Info Required Official Broadcast Overlays bug reports MEGATHREAD

Further information and reports are needed to assist development with a fix
Hi to all i have a problem with crazy values with too much lenght in seconds... values always move like crazy and are not good at all. an idea ?
Something is broken with the game or API. It should supposedly be fixed, but yesterday on the 4h Silverstone one of the teammates had the problem and I also encountered again on a hosted race.
 
Thanks. I was hoping that I could edit the overlay in game to get the missing logos working, but it appears the data is contained with the cars MAS files.
Hey m8, would i be able to try your program out. It gives a lot more data then what the current one is.
 


For broadcaster, you can now directly open your game to the network with change this line in Settings.JSON

JSON:
    "WebUI bind": "localhost",

to
JSON:
    "WebUI bind": "0.0.0.0",

You don't need to use anymore -useJava.
Hi, Thanks for all the input & Help ..Is there a "how to broadcast for dummys" thread/post with all thats now needed to get this up and running for 2 pc's on the same network for ppl like me that don't even know what or how to use the netsh interface portproxy or is that not needed now if we use the WebUI bind above in settings?
I was able to get it all working the old way before the security changes, but now I just can't get it going or know where to start lol..
Thanks in advance for any help !
 
Hi, Thanks for all the input & Help ..Is there a "how to broadcast for dummys" thread/post with all thats now needed to get this up and running for 2 pc's on the same network for ppl like me that don't even know what or how to use the netsh interface portproxy or is that not needed now if we use the WebUI bind above in settings?
I was able to get it all working the old way before the security changes, but now I just can't get it going or know where to start lol..
Thanks in advance for any help !

Netsh is no longer needed, you need to use the WebUI Bind
 
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Did you get it to work? I had it runing, but after an update it diden work again. I used Tailscale to get it to work at that time.
It's all working now! setting zeros= "WebUI bind": "0.0.0.0", and using the game pc local IP on the remote PC, it's just like it was before the security update ;-)
Thanks everyone for chiming in on this 🎬 🏎️🛰️🎥
 
Did a test broadcast today. We had some of the same errors as mentioned in this thread already, like textures not loading for all cars that entered after me. Once the session changed, they showed up. When entering in spectate, I get the "NO VEHICLE" message in the grid UI that never goes away & the replay menu up top that never goes away when spectating out on track ..I don't remember this happening before all the patches that changed everything .. Also, im not getting any car numbers on the tower, looks better than the white blotch when fewer than 3 digets are in the number like I see in the pic's in this thread. Also, the cam buttons still are not working from the control panel, so the same stuff thats already reported .. I know there are other, more pressing priorities for the game right now & thats fine as I believe the time will come when someone can make a pass at the control panel / overley issues.. I'm just reporting my experiences.. ;-)
 
Question. Is it reading the broadcast UI or using the REST API?

I'm also in the middle of developing an app, got the live timing working, now adding overlay controls.
Sorry I dropped off the face of the earth for a bit. I haven't worked on it in many months but I'm doing mine using javascript injection to read and control the broadcast UI webpage. It is working pretty well, even selecting in car cameras with in car overlays but S397 broke that currently (clickable in car cams from the webpage UI). I need to get it working for multiclass where it will focus on action in each class for a bit of time.

Not sure I'll ever release it since I used AI to write most of the code (it is in angular javascript which I'm not going to bother to learn).

See this post for an example (when onboards were still working). Also, now that they have regional hosted servers, the next time I run a league the visuals should be much smoother.
 
Sorry I dropped off the face of the earth for a bit. I haven't worked on it in many months but I'm doing mine using javascript injection to read and control the broadcast UI webpage. It is working pretty well, even selecting in car cameras with in car overlays but S397 broke that currently (clickable in car cams from the webpage UI). I need to get it working for multiclass where it will focus on action in each class for a bit of time.

Not sure I'll ever release it since I used AI to write most of the code (it is in angular javascript which I'm not going to bother to learn).

See this post for an example (when onboards were still working). Also, now that they have regional hosted servers, the next time I run a league the visuals should be much smoother.
Yeah no problem at all. I've not worked on mine for a bit either, I'm also using AI to to develop.

I've managed to get the camera's working as intended now, also noticed some performance issues, not sure if the app of the game. Feel like when it's 20 cars or less, the app performance is better.

Had started trying to add replay functionality, to detect slow cars for example. It's started doing my head in, so I stopped, just need the kick to get going again.
 
Yeah no problem at all. I've not worked on mine for a bit either, I'm also using AI to to develop.

I've managed to get the camera's working as intended now, also noticed some performance issues, not sure if the app of the game. Feel like when it's 20 cars or less, the app performance is better.

Had started trying to add replay functionality, to detect slow cars for example. It's started doing my head in, so I stopped, just need the kick to get going again.
I've had this functionality and more for some time - only shared with one community so far but if there's interest I might make it publicly available?

  • Yellow flag detection/history with replay log
  • Custom replays
  • Camera controls
  • Custom graphics/stats
  • Track map
  • Live/average ve usage
  • Penalty info
  • Pit stop timings
  • Etc.
 
I've had this functionality and more for some time - only shared with one community so far but if there's interest I might make it publicly available?

  • Yellow flag detection/history with replay log
  • Custom replays
  • Camera controls
  • Custom graphics/stats
  • Track map
  • Live/average ve usage
  • Penalty info
  • Pit stop timings
  • Etc.
Definitely think there would be interest from other communities
 
Guys, have you found any way to avoid the replay loading time (if it loads at all) when more than half an hour has passed?
 
I've had this functionality and more for some time - only shared with one community so far but if there's interest I might make it publicly available?

  • Yellow flag detection/history with replay log
  • Custom replays
  • Camera controls
  • Custom graphics/stats
  • Track map
  • Live/average ve usage
  • Penalty info
  • Pit stop timings
  • Etc.
Yes Please..
I plan on broadcasting the simracingonline 2026 ELMS multi-class series & would love to have something in better working order than the current control panel.
 
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