Emilian Huminiuc
Well-known member
Code:
UseSubViewParams = 1
UseSubViewParams = 1
I'm using 2k resolution using the indications it works well, I don't know using 4k what settings to useHow to modify the params in the DX11.ini file for the Samsung 57 inch ultrawide? Have anyone tried that on this larger monitor?
How does 2k resolution look on this monitor? Have you tried running the sims in 1440p on this screen too? I wonder if it looks good because I consider buying this monitor but not running it in native 4k.I'm using 2k resolution using the indications it works well, I don't know using 4k what settings to use
Thanks! If I understand correctly, you run it in 1080p instead of 1440p, which should render better because it just cuts the resolution by half, so 4 native pixels render 1.i run with standard settings, have i image distorsions? i think no
i run 1080 because my monitor is 3840x1080 native, and without .ini file modification i haven't any distorsionThanks! If I understand correctly, you run it in 1080p instead of 1440p, which should render better because it just cuts the resolution by half, so 4 native pixels render 1.
1080p is too low for me, 1440p is a perfect sweetspot for my eyes. That's why I wonder how bad will it look on a 4k screen and if the nVidia's image scaling can help smooth that.
Is there a website where I could find my own monitor's dimensions or did you calculate manually. I'm running a 45" 32:9 monitor instead of a 49"5118x1440 works fine as a custom resolution and is divisable by 3
i personally am just running 3840x1080 atm though as it looks decent enough for me
heres the dimensions, just change your distance to screens
screen width - 401mm
sreen height - 340mm
diagonal - 526mm/20.7inch
View attachment 828
You should take a look at your monitor manufacturer's website. There you can find all the technical specificationsIs there a website where I could find my own monitor's dimensions or did you calculate manually. I'm running a 45" 32:9 monitor instead of a 49"
//[[gMa1.002f (c)2016 ]] [[ ]] [COMPONENTS] VideoGUID=00002484-0000-0000-0000-000000000000 VideoDriver=0 VideoResW=5120 VideoResH=1440 VideoRefreshRate=240 VideoMode=83 VideoRefresh=2 WindowedMode=0 Borderless=0 VrMirror=0 EPostProcessingSettings=2 MSAA=8 VSyncMode=0 UseFXAA=0 ShaderLevel=0 SubViews=2 UseSubViewParams=2 WorkaroundFlags=0 ViewParams=(0.401, 0.340, 0.630, 23.000, 0.000) // screen width (m), screen height (m), eye distance (m), side angle (deg), bezel gap (m) LeftView=(0.401, 0.340, 0.630, 23.000, 0.000) RightView=(0.401, 0.340, 0.630, 23.000, 0.000) PreferredGPU=-1 WidescreenUI=0 WidescreenUIWidth=624 WidescreenHUD=0 CustomVidRes=(5118, 1440) VRUIScale=(1.000, 1.000, 1.000) MinimumVidRes=(800, 600) MaximumVidRes=(99999, 99999) [INSTALL] InstallFrom= InstallTo= [AUTOLAUNCH] Mode=Off LaunchTime=600 [VERSION] Version=-1.000000 |
Run the game borderless and it should work.
//[[gMa1.002f (c)2016 ]] [[ ]]
[COMPONENTS]
VideoGUID=00002484-0000-0000-0000-000000000000
VideoDriver=0
VideoResW=5120
VideoResH=1440
VideoRefreshRate=240
VideoMode=83
VideoRefresh=2
WindowedMode=0
Borderless=0
VrMirror=0
EPostProcessingSettings=2
MSAA=8
VSyncMode=0
UseFXAA=0
ShaderLevel=0
SubViews=2
UseSubViewParams=2
WorkaroundFlags=0
ViewParams=(0.401, 0.340, 0.630, 23.000, 0.000) // screen width (m), screen height (m), eye distance (m), side angle (deg), bezel gap (m)
LeftView=(0.401, 0.340, 0.630, 23.000, 0.000)
RightView=(0.401, 0.340, 0.630, 23.000, 0.000)
PreferredGPU=-1
WidescreenUI=0
WidescreenUIWidth=624
WidescreenHUD=0
CustomVidRes=(5118, 1440)
VRUIScale=(1.000, 1.000, 1.000)
MinimumVidRes=(800, 600)
MaximumVidRes=(99999, 99999)
[INSTALL]
InstallFrom=
InstallTo=
[AUTOLAUNCH]
Mode=Off
LaunchTime=600
[VERSION]
Version=-1.000000
This is my DX11.ini file. Running in Fullscreen mode.
I am getting the subviews as I'm seeing the black vertical bar and cannot change FOV via my mapped hot keys.
Problems:
1. The CustomVidRes doesnt seem to be working as I have the black bar.
2. Even though I have mapped "t" key to trigger the Triple Tool (while in-car), it does not show up. Neither does the FPS counter which I have mapped to a different key. I am seeing UI dialogs such as when I change seat position.
Can anyone help?
EDIT: For one, game seems to be overwriting the dx11.ini. If I change:
VideoResW=5120
VideoResH=1440
to
VideoResW=5118
VideoResH=1440
and launch game, it overwrites back to 5120. Also If I set the file to read-only, the game will create a .tmp file to which it probably reverts to.
=====================
EDIT 2
I created a custom res in the registry for 5118x1440 and set the game to that in the in-game UI (Graphics menu). Resolution obviously works now and after one pc restart and two game restarts, seems like game is not overwriting the dx11.ini in any parts. Will need to test a little more.
However I cannot launch the Triples tool in-game. I wonder if there are some settings that have disabled the displaying of certain UI tools in-game?I
Is there a website where I could find my own monitor's dimensions or did you calculate manually. I'm running a 45" 32:9 monitor instead of a 49"
Im still having issues with setting the res to 5118 x 1440, game keeps overwriting it even if I set a custom res in the ini file.
//[[gMa1.002f (c)2016 ]] [[ ]]
[COMPONENTS]
VideoGUID=00002484-0000-0000-0000-000000000000
VideoDriver=0
VideoResW=5120
VideoResH=1440
VideoRefreshRate=240
VideoMode=83
VideoRefresh=2
WindowedMode=0
Borderless=0
VrMirror=0
EPostProcessingSettings=2
MSAA=8
VSyncMode=0
UseFXAA=0
ShaderLevel=0
SubViews=2
UseSubViewParams=2
WorkaroundFlags=0
ViewParams=(0.401, 0.340, 0.630, 23.000, 0.000) // screen width (m), screen height (m), eye distance (m), side angle (deg), bezel gap (m)
LeftView=(0.401, 0.340, 0.630, 23.000, 0.000)
RightView=(0.401, 0.340, 0.630, 23.000, 0.000)
PreferredGPU=-1
WidescreenUI=0
WidescreenUIWidth=624
WidescreenHUD=0
CustomVidRes=(5118, 1440)
VRUIScale=(1.000, 1.000, 1.000)
MinimumVidRes=(800, 600)
MaximumVidRes=(99999, 99999)
[INSTALL]
InstallFrom=
InstallTo=
[AUTOLAUNCH]
Mode=Off
LaunchTime=600
[VERSION]
Version=-1.000000
This is my DX11.ini file. Running in Fullscreen mode.
I am getting the subviews as I'm seeing the black vertical bar and cannot change FOV via my mapped hot keys.
Problems:
1. The CustomVidRes doesnt seem to be working as I have the black bar.
2. Even though I have mapped "t" key to trigger the Triple Tool (while in-car), it does not show up. Neither does the FPS counter which I have mapped to a different key. I am seeing UI dialogs such as when I change seat position.
Can anyone help?
EDIT: For one, game seems to be overwriting the dx11.ini. If I change:
VideoResW=5120
VideoResH=1440
to
VideoResW=5118
VideoResH=1440
and launch game, it overwrites back to 5120. Also If I set the file to read-only, the game will create a .tmp file to which it probably reverts to.
=====================
EDIT 2
I created a custom res in the registry for 5118x1440 and set the game to that in the in-game UI (Graphics menu). Resolution obviously works now and after one pc restart and two game restarts, seems like game is not overwriting the dx11.ini in any parts. Will need to test a little more.
However I cannot launch the Triples tool in-game. I wonder if there are some settings that have disabled the displaying of certain UI tools in-game?
=====================
EDIT 3
It seems like even though I had mapped the Triple tool to the key "T", simply pressing "T" will not activate it, but CTRL + T will. So the Triples tool (as well as the FPS overlay) is implemented differently than all other mappings where the key you assign will actually work like you would expect.
In summary, I now got everything working. I suspect the CustomVidRes variable did not work initially since for some reason with my G9 + RTX 3070 I could not create a custom res in Nvidia Control Panel. I had to hack the registry and create that res. Haven't checked if the DX11.ini res setting would now work too. But perhaps this will be of use to someone else in the future.
how did you calculate side angle (deg) ?Thanks for the quick reply
What i put in de dx11.ini was:
5118x1440, unfortunately the black line bar still appears, refresh rate is set to 120hz
Question 1: Do i need to set the resolution fixed? Because i do iracing i dont want to use nvidia fixed resolution, is it mandatory?
Question 2: FOV more view left mirror possible?
can use multiview / triple tool with CTRL + = , but what this do i only making distortions....
What i want is the view of the left mirror more in my sight, but i can get the view wider (the seat is already to the back -100)
When i use these parameters from Whippywip:
SubViews=2
UseSubViewParams=2
WorkaroundFlags=0
ViewParams=(0.401, 0.340, 0.740, 23.000, 0.000) // screen width (m), screen height (m), eye distance (m), side angle (deg), bezel gap (m)
LeftView=(0.401, 0.340, 0.740, 23.000, 0.000)
RightView=(0.401, 0.340, 0.740, 23.000, 0.000)
Question 3:
@WhippyWhip i dont know how you calculate the diagonal value 526 mm ? How did you calculate this? Where do you put it in the dx.ini file?
I understand i can play with the eye distance, the eye distance in his calculation is 74 cm right? that;s also my distance from my eyes to screen, can i play with this value to get a wider view?
Question 4:
I calculated my G9 led 49 inch with the Fov calculator, the result is : 10 ~ 100°, stupid question maybe, but 10 to 100 degrees fov is normal then?
Thanks for the help guys!
Does anyone have anything on 3440X1440 triple curved monitors?
Here you have the data for those who have more recent 1800R 49" Ultrawide monitors.
I have configure mine with this data using the tuto of the first page and it works perfect.
It's very important to use the custom res to get rid of the vertical black line.