They're here to stay, forcing a pitstop to make the occasional race more interesting given the lack of tracks and how often they will repeat in very similar conditions online. This weeks inters races feature a strategic element, do you fuel save like a madman or go flat out and take the stop - both are possible winning strats I have seen streamed this week already.
For the already "unrealistic" sprint races that take place in online in an Endurance title, adding some more elements "far from a true simulation" shouldn't bother you that much. Need I mention the tag line under the logo, shown in multiple places in marketing, in-game, & here on the forum is "The official
game of the FIA World Endurance Championship" as such you should expect some gamification to certain elements.
If you want to play the realism card, every race online should be:
at least 100mins long (the IMSA minimum length, if you demand WEC accuracy then 4hrs),
feature driver swaps,
and races should only happen at each individual track once a year,
with a 8 events placed throughout the year where you can only test in between?