedicated servers settings. And i imagine that won't be on priority of development so will stay at the level we have today, at least for a few years.
 
Own servers are absolutely neccessery, to implement LMU in our Simracing League. Our league lives in training sessions, where drivers can learn and practice together! This is for sure a must have to grow the game! At least a Flatrate for the servers for communities or something like that.
 
Own servers are absolutely neccessery, to implement LMU in our Simracing League. Our league lives in training sessions, where drivers can learn and practice together! This is for sure a must have to grow the game! At least a Flatrate for the servers for communities or something like that.
Don't you understand, they want to make money on everything
It was their stupidest move, you just don't understand how many players and portals refused to play
While the content comes out, there are players, but after online it will be less and less
As a result, the developers themselves will ride on their paid servers, it's obvious
 
I think LMU should make an income to make the game better but you need money for it. I think the solution i posted was fair


They get a steady monthly income, we get a server we can manage however we want. And they can increase or decrease the amount of money they require to run it depending on how many tracks you want accessible all the time. Servers and resources are not free.

The current solution is horrible and having private servers that LMU gets nothing out of for a game that isnt done and needs constant development, changes and cashflow is not realistic.

A balance is needed but just fix servers with AI to fill the grid if one wants to, i would think would keep players in the game. I fallen in love with the game but im not going to stay if playing with my friends is 2 - 3 cars alone restricted to a few hours of play and then it shuts down. That is utterly ridiculus.
 
Yes but that you are writing is an coop online with friend mode vs bots , not an private server...
 
What you wrote does not mean that I disagree, because I too noticed that a default offer was proposed in the last feedback edit. This forces you to manually manage the number of tokens only after entering your credit card details. The credits are preset to 500, and if a person is not particularly knowledgeable, they may not be able to navigate through the payment options to update the number of credits they want. Thus, you end up paying 500 credits when perhaps you only wanted to use 200 or 100. For buyers, hiding these options is not the ideal approach, and this is a first point I wanted to make.

As for the server price, there are indeed some features that should be implemented. I have already pointed this out, for example, by proposing the inclusion of a filter based on safety rating for those who want to participate, the introduction of a 'safety car' mode, and the possibility of excluding those who cheat or behave irrationally and incomprehensibly. However, what you are asking for, i.e. an online cooperative mode against bots for only 2 or 3 people, is something different and has nothing to do with private or public lobbies for events with other people
 
What you wrote does not mean that I disagree, because I too noticed that a default offer was proposed in the last feedback edit. This forces you to manually manage the number of tokens only after entering your credit card details. The credits are preset to 500, and if a person is not particularly knowledgeable, they may not be able to navigate through the payment options to update the number of credits they want. Thus, you end up paying 500 credits when perhaps you only wanted to use 200 or 100. For buyers, hiding these options is not the ideal approach, and this is a first point I wanted to make.

As for the server price, there are indeed some features that should be implemented. I have already pointed this out, for example, by proposing the inclusion of a filter based on safety rating for those who want to participate, the introduction of a 'safety car' mode, and the possibility of excluding those who cheat or behave irrationally and incomprehensibly. However, what you are asking for, i.e. an online cooperative mode against bots for only 2 or 3 people, is something different and has nothing to do with private or public lobbies for events with other people
I stand informed and corrected 👍
 
I've played almost 200hrs on this game and made a friend buy it. But we don't play it so much when we're playing together because you need to pay for a hosted server which is really bad and makes limitations to enjoy it with friends and such. And people (like me and my friend) don't have money or doesn't want to pay money to just be able to play with each other alone on the track. This should just be in the game like it is in the F1 games.
 
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