Do you have an example of what you mean is the problem exacley, as i dont think you can do the json edit for LMU like you could for rFactorThis is a computer that can play the game at a high frame rate with high settings and replays look really smooth at high settings and even when spectating I can tell that the frame rate is quite high. The way the scene is changing is very smooth. It is how the car movement is predicted and interpolated by the game while spectating that is the issue.
Since the replays are very smooth of the same race that I streamed (I've also tried disabling replays and that doesn't help), I can only surmise that replays use much more data from the game to display car movement than spectating does. I've tried setting all of the graphics settings to low and that doesn't help (as I expected). The computer is a 12600K/5060ti build and as I said is very smooth in normal gameplay.
What I'm looking for is if there is a setting in a json somewhere that can improve car movement prediction/interpolation while spectating. rF2 had a replay quality setting and when set to the lowest value, the replays would basically look like what I'm seeing while spectating in LMU. Spectating in rF2 is so smooth, you almost can't tell it is an online race. They must be doing something different in LMU.


