Lapmetry
New member
Hi everyone,
I'm Alessandro, a solo developer from Germany, and Lapmetry is my telemetry, coaching and race-engineering platform for sim racing — for Le Mans Ultimate, ACC, Assetto Corsa and AC EVO. LMU is the sim where it can do the most, so this is where I post updates and read your feedback. This first post is kept up to date; the replies below carry the release notes.
https://lapmetry.com — a Windows app for capture, overlays and the race engineer; analysis in the app and in your browser.
Open beta: every new account gets full Pro for 90 days, all sims included. After the beta the core stays free permanently — all overlays, the Command Overlay, the race engineer, the full analysis of your own laps and the coach against your own best, on one sim of your choice. Pro adds the context: community references at your pace level, the training plan, the AI debrief, all sims at once. Free keeps detailed telemetry for 14 days (lap times and personal bests forever); Pro keeps everything.



The coach tells you why you lose time, not just where: braked too early, let go of the brake after turn-in, coasted, waited for the throttle — 27 causes across every phase of a corner, each with your number against the reference, what it costs, and whether the fix is in your hands or in the car. For every corner: your line against the faster one, the telemetry, a replay of both laps in sync, the concrete instruction, the technique behind it and a drill with a target. The training plan gives you one focus per week, drills with hit rate and the trend over your last sessions. Free against your own best; with Pro against community references at your pace level (P50–P99, built from real captured laps).

The library starts with your car and shows per track what you actually drove — with best lap and sessions. Import your files with a wizard, compare two to four setups (versions included) differences first, write a version straight into the game folder. The optimizer reads your sessions, shows what the car does in which corner, tells you whether that is the setup or your driving, and proposes one change plus alternatives — with the game's own values and the limits the game knows. Open for every account; the shop is not open yet.

LMU drivers who use it and tell me what's wrong, what's missing, and what an LMU racer needs that I haven't thought of — endurance racers especially. Thanks for reading; your feedback is the roadmap.
Alessandro
I'm Alessandro, a solo developer from Germany, and Lapmetry is my telemetry, coaching and race-engineering platform for sim racing — for Le Mans Ultimate, ACC, Assetto Corsa and AC EVO. LMU is the sim where it can do the most, so this is where I post updates and read your feedback. This first post is kept up to date; the replies below carry the release notes.
https://lapmetry.com — a Windows app for capture, overlays and the race engineer; analysis in the app and in your browser.
Open beta: every new account gets full Pro for 90 days, all sims included. After the beta the core stays free permanently — all overlays, the Command Overlay, the race engineer, the full analysis of your own laps and the coach against your own best, on one sim of your choice. Pro adds the context: community references at your pace level, the training plan, the AI debrief, all sims at once. Free keeps detailed telemetry for 14 days (lap times and personal bests forever); Pro keeps everything.
In the sim
- Command Overlay. One key (Ctrl+Shift+Space) opens Lapmetry over the running game — home, live, sessions, analysis, coach, race engineer, race widgets, community. Mouse, keyboard, wheel or controller. Run the game borderless or windowed.
- 26 race widgets as click-through windows: dash, delta & timing, sectors, stint history, inputs with TC/ABS lights, tyres & brakes, fuel & energy, session, G-force, radar, track map with the whole field, live coach, post-lap coach, the line, pit briefing, corner sheet, weather with forecast, race engineer — and the LMU-first set: relative, standings, traffic, duel, damage monitor, race control, rejoin & launch, pit monitor. Options and sizes per widget, "show in practice / quali / race", layouts saved per game and session type, presets to start with, and a sample view so you can set everything up before the game runs.
- Cockpit for a second monitor: the same readouts as a grid, several pages, seven templates from driver dashboard to pit wall.

Race engineer & spotter
- The spotter calls cars alongside on the side it measured; in LMU it checks lap position, so no ghost calls on parallel sections at Le Mans or Daytona.
- The race engineer talks about fuel and energy, tyres against the car's real window, brake wear, damage and repair time, flags and penalties, gaps and trends, pit windows and undercuts, the one rival you are racing, and the weather. 64 kinds of calls in ten languages, four talk levels from off to chatty, every call switchable, a radio log of what he said and what he held back. He is silent in braking zones and when you are wheel to wheel.
- Co-driver: pace notes before every corner — braking force, gear, apex speed — finished before the brake point or not spoken at all.
- Voice is off by default; switch it on in the setup or under Settings → Audio, on any output device (headset, Sonar, VoiceMeeter).

Analysis
- The 3D workbench: every session as a track model with camera flight, your lap against your best or a community reference as a replay with ghost, over 40 telemetry channels — speed, pedals, steering, gear, tyres (core and surface), brakes, suspension, ride height, wheel load, fuel and energy, hybrid, wind — the delta as a band under the track, a traction circle, and your onboard video in sync (the file stays on your PC).
- Corner workbench: 21 measurements per corner across braking, turn-in, apex and exit, against the reference.
- Your line on the real asphalt: LMU reports track edges and lateral position, so the line comparison draws the track at true width and shows the metres you left to the kerb.
- Race analysis: true pace in clear air vs. what traffic cost you, tyre degradation per stint, what each pit stop was worth, position story, final classification, a fact sheet (game version, aids, rules) and the setup you drove.
- Import old laps from ACC's and LMU's own recordings; unknown tracks are learned from your driving, corners included.
- Lapmetry AI answers questions about your own laps — fuel for a race distance, where you lose time — on Lapmetry's own server, not at an external AI provider.

Coach & training
The coach tells you why you lose time, not just where: braked too early, let go of the brake after turn-in, coasted, waited for the throttle — 27 causes across every phase of a corner, each with your number against the reference, what it costs, and whether the fix is in your hands or in the car. For every corner: your line against the faster one, the telemetry, a replay of both laps in sync, the concrete instruction, the technique behind it and a drill with a target. The training plan gives you one focus per week, drills with hit rate and the trend over your last sessions. Free against your own best; with Pro against community references at your pace level (P50–P99, built from real captured laps).

Setups
The library starts with your car and shows per track what you actually drove — with best lap and sessions. Import your files with a wizard, compare two to four setups (versions included) differences first, write a version straight into the game folder. The optimizer reads your sessions, shows what the car does in which corner, tells you whether that is the setup or your driving, and proposes one change plus alternatives — with the game's own values and the limits the game knows. Open for every account; the shop is not open yet.

Live pit wall & community
- Pit wall on your phone or tablet: your telemetry live on lapmetry.com — delta, sectors, tyres, fuel, the engineer's calls. Broadcast a stint with one link; teammates and league watch without an account, and you can revoke it any time. Installable as an app, with optional push notifications.
- Leaderboards from captured laps only — nothing typed in, wet and traffic laps flagged, not hidden. Driver profile, friends, personal bests and monthly recaps as shareable cards for Discord.
The fine print
- Windows app; analysis in the app and in the browser. Ten languages (EN, DE, ES, FR, IT, NL, PL, PT-BR, RU, UK).
- Your laps stay yours: everything stays on your PC unless you sync, the app's privacy page says what leaves your computer and when, no usage analytics. EU-hosted, GDPR.
- It's a beta — things will occasionally be rough, the changelog moves most days. Not affiliated with Studio 397 or MSG. Screenshots show the built-in demo data.
What I'm looking for
LMU drivers who use it and tell me what's wrong, what's missing, and what an LMU racer needs that I haven't thought of — endurance racers especially. Thanks for reading; your feedback is the roadmap.
Alessandro
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