SaltyDog
Member
Personally I don't mind having a subscription based model for a game that is under continuous development and improvement, but I do mind monetizing the work of painters that create custom liveries. Hosting the content on their own servers isn't a justification to me because it isn't necessary, and means they are charging the players effectively a toll for distributing their own work, and profiting from it indirectly without compensating the creators. Peer to peer transfer could easily replace the need for Studio-397 servers hosting the livery content. And even allowing players to distribute their liveries manually, to whomever wants them would be preferable.
As I said, I don't mind the subscription model, but don't use other peoples work uncompensated to justify the subscription cost, its likely to foment ill will. Hosting the races and championships, and the development work is perfectly justifiable for charging a subscription. Having a second premium subscription that includes all the content, also seems completely justifiable and provides value. Charging for other peoples work uncompensated seems a step to far, and as the OP said, "is just wrong if you ask me."
As I said, I don't mind the subscription model, but don't use other peoples work uncompensated to justify the subscription cost, its likely to foment ill will. Hosting the races and championships, and the development work is perfectly justifiable for charging a subscription. Having a second premium subscription that includes all the content, also seems completely justifiable and provides value. Charging for other peoples work uncompensated seems a step to far, and as the OP said, "is just wrong if you ask me."