Info Required Official Broadcast Overlays bug reports MEGATHREAD

Further information and reports are needed to assist development with a fix
Can you explain how do you use websocket ?
There are some endpoints that contain data, the driver/car data is using the REST APi. The overlays are using websocket.

When the game is running, load swagger to see all the REST API endpoints which can be pushed or pulled.
 
This is what I currently have working so far.

I'm using it in anger for the first time tomorrow to do a broadcast. Will see how well it all works in reality.
Waoo looks amazing, would love to test it out :D
You get so mutch more data on that screen. Dose it then also fix some of the data issuse we see on the overlay?
 
From the game or from web control panel? It is a web panel, you have to modify the UI and when the broadcast API receives the camera change, replace the string identifiers for "camera type" and "camera group" with the corresponding values.

PD: If someone can give some hints on camera works it would be nice.
"Group" is totally ignored.
"Camera type": 1 - on board, 2 - nose cam, 3 -swingman, 4 - track side (but cycles new change), 5 - spectate (fixed around the track), 6 - car side (cycles on each new change)
 
There are problems with the live timing and control panel when I joinig as spectator. I can't share it on the web.
On my local network it's ok like the control panel but on the web It doesn't work like it did before the June 10 update...

For the futures endurances :unsure: (n)
 
Hi to all i have a problem with crazy values with too much lenght in seconds... values always move like crazy and are not good at all. an idea ?
 
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