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  1. Kevin_Karas

    BlackRack Overlay – Free telemetry overlays for Le Mans Ultimate

    Overall REALLY great overlay and tool! Good job. Okay some things I would love to see and I missed: - Im running Triples, why are the overlays position screen specific? Its a pain to arrange, when trying to get some over to an outer screen. Them being free in their position would be way more...
  2. Kevin_Karas

    BlackRack Overlay – Free telemetry overlays for Le Mans Ultimate

    Looks very promising. Im gonna try this one and report back :)
  3. Kevin_Karas

    heavy wheel oscillation after update 1,4

    Same here, VRS wheelbase. Only thing you can do is prevent bottoming out as much as possible, get the car up, maximize 3rd springs and hope for the best
  4. Kevin_Karas

    Download here: SimHub Dashboards

    The LMP2 Oreca dash has a pedal input at the bottom that overlays other stuff and really looks out of place. I think that is not supposed to be there
  5. Kevin_Karas

    StrategyMaster 3000 - Pit Stop and Fuel/VE Strategy Planner

    We need a function for limited VE. In some RC races, VE is limited to 75% capacity
  6. Kevin_Karas

    Download here: SimHub Dashboards

    I dont know why you need such a big formula, just use the game output and put it on a gradient :D Works like a charme:
  7. Kevin_Karas

    MyLMU - Telemetry & Stats Tracker for LMU (New AI Update)

    Feature idea: An automated stint planner that takes data from uploaded practices sessions (maybe also manually select sessions to not take into account). It automatically fetches data like tire wear, fuel usage, lap times, track and weather state. Then after input of the actual race data, it...
  8. Kevin_Karas

    Download here: SimHub Dashboards

    Just an idea. Now that we have car model via API, what if all dashboards get put into one, one file to download, no need to assign every single livery to a dashboard in simhub, just load one, have it all. Also would make download and have all.up to date waaay more easy.
  9. Kevin_Karas

    Still no fuel ratio value in Shared Memory

    Why do you want an input in shared memory? Whats the purpose? Fuel ratio is literally fuel usage divided by VE usage per lap. Knowing your current real ratio is whats important
  10. Kevin_Karas

    Still no fuel ratio value in Shared Memory

    You get fuel and VE, its just fuelusage/VEusage = ratio. Be aware that the stuff is not implemented in its full potential in simhub for example
  11. Kevin_Karas

    Download here: SimHub Dashboards

    Stuff that is added with 1.3 to the SharedMemory: float_t mOptimalTemp; unsigned char mCompoundIndex; unsigned char mCompoundType; unsigned char mExpansion[18]; bool mLapInvalidated; bool mABSActive; bool mTCActive; bool mSpeedLimiterActive; uint8_t mWiperState; uint8_t mTC...
  12. Kevin_Karas

    lmuFFB App

    Go into the Rear Axle section and try lowering Yaw Kick percentage and/or increasing threshold and response. That settings is the one affecting curbs and bumps.
  13. Kevin_Karas

    lmuFFB App

    Will try that thanks
  14. Kevin_Karas

    lmuFFB App

    I just had the situation, that I started the tool while driving and it stalled the ingame engine, leading to a 1s freeze and teleporting me 1s back
  15. Kevin_Karas

    lmuFFB App

    Something weird is going on. I noticed it a couple of times now. When the session switches to Race, the FFB gets duller, feels like damping was added ontop. Its not happening everytime though. This time I added a log that starts in Qualy. At the end there should be half a lap into the race.
  16. Kevin_Karas

    lmuFFB App

    Does the ingame strength setting even affect lmuFFB? I feel like it does not. Even with 45% set ingame, i can manage to push the base waaay beyond that in LMUFFB. For example im running these settings with 45% ingame: My goal here was to get in the ballpark of my former ingame FFB strength...
  17. Kevin_Karas

    lmuFFB App

    The thing with turning it off is, that it eliminated road feel completely for me. That feels just numb and dead. Like a 2010 belt driven wheel on NFS. And I'm on VRS 20NM. So for every car/track combo it like to dial it in in a way curbs and bumps don't destroy my hands. BTW it's even setup...
  18. Kevin_Karas

    lmuFFB App

    Just tried it on a GT3, noticed no difference on my VRS base. But also I didnt have any problems with my latest settings after Ive found what settings do what in terms of bumps
  19. Kevin_Karas

    lmuFFB App

    Go into the Rear Axle section and try lowering Yaw Kick percentage and/or increasing threshold and response. That settings is the one affecting curbs and bumps. This is what Im using, but its on a DD: For the braking I recommend disabling all vibration effects. Especially slip and ABS ones
  20. Kevin_Karas

    LMU Broadcast Control

    @Glovepup Our league is using your overlay in todays race, if you wanna tune in :) Our league admin really liked it in his test
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