In-depth statistics

Yes from me too. It doesn't seem like it should be too difficult to implement since now there are already some persistent stats.
 
Need to lose the maps and the background graphics, both are unnecessary. And that driver has a huge problem with invalid laps……😂😂
 
Hi, i race LMU most of my time in Single Player Races, Race Weekends as it is called. I noticed, that the Profile Statistics only show you your online stats. What about the offline Races? It would be great if you could switch between online and offlice stats. I am thinking of a style like in ACC. Would be a great motivation for offline player who don't like to play online and i bet there are lots of people who only use it offline since the AI makes it a lot of fun to race against.
 
It is possible to review statistics in "overall," "online/or official race," and "offline/hosted race or non official race." Hosted races, for example, do not count towards statistics. Adding this possibility would increase participation in these races, making them a bit more competitive.
 
Would be a great motivation for offline player who don't like to play online and i bet there are lots of people who only use it offline since the AI makes it a lot of fun to race against.
That's about me😅 I love AI in rF2 and LMU!:giggle: Upvoted!;)
 
For those interested: I wrote a very rough .NET console app (wanted to freshen up on my C#) that can read out statistics based on your LMU/UserData/Log/Results directory. Here the game collects rFactor2 style xml's of every session you've ever run on that PC/laptop. It is not very accurate, for example: the game stores every lap you've started, but sets it's laptime to --.--- if you had your lap invalidated or did not finish it or your outlap. Anyway, it gives you a rough idea of how much you have driven. Currently I show some basic distance stats, others could be made available if I can extract it from the data I have.
If anyone is interested I can post it here, just let me know.
Some example output of the current version:
1750492473059.png
 
Looks great even if it's raw version!
I think you can eliminate some of the inconveniences based on the data you wrote about based on average distances and compare the results.

Certainly a very useful thing, considering the topic of the thread and the players' expectations. I keep my fingers crossed for further progress in developing the project!
 
For those interested: I wrote a very rough .NET console app (wanted to freshen up on my C#) that can read out statistics based on your LMU/UserData/Log/Results directory. Here the game collects rFactor2 style xml's of every session you've ever run on that PC/laptop. It is not very accurate, for example: the game stores every lap you've started, but sets it's laptime to --.--- if you had your lap invalidated or did not finish it or your outlap. Anyway, it gives you a rough idea of how much you have driven. Currently I show some basic distance stats, others could be made available if I can extract it from the data I have.
If anyone is interested I can post it here, just let me know.
Some example output of the current version:
View attachment 9419
That's great work you did! Appreciate the time and effort you put into it. I'd certainly like to give it a try.
 
I'll clean up a few things and I'll put a link to the repo here this afternoon or evening. But forgive the simple nature of it, right? I'm sure they'll add it to the game soon and I don't wanna waste time on it too much :D.
 
I'll clean up a few things and I'll put a link to the repo here this afternoon or evening. But forgive the simple nature of it, right? I'm sure they'll add it to the game soon and I don't wanna waste time on it too much :D.
Don't worry, everyone will forgive the simple nature of the program which fulfills its assumptions😋 Once you publish the full version, don't forget the appropriate glasses when announcing the news -> 😎.

P.S. Sorry for my reaction for your last post but the last part sounds very funny for me;)
Full support from my side @janbaerts (y) 😊
 
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