Cheating in Daily Races

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What do you even consider as cheating? You're talking about iRacers using the grass... they did this to keep the tires at a lower temperature. This is not cheating, but using an 'exploit'. Rather, they were just using what the game provided them. And I know iRacing was banning people for this, but it was a failure from their side, not actual cheating.

Hosseini was in ACC eSports, in which they had to literally upload footage + MOTEC data during the qualification round to rule out cheating.
Aside from that, he was posting videos long before cheating even was a thing in ACC.
You can simply google him if you don't want to believe me.

Just because people set a laptime you consider untrustworthy, doesn't mean there's actual cheating involved - as in; cheating software.
If he's found some kind of exploit around the track (which I highly doubt), it's a failure on the developers side and completely legal.
I do not know what to say, if you know something that someone else doesn't know is cheating XD. Any way, I find it kinda funny how many eSports teams/players/etc do whatever to win, remember the William eSports team on Daytona? Cheating or not, I do have to say that sometimes I find strange how all this pro event if they fail a turn very bad they don't lose time.

PD: Today I found his teammate again on Paul Ricard, and he had the same issues "again".
 
It's not cheating if you know something that others don't.

People invest a lot of time to find where the limits are, all for the purpose of laptime. Just because others don't know, doesn't mean others aren't able to do it.
 
Exploits are a funny one

There was one in ACC a while ago that you could run maximum tow our or in I cant recall on certain cars and it did not affect tyre wear but gave you obviously better something.

You would only find this by spending hours and hours testing and experimenting, and all it does really is give you performance with no downside in tyre wear which is a deal in longer races.

There have been countless examples over many years
 
What do you even consider as cheating? You're talking about iRacers using the grass... they did this to keep the tires at a lower temperature. This is not cheating, but using an 'exploit'. Rather, they were just using what the game provided them. And I know iRacing was banning people for this, but it was a failure from their side, not actual cheating.

Hosseini was in ACC eSports, in which they had to literally upload footage + MOTEC data during the qualification round to rule out cheating.
Aside from that, he was posting videos long before cheating even was a thing in ACC.
You can simply google him if you don't want to believe me.

Just because people set a laptime you consider untrustworthy, doesn't mean there's actual cheating involved - as in; cheating software.
If he's found some kind of exploit around the track (which I highly doubt), it's a failure on the developers side and completely legal.
Exploiting is considered cheating by definition (and this is well agreed upon, especially when it is obvious that it is not intended).

It's still possible to cheat unfortunately, even when uploading footage & MOTEC data. Cheating has always been a thing in ACC, even during early access.

No, it's not legal. If it is clear that it is not intended, it is classified as cheating and bannable. Very questionable ethics you have. I also see that you have very little knowledge about the topic, consider informing yourself extensively!
 
Oh yeah, strange how someone fast can be just as fast the next race...

Hosseini:
Hosseini.jpg

Fahssi:
Fahssi.jpg

Cruz:
Cruz.jpg

Iglesias
Iglesias.jpg

Baldwin:
Baldwin.jpg

This thread is absolutely pathetic. You should be ashamed of yourself for even dragging this on.
 
Oh yeah, strange how someone fast can be just as fast the next race...

Hosseini:
View attachment 12700

Fahssi:
View attachment 12701

Cruz:
View attachment 12702

Iglesias
View attachment 12703

Baldwin:
View attachment 12704

This thread is absolutely pathetic. You should be ashamed of yourself for even dragging this on.

Again, this all means nothing when we see top level eSports players in CS2, etc. cheating.

Get a grip on yourself and stop being so ignorant to believe that sim racing is clean.
 
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Again, this all means nothing when we see top level eSports players in CS2, etc. cheating.

Get a grip on yourself and stop being so ignorant to believe that sim racing is clean.
What also means nothing is seeing a list of times and deciding an arbitrary lap time is the limit and anyone going faster is cheating.

From your original unedited post: "Everyone below 1:39.5 is sus af."

If that list of times started at 1:39.7, would you then decide anything faster than 40.0 is cheating?


As already said: no one can abolish cheating. To suggest so is as absurd as asserting a PC is 100% virus-free because of <xyz> software package.

But that doesn't give you some superpower to detect cheating based on times.
 
Kit makes a big difference when you get to that level. I reckon I could drop a few seconds off a few times with load cell pedals

The load cell pedals don't make you faster, but they give you more visceral feeling of what's going on and that extra confidence might give you a few extra tenths compared to basic pedals.
 
But that doesn't give you some superpower to detect cheating based on times.
That's why I suggested in post 1 to collect telemetry, because native telemetry will tell the truth if a proper tool is created for validation.
It can also easily show (collecting setup data) if unintended setup mechanics (in some cases it would be exploits) are used, hence allowing for even more improvements. In the end we strive for a fair, clean and realistic environment, even if we know we can't ever 100% achieve it.
I hope the devs are collecting telemetry from the top 100 in the leaderboard.
 
Feel is all you need with brakes, more feel means you can find the limits more, in this game above all else as braking here is perhaps the most important aspect to get right, once you get into prototypes
 
That's why I suggested in post 1 to collect telemetry, because native telemetry will tell the truth if a proper tool is created for validation.
It can also easily show (collecting setup data) if unintended setup mechanics (in some cases it would be exploits) are used, hence allowing for even more improvements. In the end we strive for a fair, clean and realistic environment, even if we know we can't ever 100% achieve it.
Suggested because you're sure they're cheating. And you always will be.
 
Suggested because you're sure they're cheating. And you always will be.
Statistically speaking, it is practically a certainty that there are at least a handful cheaters in the top 100. And you know that.
The trick is finding them and proving it and hopefully long-term fix the hole(s) they are misusing.
 
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Statistically speaking, it is practically a certainty that there are at least a handful cheaters in the top 100. And you know that.
The trick is finding them and proving it and hopefully long-term fix the hole they are misusing.
And then? How does it end there?
 
Hello, let's not be naive. In every game and at every level, there are "cheats, tricks, illegal advantages, or practices lacking competitive ethics," and cheaters who use them. Cheaters couldn't care less about the opinions of other competitors and are even flattered by some out of a misguided sense of friendship or team loyalty. Others prefer to deny it or look the other way. It's a shame that anti-cheat software is so intrusive and ultimately causes more problems than real benefits these days. I hope AI can be a solution to this issue.

The burden of proof shouldn't fall on another competitor; rather, it's the system that should verify the veracity of the claims, since it has the tools and means to do so.

If you want to participate in online games, you have to accept the prevalence of cheaters and enjoy your achievements. Except for a few, this isn't a profession; it's fun, and if you don't see it that way, it's a source of frustration that isn't worth it.

The truth is, I hate dirty drivers on the track more than cheaters; in fact, they're the only ones who sometimes drive me crazy. By the way, we all make mistakes and unintentionally inconvenience others, so let's not be so picky. We often judge in the heat of the moment, which leads to misjudgments. Cheers.
 
Question:
Are theses cheats logged on telemetry?

What kind of cheats are availible?

Where can I get them?

Am I violating the user agreement if I use these cheats (for testing purposes) against the AI in single-player mode?
 
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