Hello Studio 397 Team,
First of all, thank you for your fantastic work on Le Mans Ultimate. The driving dynamics and multi-class racing environment are incredible.
I would like to submit a feature request regarding the current pit stop logic. In the game, making adjustments to the rear wing angle or modifying the brake duct blanking adds sequential, fixed penalty seconds to the overall pit stop duration.
In real-life FIA WEC Hypercar and LMGT3 regulations, these aerodynamic and thermal adjustments are performed manually by mechanics completely in parallel with other pit activities, such as refueling and tire changes.
Here is how it works in reality:
Proposed Solution:
Please modify the pit stop timer logic so that wing adjustments and brake duct blanking changes run concurrently with the longest pit stop operation (usually refueling). The extra time should only be added if the car is neither refueling nor changing tires.
Implementing this would fix a major strategic discrepancy, allowing players to adapt to rain or night conditions dynamically—just like real WEC teams do without losing track position.
Thank you for your time and dedication to simulation accuracy!
First of all, thank you for your fantastic work on Le Mans Ultimate. The driving dynamics and multi-class racing environment are incredible.
I would like to submit a feature request regarding the current pit stop logic. In the game, making adjustments to the rear wing angle or modifying the brake duct blanking adds sequential, fixed penalty seconds to the overall pit stop duration.
In real-life FIA WEC Hypercar and LMGT3 regulations, these aerodynamic and thermal adjustments are performed manually by mechanics completely in parallel with other pit activities, such as refueling and tire changes.
Here is how it works in reality:
- Rear Wing Adjustments: Mechanics use a click-screw mechanic or quick-turn tool to adjust the flap angle. It takes roughly 2–5 seconds and is done while the fuel hose is connected.
- Brake Duct Blanking: Mechanics simply apply or remove rigid blanking plates/tapes on the ducts, taking only a few seconds during tire swaps or driver changes.
Proposed Solution:
Please modify the pit stop timer logic so that wing adjustments and brake duct blanking changes run concurrently with the longest pit stop operation (usually refueling). The extra time should only be added if the car is neither refueling nor changing tires.
Implementing this would fix a major strategic discrepancy, allowing players to adapt to rain or night conditions dynamically—just like real WEC teams do without losing track position.
Thank you for your time and dedication to simulation accuracy!