TC Settings

silverfoxvr

New member
I just wanna make sure I understand the 3 TC Setting. My understand, pre today's uddate that:
Overall TC smaller number = less intrusion
TC Cut smaller number = less intrusion
TC Slip smaller number = less intrusion(more slip allowed, more rotation

Is this still the same?

I saw in comments on a YT video that:
TC Slip smaller number = more intrusion.

Which is it?
 
I just wanna make sure I understand the 3 TC Setting. My understand, pre today's uddate that:
Overall TC smaller number = less intrusion
TC Cut smaller number = less intrusion
TC Slip smaller number = less intrusion(more slip allowed, more rotation

Is this still the same?

I saw in comments on a YT video that:
TC Slip smaller number = more intrusion.

Which is it?
TC slip smaller number means you accept a lower angle before the tc cut. So if you want to get more slip you need to use 8/9/10... instead of 2/3/4
 
I’m not sure this is correct… From my experience, it’s as the other TC settings - lower you go, the more slip you get.
Do three laps with TC 6 / Tc cut 3 / Tc slip 11, and then do three laps TC 6 / TC cut 3 / tc slip 3, you will see the tc slip 3 is way easier. Traction control cut quickly the power way before a huge slip. With the number of peoples actually complaining about the new tyre model, they should try to use the tc correctly.

Tc slip 3 will accept a very small angle of slip, so it's way easier to drive as the car won't lost the traction.
 
The greater the slip angle, the larger portion of the contact patch that is slipping. At some point there is so little part of the contact patch that is not slipping that traction is lost and the tire begins to slide.
 
I don’t really know what else to say, but I’m not experiencing anything like you are. Lower TC slip results in more slip… I’m not quite sure why they would reverse just one of the electronics settings. You seem to be judging this by your interpretation, rather than the evidence and logic out there.

So as not to confuse anyone, I wonder if any of the devs/mods could just confirm for us @Woodee @Dan W @Will Bennett
 
Just ask chatgpt 😄

What is TC Slip in Le Mans Ultimate?

In Le Mans Ultimate, TC Slip (Traction Control Slip) refers to the maximum percentage of wheel slip allowed before the traction control system intervenes. It’s a key setting in managing how much the car allows the driven wheels to spin faster than the actual vehicle speed.


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🛞 How does it work?

When you accelerate, especially out of slow corners or on low-grip surfaces, the driven wheels may start spinning faster than the car is moving — this is called wheel slip.

The TC Slip setting defines the threshold at which the game’s traction control system will reduce power (by cutting throttle or engine torque) to prevent excessive spinning.


For example:

A low TC Slip value (e.g., 2%) means the TC will kick in almost immediately with any slip, giving you maximum stability but less freedom to rotate the car or push traction limits.

A high TC Slip value (e.g., 12%) means the system allows more wheel spin before intervening, which can help rotate the car but may make it less stable, especially in the wet or on worn tires.



---

⚙️ How to adjust it?

Most modern cars in Le Mans Ultimate (such as Hypercars or GTEs) allow you to adjust TC Slip live on the wheel or in-car dashboard.

It’s common for drivers to lower the TC Slip for dry, grippy conditions and increase it for wet, slippery tracks.



---

🎯 Why is it important?

Setting TC Slip correctly helps:

Prevent rear wheel spin on exit.

Maintain consistent traction under throttle.

Customize car behavior to suit different driving
styles (more aggressive vs. more stable).
 
Just ask chatgpt 😄

What is TC Slip in Le Mans Ultimate?

In Le Mans Ultimate, TC Slip (Traction Control Slip) refers to the maximum percentage of wheel slip allowed before the traction control system intervenes. It’s a key setting in managing how much the car allows the driven wheels to spin faster than the actual vehicle speed.


---

🛞 How does it work?

When you accelerate, especially out of slow corners or on low-grip surfaces, the driven wheels may start spinning faster than the car is moving — this is called wheel slip.

The TC Slip setting defines the threshold at which the game’s traction control system will reduce power (by cutting throttle or engine torque) to prevent excessive spinning.


For example:

A low TC Slip value (e.g., 2%) means the TC will kick in almost immediately with any slip, giving you maximum stability but less freedom to rotate the car or push traction limits.

A high TC Slip value (e.g., 12%) means the system allows more wheel spin before intervening, which can help rotate the car but may make it less stable, especially in the wet or on worn tires.



---

⚙️ How to adjust it?

Most modern cars in Le Mans Ultimate (such as Hypercars or GTEs) allow you to adjust TC Slip live on the wheel or in-car dashboard.

It’s common for drivers to lower the TC Slip for dry, grippy conditions and increase it for wet, slippery tracks.



---

🎯 Why is it important?

Setting TC Slip correctly helps:

Prevent rear wheel spin on exit.

Maintain consistent traction under throttle.

Customize car behavior to suit different driving
styles (more aggressive vs. more stable).
This is wrong. Dont post this AI slop. Large language models are not intelligent, neither do they know anything about niche topics like how some mechanics are implemented in games. TC slip angle in this game is the threshold for when the traction control engages, when the car has sideways slip, also known as yaw.

The amount of people blindly trusting what is basically an algorithm that just strings suitable words one after the other is honestly scary.
 
The only scary thing I see there, is after one year of lmu, you didn't try to do 5 full laps with TC slip at 1,2,3 and 5 full laps at TC slip at 7,8,9.
Traction control system is protected by patent. In motorsport, tcs fine-tuned to balance performance and safety. For instance, during accélération on a dry track, a slip ratio of 0.10(10%) may be permisible, whereas on a wet track, the system might limit slip to 0,05 (5%) to prevent wheel spin.
So, if people are struggling with the new there model, and prefers to get an easier car to drive, they can use a lower TC slip angle.
 
Once more: TC Slip Angle is the amount of TC intervention per slip angle, with 0 being Off, 1 = little intervention / bigger slip angle (loose rear), 10 = more intervention / smaller slip angle (tight rear)(or whatever max is per car, it goes to 12 in hypercars iirc). It's a preset, not a percentage, it never was a percentage.
Used and abused for more than 5 laps through evolving track / tyre / fuel load conditions (dry->wet, wet->dry, new rears/used rears etc.)
 
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Once more: TC Slip Angle is the amount of TC intervention per slip angle, with 0 being Off, 1 = little intervention / bigger slip angle (loose rear), 10 = more intervention / smaller slip angle (tight rear)(or whatever max is per car, it goes to 12 in hypercars iirc). It's a preset, not a percentage, it never was a percentage.
Used and abused for more than 5 laps through evolving track / tyre / fuel load conditions (dry->wet, wet->dry, new rears/used rears etc.)
Write in bold won't make it true versus a patent.

The more slip angle you apply, the more cornering force you can generate and the faster you can go. The amount of cornering force is initially proportional to your tyres slip angle. This means that for each increasing degree of slip angle, you get an increasing amount of cornering force.
 
The only scary thing I see there, is after one year of lmu, you didn't try to do 5 full laps with TC slip at 1,2,3 and 5 full laps at TC slip at 7,8,9.
Traction control system is protected by patent. In motorsport, tcs fine-tuned to balance performance and safety. For instance, during accélération on a dry track, a slip ratio of 0.10(10%) may be permisible, whereas on a wet track, the system might limit slip to 0,05 (5%) to prevent wheel spin.
So, if people are struggling with the new there model, and prefers to get an easier car to drive, they can use a lower TC slip angle.
Even more scary that after your "tests" you're still wrong and can't identify (clearly) when you have more or less slip 😅
Lower values=more slip. It's been like that since it was first introduced in rF2 (with documentation from S397 already shown to you) and it hasn't changed.
You're fixated in a definition and tried to justify your narrative with your tests. The value in the game is not an angle, it's an arbitrary setting.
 
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Even more scary that after your "tests" you're still wrong and can't identify (clearly) when you have more or less slip 😅
Lower values=more slip. It's been like that since it was first introduced in rF2 (with documentation already shown to you) and it hasn't changed.
You're fixated in a definition and tried to justify your narrative with your tests. The value in the game is not an angle, it's an arbitrary setting.
An arbitrary settings with a patent :ROFLMAO:
 
Write in bold won't make it true versus a patent.

The more slip angle you apply, the more cornering force you can generate and the faster you can go. The amount of cornering force is initially proportional to your tyres slip angle. This means that for each increasing degree of slip angle, you get an increasing amount of cornering force.
You've got your reference frames confused. It's not about tyre slip angle, it's about car slip angle.
I.E it's about the angle made by the car's x-axis with the tangent to the trajectory.
 
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