Triple Screen Rendering on Ultrawide (Samsung G9)

How to modify the params in the DX11.ini file for the Samsung 57 inch ultrawide? Have anyone tried that on this larger monitor?
 
How to modify the params in the DX11.ini file for the Samsung 57 inch ultrawide? Have anyone tried that on this larger monitor?
I'm using 2k resolution using the indications it works well, I don't know using 4k what settings to use
 
I'm using 2k resolution using the indications it works well, I don't know using 4k what settings to use
How does 2k resolution look on this monitor? Have you tried running the sims in 1440p on this screen too? I wonder if it looks good because I consider buying this monitor but not running it in native 4k.
 
i run with standard settings, have i image distorsions? i think no
Thanks! If I understand correctly, you run it in 1080p instead of 1440p, which should render better because it just cuts the resolution by half, so 4 native pixels render 1.

1080p is too low for me, 1440p is a perfect sweetspot for my eyes. That's why I wonder how bad will it look on a 4k screen and if the nVidia's image scaling can help smooth that.
 
Thanks! If I understand correctly, you run it in 1080p instead of 1440p, which should render better because it just cuts the resolution by half, so 4 native pixels render 1.

1080p is too low for me, 1440p is a perfect sweetspot for my eyes. That's why I wonder how bad will it look on a 4k screen and if the nVidia's image scaling can help smooth that.
i run 1080 because my monitor is 3840x1080 native, and without .ini file modification i haven't any distorsion
 
Here you have the data for those who have more recent 1800R 49" Ultrawide monitors.


I have configure mine with this data using the tuto of the first page and it works perfect.
It's very important to use the custom res to get rid of the vertical black line.
 
Last edited:
5118x1440 works fine as a custom resolution and is divisable by 3

i personally am just running 3840x1080 atm though as it looks decent enough for me

heres the dimensions, just change your distance to screens

screen width - 401mm
sreen height - 340mm
diagonal - 526mm/20.7inch
View attachment 828
Is there a website where I could find my own monitor's dimensions or did you calculate manually. I'm running a 45" 32:9 monitor instead of a 49"
 
Is there a website where I could find my own monitor's dimensions or did you calculate manually. I'm running a 45" 32:9 monitor instead of a 49"
You should take a look at your monitor manufacturer's website. There you can find all the technical specifications
 
//[[gMa1.002f (c)2016 ]] [[ ]]
[COMPONENTS]
VideoGUID=00002484-0000-0000-0000-000000000000
VideoDriver=0
VideoResW=5120
VideoResH=1440
VideoRefreshRate=240
VideoMode=83
VideoRefresh=2
WindowedMode=0
Borderless=0
VrMirror=0
EPostProcessingSettings=2
MSAA=8
VSyncMode=0
UseFXAA=0
ShaderLevel=0
SubViews=2
UseSubViewParams=2
WorkaroundFlags=0
ViewParams=(0.401, 0.340, 0.630, 23.000, 0.000) // screen width (m), screen height (m), eye distance (m), side angle (deg), bezel gap (m)
LeftView=(0.401, 0.340, 0.630, 23.000, 0.000)
RightView=(0.401, 0.340, 0.630, 23.000, 0.000)
PreferredGPU=-1
WidescreenUI=0
WidescreenUIWidth=624
WidescreenHUD=0
CustomVidRes=(5118, 1440)
VRUIScale=(1.000, 1.000, 1.000)
MinimumVidRes=(800, 600)
MaximumVidRes=(99999, 99999)

[INSTALL]
InstallFrom=
InstallTo=

[AUTOLAUNCH]
Mode=Off
LaunchTime=600

[VERSION]
Version=-1.000000

This is my DX11.ini file. Running in Fullscreen mode.

I am getting the subviews as I'm seeing the black vertical bar and cannot change FOV via my mapped hot keys.

Problems:
1. The CustomVidRes doesnt seem to be working as I have the black bar.
2. Even though I have mapped "t" key to trigger the Triple Tool (while in-car), it does not show up. Neither does the FPS counter which I have mapped to a different key. I am seeing UI dialogs such as when I change seat position.

Can anyone help?

EDIT: For one, game seems to be overwriting the dx11.ini. If I change:
VideoResW=5120
VideoResH=1440

to

VideoResW=5118
VideoResH=1440

and launch game, it overwrites back to 5120. Also If I set the file to read-only, the game will create a .tmp file to which it probably reverts to.



=====================
EDIT 2

I created a custom res in the registry for 5118x1440 and set the game to that in the in-game UI (Graphics menu). Resolution obviously works now and after one pc restart and two game restarts, seems like game is not overwriting the dx11.ini in any parts. Will need to test a little more.

However I cannot launch the Triples tool in-game. I wonder if there are some settings that have disabled the displaying of certain UI tools in-game?

=====================
EDIT 3

It seems like even though I had mapped the Triple tool to the key "T", simply pressing "T" will not activate it, but CTRL + T will. So the Triples tool (as well as the FPS overlay) is implemented differently than all other mappings where the key you assign will actually work like you would expect. :)

In summary, I now got everything working. I suspect the CustomVidRes variable did not work initially since for some reason with my G9 + RTX 3070 I could not create a custom res in Nvidia Control Panel. I had to hack the registry and create that res. Haven't checked if the DX11.ini res setting would now work too. But perhaps this will be of use to someone else in the future.
 
Last edited:
//[[gMa1.002f (c)2016 ]] [[ ]]
[COMPONENTS]
VideoGUID=00002484-0000-0000-0000-000000000000
VideoDriver=0
VideoResW=5120
VideoResH=1440
VideoRefreshRate=240
VideoMode=83
VideoRefresh=2
WindowedMode=0
Borderless=0
VrMirror=0
EPostProcessingSettings=2
MSAA=8
VSyncMode=0
UseFXAA=0
ShaderLevel=0
SubViews=2
UseSubViewParams=2
WorkaroundFlags=0
ViewParams=(0.401, 0.340, 0.630, 23.000, 0.000) // screen width (m), screen height (m), eye distance (m), side angle (deg), bezel gap (m)
LeftView=(0.401, 0.340, 0.630, 23.000, 0.000)
RightView=(0.401, 0.340, 0.630, 23.000, 0.000)
PreferredGPU=-1
WidescreenUI=0
WidescreenUIWidth=624
WidescreenHUD=0
CustomVidRes=(5118, 1440)
VRUIScale=(1.000, 1.000, 1.000)
MinimumVidRes=(800, 600)
MaximumVidRes=(99999, 99999)

[INSTALL]
InstallFrom=
InstallTo=

[AUTOLAUNCH]
Mode=Off
LaunchTime=600

[VERSION]
Version=-1.000000

This is my DX11.ini file. Running in Fullscreen mode.

I am getting the subviews as I'm seeing the black vertical bar and cannot change FOV via my mapped hot keys.

Problems:
1. The CustomVidRes doesnt seem to be working as I have the black bar.
2. Even though I have mapped "t" key to trigger the Triple Tool (while in-car), it does not show up. Neither does the FPS counter which I have mapped to a different key. I am seeing UI dialogs such as when I change seat position.

Can anyone help?

EDIT: For one, game seems to be overwriting the dx11.ini. If I change:
VideoResW=5120
VideoResH=1440

to

VideoResW=5118
VideoResH=1440

and launch game, it overwrites back to 5120. Also If I set the file to read-only, the game will create a .tmp file to which it probably reverts to.



=====================
EDIT 2

I created a custom res in the registry for 5118x1440 and set the game to that in the in-game UI (Graphics menu). Resolution obviously works now and after one pc restart and two game restarts, seems like game is not overwriting the dx11.ini in any parts. Will need to test a little more.

However I cannot launch the Triples tool in-game. I wonder if there are some settings that have disabled the displaying of certain UI tools in-game?I
Run the game borderless and it should work.
 
Just reading these posts now. I have a 43 inch 3840x1200. Will doing this make the screen look like triple setup showing both mirrors? (Sorry, this is more confusing to me that trying to learn a new language)
 
//[[gMa1.002f (c)2016 ]] [[ ]]
[COMPONENTS]
VideoGUID=00002484-0000-0000-0000-000000000000
VideoDriver=0
VideoResW=5120
VideoResH=1440
VideoRefreshRate=240
VideoMode=83
VideoRefresh=2
WindowedMode=0
Borderless=0
VrMirror=0
EPostProcessingSettings=2
MSAA=8
VSyncMode=0
UseFXAA=0
ShaderLevel=0
SubViews=2
UseSubViewParams=2
WorkaroundFlags=0
ViewParams=(0.401, 0.340, 0.630, 23.000, 0.000) // screen width (m), screen height (m), eye distance (m), side angle (deg), bezel gap (m)
LeftView=(0.401, 0.340, 0.630, 23.000, 0.000)
RightView=(0.401, 0.340, 0.630, 23.000, 0.000)
PreferredGPU=-1
WidescreenUI=0
WidescreenUIWidth=624
WidescreenHUD=0
CustomVidRes=(5118, 1440)
VRUIScale=(1.000, 1.000, 1.000)
MinimumVidRes=(800, 600)
MaximumVidRes=(99999, 99999)

[INSTALL]
InstallFrom=
InstallTo=

[AUTOLAUNCH]
Mode=Off
LaunchTime=600

[VERSION]
Version=-1.000000

This is my DX11.ini file. Running in Fullscreen mode.

I am getting the subviews as I'm seeing the black vertical bar and cannot change FOV via my mapped hot keys.

Problems:
1. The CustomVidRes doesnt seem to be working as I have the black bar.
2. Even though I have mapped "t" key to trigger the Triple Tool (while in-car), it does not show up. Neither does the FPS counter which I have mapped to a different key. I am seeing UI dialogs such as when I change seat position.

Can anyone help?

EDIT: For one, game seems to be overwriting the dx11.ini. If I change:
VideoResW=5120
VideoResH=1440

to

VideoResW=5118
VideoResH=1440

and launch game, it overwrites back to 5120. Also If I set the file to read-only, the game will create a .tmp file to which it probably reverts to.



=====================
EDIT 2

I created a custom res in the registry for 5118x1440 and set the game to that in the in-game UI (Graphics menu). Resolution obviously works now and after one pc restart and two game restarts, seems like game is not overwriting the dx11.ini in any parts. Will need to test a little more.

However I cannot launch the Triples tool in-game. I wonder if there are some settings that have disabled the displaying of certain UI tools in-game?

=====================
EDIT 3

It seems like even though I had mapped the Triple tool to the key "T", simply pressing "T" will not activate it, but CTRL + T will. So the Triples tool (as well as the FPS overlay) is implemented differently than all other mappings where the key you assign will actually work like you would expect. :)

In summary, I now got everything working. I suspect the CustomVidRes variable did not work initially since for some reason with my G9 + RTX 3070 I could not create a custom res in Nvidia Control Panel. I had to hack the registry and create that res. Haven't checked if the DX11.ini res setting would now work too. But perhaps this will be of use to someone else in the future.
Im still having issues with setting the res to 5118 x 1440, game keeps overwriting it even if I set a custom res in the ini file.
 
Thanks for the quick reply

What i put in de dx11.ini was:
5118x1440, unfortunately the black line bar still appears, refresh rate is set to 120hz
Question 1: Do i need to set the resolution fixed? Because i do iracing i dont want to use nvidia fixed resolution, is it mandatory?


Question 2: FOV more view left mirror possible?
can use multiview / triple tool with CTRL + = , but what this do i only making distortions....

What i want is the view of the left mirror more in my sight, but i can get the view wider (the seat is already to the back -100)

When i use these parameters from Whippywip:

SubViews=2
UseSubViewParams=2
WorkaroundFlags=0
ViewParams=(0.401, 0.340, 0.740, 23.000, 0.000) // screen width (m), screen height (m), eye distance (m), side angle (deg), bezel gap (m)
LeftView=(0.401, 0.340, 0.740, 23.000, 0.000)
RightView=(0.401, 0.340, 0.740, 23.000, 0.000)

Question 3:
@WhippyWhip i dont know how you calculate the diagonal value 526 mm ? How did you calculate this? Where do you put it in the dx.ini file?

I understand i can play with the eye distance, the eye distance in his calculation is 74 cm right? that;s also my distance from my eyes to screen, can i play with this value to get a wider view?

Question 4:
I calculated my G9 led 49 inch with the Fov calculator, the result is : 10 ~ 100°, stupid question maybe, but 10 to 100 degrees fov is normal then?

Thanks for the help guys!
how did you calculate side angle (deg) ?
 
Does anyone have anything on 3440X1440 triple curved monitors?

Here is my triple screen setup...... Backup your file and just copy mine in over your game one.

I have triple 3440x1440 curved screens BUT I run them as 2560x1080 (7680x1080 total span) and then use Resize Racoon to Upscale them to the full 10320x1440. The quality loss of Upscaling is virtually negligibe, but gives a HUGE FPS gain!
If you want to run it native then just edit the CustomResolution in the file to be that full resolution - all else remains the same.

Note the SEEMINGLY WEIRD values!!! In reality you can use ANYTHING you want to, that forms the 'correct' outcome.
My monitors are 79cm wide but I use 120cm width values!
The monitor heights are 33cm but I am using 51.2cm values!
This is to give an expansive view, with a FOV that matches what you see sitting in a real car.
My monitors are about 25deg angles, BUT the angle settings are 55deg!! You might think that must be amiss, but it forms perfect 'straight lines' across the screens.
The Bezels are only set for the side screens, at 18mm - that is about their true width. But the value is decided by CHECKING objects passsing by the bezels and making sure they are correctly 'continued' as they come back into view.

The Width and Height values for the monitors are close to 'aspect ratio matching' as you need that to have 'rounds' really draw as round! (wheels etc). Other than that, the width values used are purely to set your FOV really. And I do not call it FOV as it is more valid to say "Show what you would truly see when in a real car!!", LOL. A human does not truly have a Field of View..... it blurs off into Peripheral Vision, so it is not a truly defined standard to measure what the vison edges to form an "FOV value" are!

Also note that you really must set your 'horizontal eye line' to match MIDWAY up the windscreen 'clear glass' range!!! So set the monitors heights off their mounts (table ot arms etc) to achieve that! Set up a car to race, and the seat height and fore/aft position.... and then get that eyeline to the mid-windscreen height. NOT by the seat now, but by moving the monitors up or down!!
The ONLY line, horizontally, that will show you linear continuation across and into the side monitors is ON THAT LINE. Anything you view above that eyeline midpoint will be skewed UPWARDS, and anything you viewed below that eyeline midpoint will be skewed DOWNWARDS!! That is a resultant of the human eye/brain system and you cannot 'fix' that ever. So don't bother chasing your tail for perfection - just get that EYELINE horizontal region perfect aligned!
When you race, you won't even register, or care about the remaining 'angle errors' that will always be there!

So run the Config_DX111.ini as supplied and then go and edit it to fine tune your own setup.
You can only use the Triple Screen Tool in LMU when you run the true resolution (not Upscaled), so for example...... first run mine as it is BUT you need to run Resize Racoon to get it to full screens (the in-game tool will not work properly for now). Check the game/results..... it is likely to be a bit amiss for your setup..... exit the game.... edit the Custom Resolution to the true max (10320x1440), re-run the game and use the Triple Screen Tool to fine tune what you need to change.
REMEMBER..... you can do ANYTHING you WANT TO as far as the numbers used for settings.... using correct dimensions or angles etc is likely to turn out amiss really!!! Do it all by YOUR VIEW of the results! You will set the WIDTH values first, to get things the width of viewing that you want. Then set the HEIGHTS as per the Aspect Ratios (of the monitor) - use a calculator etc.
You can work on just one side (eg left or right monitor values) and then copy the values to the other side monitor, as you want them to be equal to each other.
 

Attachments

  • Config_DX11.zip
    650 bytes · Views: 1
Last edited:
Here you have the data for those who have more recent 1800R 49" Ultrawide monitors.


I have configure mine with this data using the tuto of the first page and it works perfect.
It's very important to use the custom res to get rid of the vertical black line.


Is this defo correct. Borderless causes me to run at 90 fps. Windowed has the 3 screens not lining up but full screen works but doesn’t look at that different.
I stil dont have my side mirror in some cars with an fov of 32, 610mm from screen?
 
Back
Top