Main issue is they can just push straight away on cold tyres. They’ve got Hypercars pretty well sorted on cold tyres finally, in comparison to what the player can do, so it shows they can do it. We just need them to put the time in on the AI, which they absolutely must do for a playable career mode. Hood has said as much in interviews recently, so I have faith. They are fantastic to race against a lot of the time, but as you say, as soon as you add any nuance from an endurance race into the equation, in a sim focused on endurance racing!!, they go to pot. Which of course you’re fully aware of.
The json settings you mention I’ve tried in the past and it just doesn’t work. They’re far too easy to pass in braking zones then, so it’s ultimately still the same issue. Putting the AI at 100% at every single track is just not possible either. The AI difficulty variables between classes, tracks etc are far too vast to do that. It’d be nice if there were an option added like in iracings AI whereby you can have a variable difficulty between the grid. You’d still be able to have a race with someone by sticking to one difficulty setting. Again, I believe Hood mentioned they’re looking at this for the upcoming career mode. Of course I’ll believe it when I see it at this stage.
As we’ve all been saying for months and months, there’s clear evidence this has the potential to be the best AI in sim racing. If they can sort the faster classes rear ending slower cars, or spinning out when they slam on the brakes after coming across a slower car in a fast corner issues (just race ELMS at Silverstone to see what I mean), that’d be a start. When all is good (ELMS at Barcelona is currently a good track to see that potential) there’s nothing like it out there for single player users.
I do have an off screen phone recorded video of me at Barcelona in the ELMS LMP2, fighting with another while carving through traffic. I’ll see if I can upload it and share here. It was quite frankly incredible. Notice in particular at the start of the video where he makes a mistake coming out of the quick right hander, realises that and stays to the left to defend the next left hander. Brilliant. If they can do it there, with work, they can do it elsewhere and in all classes.
Here it is - AI at 98%, high aggression.