Puddle support in physics

In ACC they have this really well. If you drive through a puddle, the car will aquaplane on top of it.
I have played more than 2000 hours on ACC, and compared to iRacing, RF2 or LMU, I do not like the physics of ACC and the absence of decreasing braking and the poor information of the car. Even their last tire update a few months ago did not make ACC better.
 
I have played more than 2000 hours on ACC, and compared to iRacing, RF2 or LMU, I do not like the physics of ACC and the absence of decreasing braking and the poor information of the car. Even their last tire update a few months ago did not make ACC better.
This!
 
Upvoted. Hopefully, this is on the dev list already, and whilst iRacing rain has raised the bar somewhat, the rF2/LMU rain is still not bad - I feel like if it just had puddle physics it would inherently add the wet line as you would need to avoid the puddles. Not suggesting it is easy either.
 
I hope for a Visual Update on the general weather system the changes are to harsch and a physics Update for Wet Lines and Puddles, sometimes it feels slippery and wet but the Track looks completely dry
 
No sim has dynamic puddles, it's nothing more then canned effects.



When puddles cool tyres I will sit up and take notice.

mdr.gif
 
Hello,
Puddles of water have absolutely no impact on the behavior of the car. This is an important improvement to make.
 

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I agree, I have no fear rolling on pudles, I want to have fear 😆 If that's implemented one day don't forget the sound too 😊
 
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