My 6 final suggestions

I know some of these ideas may have already been suggested. However, since it has been a long time since I last made a suggestion—and given the many great changes the developers have made to the game—I would like to humbly share my final six suggestions here, summarized in a single post, along with the reasons why I believe they have merit.

- Ability to reposition HUD elements (this will be very helpful for moving the speedometer out of the way of certain mirrors and aligning in-game HUD items with third-party ones).

- Ability to choose between having only the car's rearview mirror or the virtual one active, rather than both simultaneously. (Having only one active—such as just the car's mirror—significantly improves FPS performance compared to having both enabled.)

- Better force feedback for G29 steering wheels. (Personally, I really like the style found in Project Motor Racing, EVO, and even RaceRoom.) In those titles, it helps us more when it comes to correcting the car.

- Option to switch between car dashboard pages (this really helps avoid using too many HUDs for those who aren't big fans of them).

- Option to individually adjust the volume of different game elements. (Being able to distinguish between tire noise, opponents, and your own engine really helps with driving.)

- Option to use high and low beams, in addition to the running lights that remain permanently on (for better visibility of the road during the day's changing light conditions)

Thank you all from Studio 397. And thank for the community which supports LMU each day more.
 
- Ability to choose between having only the car's rearview mirror or the virtual one active, rather than both simultaneously. (Having only one active—such as just the car's mirror—significantly improves FPS performance compared to having both enabled.)
It shouldn't be possible to turn the cars mirror off, reason: realism ... the game runs well on lower hardware already
- Better force feedback for G29 steering wheels. (Personally, I really like the style found in Project Motor Racing, EVO, and even RaceRoom.) In those titles, it helps us more when it comes to correcting the car.
G29 has limitations, better force feedback is very difficult to do
Even a similarly priced DD is better
TLDR: Get better gear
- Option to individually adjust the volume of different game elements. (Being able to distinguish between tire noise, opponents, and your own engine really helps with driving.)
some of this can be done, but I hope not. Otherwise you end up like iRacing, where people hear mostly tire, which is unrealistic and gives you an advantage ... it is a simulation

- Option to use high and low beams, in addition to the running lights that remain permanently on (for better visibility of the road during the day's changing light conditions)
would be nice, but you are complaining of cluttered HUD, while wanting even more keybinds? ... make it make sense
 
It shouldn't be possible to turn the cars mirror off, reason: realism ... the game runs well on lower hardware already

G29 has limitations, better force feedback is very difficult to do
Even a similarly priced DD is better
TLDR: Get better gear

some of this can be done, but I hope not. Otherwise you end up like iRacing, where people hear mostly tire, which is unrealistic and gives you an advantage ... it is a simulation


would be nice, but you are complaining of cluttered HUD, while wanting even more keybinds? ... make it make sense
About gear, in Brazil everything is expensive. About mirrors, to have 2 mirrors on, because the car sometimes not show up one of them tottaly, depending the seat adjust you use, is weird and not necessary. About hud. I'm not thinking only in me. But in everyone. So, I'm making a suggestion for people who like hud with a lot of info on screen and people who dont. With the mfd in LMU that is great we can save a lot of commands. The beam could be there, like BB, ABS, TC, etc.... and about sound. People have a lot of advantage already. Playing in VR, triples DDs, and others play in gamepad on single screen. So I dont believe to have an option to adjust sound will make a biiiig influence when we consider that sadly not everyone can play in same conditions.
 
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- Option to use high and low beams, in addition to the running lights that remain permanently on (for better visibility of the road during the day's changing light conditions)
This is a WEC regulation, the daytime running lights are actually the low beams, and have to be run at all times, leaving only high beams during low visibility
 
This is a WEC regulation, the daytime running lights are actually the low beams, and have to be run at all times, leaving only high beams during low visibility
Oh, didn't know that. Ok then. Lets not consider this and I keep with my other 5. Thanks for the info.
 
The issue of rearview mirrors and virtual mirrors has come up before, and also had a response from the S397 staff. The conclusion was that they have almost no impact on performance. Rather than rendering the rearview and virtual mirrors separately, the game reuses a single rendered scene, so the only option that can actually improve performance is to turn off all mirrors. There’s no performance difference between having just one of the two enabled and having both enabled.

I’ve asked the staff about the dashboard before, and they’re aware of the issue. Apparently, it’s a limitation of the engine. They also said the dashboards don’t look exactly like their real life counterparts for the same reason.(fonts, colours, etc)

You don’t even need to ask about the car lights to know it’s an engine limitation. The same goes for the Porsche GT3’s disorienting flashing lights not being implemented. You’ll see what I mean if you try using the flashers while driving at night with the swingman camera. All the car’s lights (front and rear) are linked, so they flash together.
 
The issue of rearview mirrors and virtual mirrors has come up before, and also had a response from the S397 staff. The conclusion was that they have almost no impact on performance. Rather than rendering the rearview and virtual mirrors separately, the game reuses a single rendered scene, so the only option that can actually improve performance is to turn off all mirrors. There’s no performance difference between having just one of the two enabled and having both enabled.

I’ve asked the staff about the dashboard before, and they’re aware of the issue. Apparently, it’s a limitation of the engine. They also said the dashboards don’t look exactly like their real life counterparts for the same reason.(fonts, colours, etc)

You don’t even need to ask about the car lights to know it’s an engine limitation. The same goes for the Porsche GT3’s disorienting flashing lights not being implemented. You’ll see what I mean if you try using the flashers while driving at night with the swingman camera. All the car’s lights (front and rear) are linked, so they flash together.
Thanks for the answers... About mirrors, I did a test and noticed about 10 FPS lost with 2 mirros on. I mean (since I'm thinking in users in general, not only in me when I thought about this suggestions) for some limited PCs 10 FPS could be the difference between play at 60 and at 50 frezzing the screen a bit. But I got it
 
All of these have already their preexisting individual requests. It would be better if you find them and vote for those.
Exactly. The first one is even the most upvoted request of all, and was one of the first as well - still not implemented. I also don't think it ever will be.
 
Thanks for the answers... About mirrors, I did a test and noticed about 10 FPS lost with 2 mirros on. I mean (since I'm thinking in users in general, not only in me when I thought about this suggestions) for some limited PCs 10 FPS could be the difference between play at 60 and at 50 frezzing the screen a bit. But I got it
how do you choose to only have the virtual mirror ?
 
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