I’ve always read it as select video if you have it enabled in the Nvidia control panel and software if you want to use the in game vsync. Would be great to get clarification with this.
So I have gsync and vsync enabled with a frame rate cap 3fps below my refresh rate within the Nvidia control panel and have “video” selected in LMU.
3 fps lower, not 3 %Just Turn it off and Limit your FPS to 3% below your Monitor HZ
disable vsync in-game when using gsyncI’ve always read it as select video if you have it enabled in the Nvidia control panel and software if you want to use the in game vsync. Would be great to get clarification with this.
So I have gsync and vsync enabled with a frame rate cap 3fps below my refresh rate within the Nvidia control panel and have “video” selected in LMU.
It's for Gsync. According to the recommendation by Nvidia. Vote for an NVCP profile here! ;-)Why is everyone stating a need to lower by 3FPS below the cap set in NVCP?
I have an i512400F with a 3060 ti. I play in 1080p on a 75Hz monitor. I have limited the FPS in the JSON to 72 and in the Nvidia panel also with Gsync activated. I feel that the game runs smoothly except in some corners where there may be a bit of slowness in the entry of frames. I think it has to do with latency. I have thought about disabling Gsync and limiting the fps to 120 in the JSON file to improve the input frame rate. At a graphic level I play with the majority in the middle and the shadows and rain in the low.As for the frame rate - it’s always good practice to set a few FPS below the monitor capability…more than just 3.
I am now running in Video, with V-Sync and G-Sync both on in the NVCP and the frame cap in NVCP under the LMU profile, at 115FPS.
For reference I am using a 77” 4K tv but have it configured to ultra wide with a custom resolution of 3840X1620.
This far I have been getting good result with average frames of 100-115 (under load with 10-15 cars on-screen and most graphics settings at mid or high using an RTX3060).
No artifacts, tearing, or stutter.
Anisotropic filter is at 8X, and anisotropic texture filter at 4X.
A big factor I noticed to get good frame rates in LMU, is to change post processing to low.
Mid or high bogs down the system and doesn’t seem to have any appreciable difference visually, at least as far as I can tell.
If you can, I myself have limited play in NVCP and JSONAs I tested a few months ago, you can't limit fps in the .json file. It will be set back to a standard value as soon as you launch the game. Or did things change in the mean time? Only way I could reliably do this was via NVCP profile.
Noticed a difference for the better, or worse? (with it set on ‘Video’ and Vsnyc on in NVCP)Yes I certainly noticed a difference too after changing from “off” to “video” in the in game menu. That’s how I got to the assumption that video is if you have vsync on in NCP, but would still be good to get clarification from a dev.